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	<channel>
		<title>SIO2 Interactive</title>
		<link>http://sio2interactive.forumotion.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Thu, 29 Oct 2009 03:43:31 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>SIO2 Interactive</title>
			<url>http://sio2interactive.com/forum_logo.png</url>
			<link>http://sio2interactive.forumotion.net/feed/?</link>
		</image>
		<item>
			<title>SIO2 Forum Switch</title>
			<link>http://sio2interactive.forumotion.net/new-sio2-interactive-forum-f8/sio2-forum-switch-t1024.htm</link>
			<dc:creator>sio2interactive</dc:creator>
			<description>After over a year using the http://forumotion.com services, I was pretty satisfied. However recently the extended downtime and constant lagging and unstable behaviors of their servers makes me want to change the forum solution for SIO2 Interactive.



They even make an announcement claiming that now everything is back to normal, but I do not see some improvements.



For more information check:



http://help.forumotion.com/



So I've decided to now host the forum on my own website,  ...</description>
			<category>New SIO2 Interactive Forum</category>
			<pubDate>Thu, 29 Oct 2009 03:43:31 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/new-sio2-interactive-forum-f8/sio2-forum-switch-t1024.htm#5464</comments>
			<guid>http://sio2interactive.forumotion.net/new-sio2-interactive-forum-f8/sio2-forum-switch-t1024.htm</guid>
		</item>
		<item>
			<title>Using sio2LookAt</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/using-sio2lookat-t1021.htm</link>
			<dc:creator>teh1ghool</dc:creator>
			<description>I don't quite understand what it wants. It says (vec3, vec3, vec3). Which vectors do I put in it? I tried putting a vec3 in just the first. There are no good docs on how to use the functions...</description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 27 Oct 2009 23:38:59 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/using-sio2lookat-t1021.htm#5455</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/using-sio2lookat-t1021.htm</guid>
		</item>
		<item>
			<title>How is SIO2 this Anti-Aliasing?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/how-is-sio2-this-anti-aliasing-t1023.htm</link>
			<dc:creator>3DLion</dc:creator>
			<description><![CDATA[Can SIO2 do Anti-Aliasing on iPod/iPhone OpenGL games?  
<br />
Blinder has some problems doing Anti-Aliasing in games, so if a program created in Blinder, then ported to iPod/iPhone using SIO2, will it have Anti-Aliasing to smooth edges?
<br />

<br />
Thanks]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 28 Oct 2009 15:18:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/how-is-sio2-this-anti-aliasing-t1023.htm#5461</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/how-is-sio2-this-anti-aliasing-t1023.htm</guid>
		</item>
		<item>
			<title>Parenting lights</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/parenting-lights-t1017.htm</link>
			<dc:creator>danisegarra</dc:creator>
			<description>Hello:

I was trying to parent a SIO2lamp with a SIO2object.

I can parent two objects with

_SIO2object2-&gt;_SIO2transform-&gt;_SIO2parent = _SIO2object-&gt;_SIO2transform;	

and it works grate.

But if I try to parent a light with

_SIO2lamp-&gt;_SIO2transform-&gt;_SIO2parent = _SIO2object-&gt;_SIO2transform;	

it doesn't work.

I tried to create an auxiliar child object and, in every frame, give the position of the object to a light, but it doesn't work because the location of the  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Mon, 26 Oct 2009 18:31:07 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/parenting-lights-t1017.htm#5441</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/parenting-lights-t1017.htm</guid>
		</item>
		<item>
			<title>Randomly change one's position or what?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/randomly-change-one-s-position-or-what-t1022.htm</link>
			<dc:creator>kazuki</dc:creator>
			<description>And a copy, I'd like to see a random position change, I change position significantly. To do so should I change it? 

It's like what you write.

