Request - PC or Mac compilable build
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Request - PC or Mac compilable build
Hi,
Since all tech is supported on PC or Mac, would it be possible to provide a PC or Mac build?
It would be very useful for rapid prototyping as well as tool development using the same codebase.
Thanks,
Kaj
Since all tech is supported on PC or Mac, would it be possible to provide a PC or Mac build?
It would be very useful for rapid prototyping as well as tool development using the same codebase.
Thanks,
Kaj
sourcerer- Posts: 10
Join date: 2009-06-20
Re: Request - PC or Mac compilable build
Apple SDK and XCode / Simulator does not run windows - am not sure how you would prototype anything besides Blender which does run on Windows...
Maybe I have been living under a rock, who knows
Maybe I have been living under a rock, who knows
Last edited by Francescu on Sat Jun 20, 2009 11:46 pm; edited 1 time in total
Francescu- Posts: 136
Join date: 2009-03-18
Re: Request - PC or Mac compilable build
Well the base of the architecture have to change... but yes its possible to do some prototyping with SIO2 using an emulator. I've thought about it but haven't had the time to code anything on it at the moment, but I know exactly how to make it work...
Don't worry its something in my TODO list that I think would add more value to SIO2. However... you have to understand that if I do this its only for prototyping and only for OpenGL ES... and you'll still need a MAC for the final compilation phase and deployment.
Don't worry its something in my TODO list that I think would add more value to SIO2. However... you have to understand that if I do this its only for prototyping and only for OpenGL ES... and you'll still need a MAC for the final compilation phase and deployment.
_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com

sio2interactive- Posts: 1524
Join date: 2008-08-26
Age: 30
Location: Shanghai

Cool
Yep, I did not expect a build environment on PC, just a way to make some stuff a bit easier. Buidling your world could happen on the PC without having to run a iPhone build all the time, and it would be nice to use the same codebase for possible tools.
I'll just wait :o)
Kaj
I'll just wait :o)
Kaj
sourcerer- Posts: 10
Join date: 2009-06-20
Re: Request - PC or Mac compilable build
Well yes and no... you'll still need a mac in order to put tutorial13_1 on your device in order to manipulate the IO of the emulator... threads have to be rewritten has well to be cross platform... the way SIO2 handle the .sio2 internally have to be used differently as the file system, no cocoa whatsoever, no spring board... only pure OpenGL ES can work...
_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com

sio2interactive- Posts: 1524
Join date: 2008-08-26
Age: 30
Location: Shanghai

Re: Request - PC or Mac compilable build
It seems like a Win build of SIO2 for creating iPhone games is a pretty big time waster. Perhaps if the intended target platform is Win then it would help but why on earth would you want to:
1. Spend time making a prototyping environment on a totally different platform than your deployment platform that would...
2. ...require who knows how much extra work to port from Win to Mac for final building?
I just can't come up with any reason to put yourself through such misery. If your making a Windows game you don't code and compile it on a Mac...
1. Spend time making a prototyping environment on a totally different platform than your deployment platform that would...
2. ...require who knows how much extra work to port from Win to Mac for final building?
I just can't come up with any reason to put yourself through such misery. If your making a Windows game you don't code and compile it on a Mac...
uprise78- Posts: 228
Join date: 2008-10-31
Re: Request - PC or Mac compilable build
Well uprise78 Im backing you at 100% on this but still... it might be an opportunity to explore new horizon with SIO2 and bring quite a few more users to use the engine... even if "yes" there will be a bit trouble and will not be as straight forward as on MAC but still possible... (at least for all OpenGL ES).
_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com

sio2interactive- Posts: 1524
Join date: 2008-08-26
Age: 30
Location: Shanghai

Re: Request - PC or Mac compilable build
I hear what you are saying about getting some new users, but they still have to get a Mac to complete transitioning their code to SIO2 proper, test in the simulator, test on the device and release. Seems like it would just be better for everyone to just start on the Mac in the first place...
uprise78- Posts: 228
Join date: 2008-10-31
Re: Request - PC or Mac compilable build
Totally agree... but I do understand the need since most of the 3D artists are on windows and are using Autodesk products... at least it would avoid them to reboot in order to test their assets... that's really the only + that Im seeing...
_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com

sio2interactive- Posts: 1524
Join date: 2008-08-26
Age: 30
Location: Shanghai

Re: Request - PC or Mac compilable build
I have two main reasons.
1) I feel much more comfortable coding on a PC than on a mac. After some 20 years of PC coding I feel kinda at home there. I know my build environment, my shortcuts, whatnot.
2) Turnaround time. I just prefer writing a quick bit of code, compile, run, see if it works. I like to have a tool to place my sprites that uses a larger screen buffer so I can use additional controls or what have you. I like being able to hook up code for my keyboard so I can use shortcuts while developing. When building a level it's easier to work on a PC instead of having to send files back and forth to my iPhone.
In my daily life I develop console games and PC builds there are common- easier to debug, easier to manipulate.
I only asked because OpenGL and OpenAL and most of the other libraries exist on the PC. 90% of the code is platform agnostic.
But if I'm the only one seeing value than I guess it's kinda pointless. Maybe I'll convert the project myself.
Kaj
1) I feel much more comfortable coding on a PC than on a mac. After some 20 years of PC coding I feel kinda at home there. I know my build environment, my shortcuts, whatnot.
2) Turnaround time. I just prefer writing a quick bit of code, compile, run, see if it works. I like to have a tool to place my sprites that uses a larger screen buffer so I can use additional controls or what have you. I like being able to hook up code for my keyboard so I can use shortcuts while developing. When building a level it's easier to work on a PC instead of having to send files back and forth to my iPhone.
In my daily life I develop console games and PC builds there are common- easier to debug, easier to manipulate.
I only asked because OpenGL and OpenAL and most of the other libraries exist on the PC. 90% of the code is platform agnostic.
But if I'm the only one seeing value than I guess it's kinda pointless. Maybe I'll convert the project myself.
Kaj
sourcerer- Posts: 10
Join date: 2009-06-20
Ah darn
Hmmm, I just realized I can't build it myself as the elusive sio2.cpp has disappeared into a library. Unless I opt to reverse the disassembly I'm out of luck for now...although I'll probably still give it shot eventually, for me it sure would speed up development.
Kaj
Kaj
sourcerer- Posts: 10
Join date: 2009-06-20
Re: Request - PC or Mac compilable build
Version 1.3.4 still had it. You can probably start with that. It might even work out of the box.
uprise78- Posts: 228
Join date: 2008-10-31
Re: Request - PC or Mac compilable build
Cool - however I am unaware of how to get older versions of SIO2?
Can't get it on google code.
Kaj
Can't get it on google code.
Kaj
sourcerer- Posts: 10
Join date: 2009-06-20
Re: Request - PC or Mac compilable build
Here is the 1.3.3 version.
uprise78- Posts: 228
Join date: 2008-10-31
Re: Request - PC or Mac compilable build
Thanks!
I'll have a look into it
)
If I manage I'll send it to SIO2 and they can see if they want to use it.
Kaj
I'll have a look into it
If I manage I'll send it to SIO2 and they can see if they want to use it.
Kaj
sourcerer- Posts: 10
Join date: 2009-06-20
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