Request - PC or Mac compilable build

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Re: Request - PC or Mac compilable build

Post  sio2interactive on Mon Jun 22, 2009 4:38 am

I you guys want me to create a windows emulator I will need to have the license for this... at the moment Im working on trial mode... and things already start to show alot of promises (using VC++, GTK and OpenGL ES v1.1)... If someone can be kind enough to provide me a license so I can fully port SIO2 SDK and create an OpenGL ES iPhone Emulator that would be really cool.

http://www.parallels.com/products/desktop/

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Re: Request - PC or Mac compilable build

Post  sourcerer on Mon Jun 22, 2009 4:48 am

PM me your paypal details Surprised)

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Re: Request - PC or Mac compilable build

Post  sio2interactive on Mon Jun 22, 2009 5:13 am

Tks dude I receive it Im all set now will keep you guys posted on how it goes... I really appreciate the move and hope that more SIO2 users can be like you and help to support the project!

Once again tks a million!

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Re: Request - PC or Mac compilable build

Post  sourcerer on Mon Jun 22, 2009 5:24 am

:o)

The amount of work that has gone into SIO2 helps me out so much (figuring it all out on yet another device gets tiring and I don't have the time anymore that I used to have to discover a new machine) that a little support was warranted...and it happened to be the exact amount I had in my PayPal account!

Keep up the great work!

Kaj

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Re: Request - PC or Mac compilable build

Post  sio2interactive on Thu Jun 25, 2009 4:30 am

Well after fiddling all the morning on windows with parallels (which work great by the way, and Im really impress by the GL acceleration for an emulation), we are almost there (at least the renderer works):



Now I can't guarantee anything for 1.3.6 but however its on the right track... basically SIO2socket & SIO2thread have to be ported, and the IO have to be emulated (with the accelerometer probably by socket) and a the LUA module have to be added but all the base core work. I need to do more testing and build a nice an easy framework for people to use... and actually make the simulator independent of SIO2.

Any suggestions are greatly appreciated Wink

For those who are interested about the GLES implementation that Im using there's the console output:

[code]

SIO2_CPU: 0 Mhz
SIO2_BUS: 0 Mhz
SIO2_SYSTEM: <unknown>
SIO2_VERSION: v1.3.6
SIO2_EDITION: Free Edition
GAME_STUDIO: <unregistered>
GAME_NAME: <unknown>

GL_VENDOR: Imagination Technologies (Host GL: `Parallels and ATI Techno
logies Inc.`)
GL_RENDERER: PowerVR PVRVFrame 4.2 MBXLite (Host GL: `Parallels using ATI
Radeon X1600 OpenGL Engine`) SDK Build: 2.04.24.0809
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_pre
cision GL_OES_read_format GL_IMG_read_format GL_OES_point_sprite GL_OES_compress
ed_paletted_texture GL_IMG_texture_compression_pvrtc GL_OES_matrix_palette GL_OE
S_point_size_array GL_OES_draw_texture GL_IMG_texture_format_BGRA8888

AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
AL_EXTENSIONS: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

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Re: Request - PC or Mac compilable build

Post  sourcerer on Thu Jun 25, 2009 3:21 pm

Awesome!

This will greatly speed up development for me once it's there, have such a hard time navigating a Mac. Guess you'd be experiencing the same in Windows now.

Will keep a close eye on this :o)

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Re: Request - PC or Mac compilable build

Post  sourcerer on Thu Jun 25, 2009 3:22 pm

Oh yeah, I do have one suggestion.....

Make it so that we can also work in a non simulator environment (or can configure the simulator window size), so we can use a larger canvas..would be great for tools.

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Re: Request - PC or Mac compilable build

Post  DZ on Tue Jul 28, 2009 7:23 am

This simulator is a great news. This is what I'm waiting for to start iPhone development (I haven't any mac :-\).

Here is a suggestion to have acceleration input emulated : maybe you could use an interaction PC/wiimote via bluetooth. Some open libraries exists -of course non official and not supported by Nintendo- but as this result of reverse engineering, maybe there is a legacy issue....don't really know.

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Re: Request - PC or Mac compilable build

Post  sio2interactive on Tue Jul 28, 2009 8:36 am

No need really, just simply use TCP/IP to send the IO from the device to the remote computer and voila Wink

However Im not sure to continue the emulator on windows, I ask for input on this a while ago... not much people reply on this so my question is... is this really needed?

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Re: Request - PC or Mac compilable build

Post  DZ on Tue Jul 28, 2009 11:51 am

ok you're communicating with the iPhone... that's a good idea......if you have an iPhone (I haven't currently, and like to start development before I could buy it on december, when my *** mobile provider engagement will be finished Wink...this is really personal argument yes Very Happy.

About the needs on a windows simulator, I think as there is currently NO way to develop iphone apps under windows, there could be a great demand on this if the news is communicated a lot.
What are the libs or module that are missing to finish it ?

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Re: Request - PC or Mac compilable build

Post  sio2interactive on Tue Jul 28, 2009 9:07 pm

if you have an iPhone (I haven't currently)

>> Work with iPod Touch as well Wink


What are the libs or module that are missing to finish it ?

>> Only the IO have to be integrated and tweaks have to improve the simulation with the device, less than 2 weeks and I can have a product I think...

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