[code]

for(i = 0; i &lt; 4; i++) {

		_SIO2parent = object-&gt;_SIO2instance ? ( SIO2object * )object-&gt;_SIO2instance : object;

		sprintf( name, &quot;%s_%d&quot;, _SIO2parent-&gt;name, i );

		duplicate = sio2ObjectHardCopy( _SIO2parent, name );		

		//duplicate = sio2ObjectSoftCopy(_SIO2parent, name);

											

						if(i == 0) {

							object-&gt;_SIO2transform-&gt;loc-&gt;x  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 28 Oct 2009 09:24:12 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/randomly-change-one-s-position-or-what-t1022.htm#5459</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/randomly-change-one-s-position-or-what-t1022.htm</guid>
		</item>
		<item>
			<title>Tutorial#2 - Custom model doesn't respond to touch input</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial2-custom-model-doesn-t-respond-to-touch-input-t1020.htm</link>
			<dc:creator>teh1ghool</dc:creator>
			<description>Hey guys. I've just gotten started with SIO2 and I decided to see how easy it would be to input a custom model into the game. I chose the template for tutorial2 and compiled it. Great, works just like it should. I then created a simple model and followed the instructions on adding it to tutorial2. It imported without any problems, however it would not respond to the touch input. I figure I simply forgot a small step. I checked over the code and didn't see anything that indicated specific naming  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 27 Oct 2009 22:07:02 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial2-custom-model-doesn-t-respond-to-touch-input-t1020.htm#5451</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial2-custom-model-doesn-t-respond-to-touch-input-t1020.htm</guid>
		</item>
		<item>
			<title>Object Action not being exported from Blender</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/object-action-not-being-exported-from-blender-t1019.htm</link>
			<dc:creator>Krypt</dc:creator>
			<description>Hi there,



I've created a basic Sword object, and created an animation action for the object and everything looks ok - the animation plays successfully in Blender.  



However, when I run the exporter script, the action isn't appearing in the &quot;action&quot; directory of the SIO2 file, and I can't work out why.



I've used this functionality before, and haven't had problems exporting actions, but that was when I was using a rigged model, and the object Im talking about above isn't  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 27 Oct 2009 10:48:36 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/object-action-not-being-exported-from-blender-t1019.htm#5446</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/object-action-not-being-exported-from-blender-t1019.htm</guid>
		</item>
		<item>
			<title>libsio2_sim.a source code?</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/libsio2_sima-source-code-t1012.htm</link>
			<dc:creator>MurderMostFowl</dc:creator>
			<description>Rom,



I know the power PC architecture isn't officially supported, but I have hacked Xcode (4.1.1) and the iPhone SDK  (2.1 ) to work with my G5, and have been using it for quite some time.  



SIO2 compiles perfectly with this, but when I do final linking, it can't find _sio2Shutdown and _sio2Init . These functions are in the libsio_sim.a library. Could the source code to that library be provided, or alternatively, could you make the powerPC compiled version of that lib available?

I  ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 23 Oct 2009 18:17:29 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/libsio2_sima-source-code-t1012.htm#5425</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/libsio2_sima-source-code-t1012.htm</guid>
		</item>
		<item>
			<title>metaball animation</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/metaball-animation-t1016.htm</link>
			<dc:creator>taxpon</dc:creator>
			<description><![CDATA[Hi
<br />

<br />
I'd like to know how to use metaball animation with SIO2 and Blender.
<br />
(ex. using object on SIO2 which was made by &quot;Add&gt;Meta&gt;Meta Ball&quot; in Blender)
<br />
I tryied, but I cannot use it.
<br />

<br />
Please tell me the method, if someone know it.
<br />
or not supported??
<br />

<br />
thanks]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Mon, 26 Oct 2009 12:17:28 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/metaball-animation-t1016.htm#5440</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/metaball-animation-t1016.htm</guid>
		</item>
		<item>
			<title>animation completed callback?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/animation-completed-callback-t1015.htm</link>
			<dc:creator>corpseLike</dc:creator>
			<description><![CDATA[Hi all,
<br />

<br />
I need to know when an animation has finished playing but alas I cannot find any way of determining when an action is finished; is there a way to provide a callback on the SIO2action or another object?
<br />

<br />
Please help....
<br />

<br />
Regards,
<br />

<br />
Corpse.]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Sun, 25 Oct 2009 09:24:49 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/animation-completed-callback-t1015.htm#5437</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/animation-completed-callback-t1015.htm</guid>
		</item>
		<item>
			<title>Rotating SIO2Widget?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/rotating-sio2widget-t1014.htm</link>
			<dc:creator>CadetCrusher</dc:creator>
			<description><![CDATA[What's the best way to rotate an SIO2widget? It wouldn't make sense to use the rotation vector in _SIO2transform because that pertains to 3 dimensions. I just want to rotate the widget around its center in 2d (like a record spinning). Best approach do accomplish this?
<br />

<br />
Thanks.]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Sat, 24 Oct 2009 19:04:51 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/rotating-sio2widget-t1014.htm#5435</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/rotating-sio2widget-t1014.htm</guid>
		</item>
		<item>
			<title>Character Model and Collisions</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/character-model-and-collisions-t1013.htm</link>
			<dc:creator>hemmi</dc:creator>
			<description><![CDATA[Hello.
<br />

<br />
Let's say I have a model of a human being. When this is turned into physics by sio2, will it easily just fall over? I'm doing a fighting game, and I'd like to enable physics for the ground/platforms. Is the integrated bullet engine a good idea for this type of thing or is this something better done on my own?]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Sat, 24 Oct 2009 05:28:41 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/character-model-and-collisions-t1013.htm#5427</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/character-model-and-collisions-t1013.htm</guid>
		</item>
		<item>
			<title>car racing game in sio2</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/car-racing-game-in-sio2-t1003.htm</link>
			<dc:creator>Developer123</dc:creator>
			<description><![CDATA[i want to develop a car racing game in sio2 for iphone where two cars race against each other. and need to know how to simulate differnet tracks and cars on them and change their speed . is there any tutorial /guildelines or books. or simply where should i start . i have read the sio2 tutorial and code and some how get some general code ideas. but still lack the logic/knowledge to kickstart my project.
<br />

<br />
Thanks in advance!]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 20 Oct 2009 14:11:29 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/car-racing-game-in-sio2-t1003.htm#5402</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/car-racing-game-in-sio2-t1003.htm</guid>
		</item>
		<item>
			<title>collisions</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/collisions-t1011.htm</link>
			<dc:creator>remus_leonte</dc:creator>
			<description>I have this code and the collision sensor is nor evaluated.



void collisonCallback( void *_ptr )

{

	NSLog(@&quot;collision&quot;);

}



//in templateLoading

sio2SensorInitCollision(&quot;mysensor&quot;, player, plane, collisonCallback);



//and in templateRender

sio2ResourceRender( gameResource,

							   sio2-&gt;_SIO2window,

							   gameCamera,

							   SIO2_RENDER_SOLID_OBJECT | SIO2_RENDER_TRANSPARENT_OBJECT | SIO2_RENDER_ALPHA_TESTED_OBJECT | SIO2_EVALUATE_SENSOR  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Fri, 23 Oct 2009 11:11:23 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/collisions-t1011.htm#5424</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/collisions-t1011.htm</guid>
		</item>
		<item>
			<title>Integrating SIO2 with Obj C classes</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/integrating-sio2-with-obj-c-classes-t791.htm</link>
			<dc:creator>bwalker</dc:creator>
			<description>hi there,



I've just started delving into SIO2. Pretty cool so far. I've got one of the tutorial apps integrated as a subview into a basic iPhone app I've been working on.  However I'm having trouble conceptualizing how to communicate between my Objective C classes and the C template.mm class. I could throw all my function calls into the EAGL view, but that seems messy and would rather follow how you've set up your tutorials. How do I call the C class functions from my Objective C classes?



thanks!

-brett



p.s.  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 28 Jul 2009 23:23:05 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/integrating-sio2-with-obj-c-classes-t791.htm#4332</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/integrating-sio2-with-obj-c-classes-t791.htm</guid>
		</item>
		<item>
			<title>Black Screen AFTER Loading on Device</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/black-screen-after-loading-on-device-t1010.htm</link>
			<dc:creator>quantass</dc:creator>
			<description>I'm having a little trouble with SIO2.  My ipod touch is using version 3.1.1.  I've installed OSX 10.5.8, Xcode 3.1.4, Blender v 2.49



I've compiled tutorial #3 and run it through the simulator (version 3.0) fine.  I've also successfully installed it on my device.  I decided to use the tutorial to display my blender export, scene.sio2.  Again the simulator displays my exported scene fine BUT now when i go to view it on my ipod touch device, it installs fine but after the LOADING screen all  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Thu, 22 Oct 2009 17:31:33 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/black-screen-after-loading-on-device-t1010.htm#5421</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/black-screen-after-loading-on-device-t1010.htm</guid>
		</item>
		<item>
			<title>TEXTURE TILING -- Why Doesn't It Work?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/texture-tiling-why-doesn-t-it-work-t1008.htm</link>
			<dc:creator>quantass</dc:creator>
			<description>Using Tutorial 8 as a reference I'm trying to texture my simple plane object.  I've successfully done so through the UV Editor.  Because the mapped texture looks stretched I'm trying to tile it across the plane by scaling the UV coordinates to be larger than the image (as shown in Tutorial .  When i export and view it within the iphone simulator I see the mapped texture looked completely undecipherable appearing smeared across the entire object.  It's as if iphone is getting confused by the UV  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 21 Oct 2009 14:34:38 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/texture-tiling-why-doesn-t-it-work-t1008.htm#5415</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/texture-tiling-why-doesn-t-it-work-t1008.htm</guid>
		</item>
		<item>
			<title>Getting objects to &amp;quot;stick&amp;quot; to a surface with friction</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/getting-objects-to-stick-to-a-surface-with-friction-t1007.htm</link>
			<dc:creator>CadetCrusher</dc:creator>
			<description>I have a platform with objects that sit on top of it. All physic work correctly until I start to move the platform. Basically the platform moves back and forth (on x axis) with the objects on top of it. However, the objects do not &quot;stick&quot; to the platform's surface (like if you moved a table with plates on it, they would stay on the table (unless the table moved really fast)), they just slide off of the platform. I have set the platform to be &quot;anisotropic&quot; with friction values,  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 21 Oct 2009 05:26:56 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/getting-objects-to-stick-to-a-surface-with-friction-t1007.htm#5412</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/getting-objects-to-stick-to-a-surface-with-friction-t1007.htm</guid>
		</item>
		<item>
			<title>Track movement</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/track-movement-t1009.htm</link>
			<dc:creator>Developer123</dc:creator>
			<description><![CDATA[I want to move a car on a straigh track. 
<br />
I have created a car and able to change its position from sio2 using loc-&gt;x = 1.0f,  but do not know how to move it along an infinite straight track. 
<br />
Any suggestion that what is best way to achieve this]]></description>
			<category>About the SDK</category>
			<pubDate>Wed, 21 Oct 2009 14:39:46 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/track-movement-t1009.htm#5416</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/track-movement-t1009.htm</guid>
		</item>
		<item>
			<title>Camera rotate about y-axis</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/camera-rotate-about-y-axis-t985.htm</link>
			<dc:creator>CadetCrusher</dc:creator>
			<description>I've searched the forums and tutorials and cannot find a definitive answer on how to rotate the camera about the y-axis. I've tried _SIO2camera-&gt;_SIO2transform-&gt;rot-&gt;y and re-binding the matrix with sio2TransformBindMatrix(), but that has no effect. I've read on the forums to use sio2Lookat(), however I'm not quite sure how to use it to get the desired y rotation.



Any help would be appreciated. I'm still new to the SDK, but it's pretty sweet and I'm getting the hang of it. I just  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Thu, 15 Oct 2009 06:35:23 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/camera-rotate-about-y-axis-t985.htm#5328</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/camera-rotate-about-y-axis-t985.htm</guid>
		</item>
		<item>
			<title>How to stop Particle?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/how-to-stop-particle-t1006.htm</link>
			<dc:creator>LuisLee</dc:creator>
			<description><![CDATA[How to stop Particle? I used particle system do Explosion effects &#65281;But you can not stop it. 
<br />
When I use sio2EmitterStop () function, but Suspended particles.
<br />

<br />
In my demo,When Throw grenade,Hit and exploded , like sio2interactive's 3d shooter,How to stop Particle?
<br />

<br />
 thank you!]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 21 Oct 2009 01:10:20 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/how-to-stop-particle-t1006.htm#5407</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/how-to-stop-particle-t1006.htm</guid>
		</item>
		<item>
			<title>blender game settings vs. animation settings</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-game-settings-vs-animation-settings-t1005.htm</link>
			<dc:creator>MurderMostFowl</dc:creator>
			<description>I haven't actually begun developing with Sio2 yet, so please forgive me. I have watched the Sio2 tutorials and only understand some of it so far. 



I am learning blender first which I find very alien and humbling. I have been programmer for 15 years now, and I'm not used to being in an environment that I know nothing about!   



So anyway... I apologize that this is probably such a basic question... but I'm having trouble with understanding which animation modes work with Sio2. Is it the  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 20 Oct 2009 21:45:31 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-game-settings-vs-animation-settings-t1005.htm#5405</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-game-settings-vs-animation-settings-t1005.htm</guid>
		</item>
		<item>
			<title>Transparency &amp;lt; 50% = Invisible.  Why?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/transparency-50-invisible-why-t1004.htm</link>
			<dc:creator>sgreenwalt</dc:creator>
			<description>No problem with transparency (material-&gt;blend=SIO2_MATERIAL_COLOR) if a face is uv-mapped to an area of the png where transparency is &gt; 50%.



But, if mapped to an area where transparency is &lt; 50%:



The face won't render and shows up as invisible at run-time.



- Not using SIO2 lighting.



* Could this be is a problem with the -&gt;specular, -&gt;diffuse, or -&gt;shininess properties of the material type?

* What are the max/min values for those properties and how do they  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 20 Oct 2009 18:55:25 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/transparency-50-invisible-why-t1004.htm#5403</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/transparency-50-invisible-why-t1004.htm</guid>
		</item>
		<item>
			<title>Upgrading Bullet</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/upgrading-bullet-t1000.htm</link>
			<dc:creator>hemmi</dc:creator>
			<description>Hello,



I'm trying to include the latest trunk version of bullet in my sio2 project. I'm having trouble. If I create a blank project and copy the bullet src directory, bullet compiles fine, assuming I use 'src/**' as a header search path. However, if I copy the same bullet src directory into the template sio2 project, I get about 10000 errors; bullet just won't compile. And here I'm using the same header include path. Basically all the errors say that the files in the src directory don't  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 20 Oct 2009 02:00:59 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/upgrading-bullet-t1000.htm#5390</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/upgrading-bullet-t1000.htm</guid>
		</item>
		<item>
			<title>Sio2 related help needed</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2-related-help-needed-t1001.htm</link>
			<dc:creator>Developer123</dc:creator>
			<description>i need some guide lines regarding desiging a game in sio2 hope some one can answer my questions 

i want to develop a car racing game in sio2 for iphone where two cars race against each other. and need to know how to simulate differnet tracks and cars on them and change their speed . is there any tutorial /guildelines or books. or simply where should i start . i have read the sio2 tutorial and code and some how get some general code ideas. but still lack the logic/knowledge to kickstart my project.



Thanks  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 20 Oct 2009 06:41:28 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2-related-help-needed-t1001.htm#5399</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2-related-help-needed-t1001.htm</guid>
		</item>
		<item>
			<title>Multi-Materials for one object</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/multi-materials-for-one-object-t999.htm</link>
			<dc:creator>zyzyandzyzy</dc:creator>
			<description><![CDATA[Hi:
<br />

<br />
Is it possible to rend a object with multi-materials, I've had a try with tutorial02's code (sio2ResourceBindAllMaterials added), though all the materials are imported correctly, only got white model (no material) on the screen.
<br />
Is that a fact that only ONE material is supported for one object? or there's other methods?
<br />

<br />
Thanks in advance,
<br />
-Yi]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Mon, 19 Oct 2009 15:33:35 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/multi-materials-for-one-object-t999.htm#5386</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/multi-materials-for-one-object-t999.htm</guid>
		</item>
		<item>
			<title>Using chipmunk and sio2</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/using-chipmunk-and-sio2-t996.htm</link>
			<dc:creator>hemmi</dc:creator>
			<description><![CDATA[Hey guys,
<br />

<br />
Could someone point me in the right direction regarding using chipmunk with sio2? I'd like to create a 2d game with 3d rendering. I'm comfortable with chipmunk and the simplicity of working with 2d physics in a 2d physics engine really appeals to me. Has this been done before in sio2?
<br />

<br />
Thanks!]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Sun, 18 Oct 2009 01:19:24 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/using-chipmunk-and-sio2-t996.htm#5370</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/using-chipmunk-and-sio2-t996.htm</guid>
		</item>
		<item>
			<title>&amp;quot;Invalid vertexgroup&amp;quot; error when exporting walking character</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/invalid-vertexgroup-error-when-exporting-walking-character-t968.htm</link>
			<dc:creator>micha</dc:creator>
			<description>I found this great character in a tutorial and when I try to export it to sio2 the exporter says: 

&quot;ERROR: invalid vertexgroup: plane:hip.r.&quot;

  http://wiki.blender.org/uploads/9/96/BSoD-ItCA-final.blend



Any idea what this can be and/or where I can read about valid &quot;vertexgroups&quot; the exporter accepts?

Most importantly, how can this be fixed so that the export succeeds?



Thanks



michael



ps: Here is the source tutorial: 

  http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation#Finished_product </description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Mon, 12 Oct 2009 05:30:08 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/invalid-vertexgroup-error-when-exporting-walking-character-t968.htm#5245</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/invalid-vertexgroup-error-when-exporting-walking-character-t968.htm</guid>
		</item>
		<item>
			<title>Problem with the physics, specifically through the tutorial 09</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-with-the-physics-specifically-through-the-tutorial-09-t994.htm</link>
			<dc:creator>anjocama</dc:creator>
			<description>Hi all,

I have a problem with the physics, specifically through the tutorial 09. 

If I compile and run all goes well. 

If I edit the .blend and remove such object &quot;plane&quot; (the ground) and I put other plane with the same physical properties of &quot;static&quot; and &quot;actor&quot;  after exported  and when I compile the new plane appears, but the cylinder (player) passes through it and still falling. 



Any idea that I'm doing wrong. 



Thanks to all </description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sat, 17 Oct 2009 01:04:21 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-with-the-physics-specifically-through-the-tutorial-09-t994.htm#5363</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-with-the-physics-specifically-through-the-tutorial-09-t994.htm</guid>
		</item>
		<item>
			<title>Resetting object position</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/resetting-object-position-t998.htm</link>
			<dc:creator>CadetCrusher</dc:creator>
			<description>What is the best way to reset an object's position? For example, when a ball goes out of the play area I'd like to move it back to it's starting position. I've tried setting the _SIO2transform-&gt;loc vector of the object then calling sio2TransformBindMatrix(), but that doesn't work. The object is a physics object, BTW.</description>
			<category>SIO2 Engine</category>
			<pubDate>Sun, 18 Oct 2009 21:01:04 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/resetting-object-position-t998.htm#5379</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/resetting-object-position-t998.htm</guid>
		</item>
		<item>
			<title>Tutorial #3 - DIFFUSE COLOR not working</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-3-diffuse-color-not-working-t997.htm</link>
			<dc:creator>quantass</dc:creator>
			<description><![CDATA[I'm on TUTORIAL #3 with Blender v 2.49.  I followed the instructions within the video but for the life of me I just cant get the diffuse material color to show up with the multiple textures.  Vertex Painting works fine though.  I left my Texture Blend Mode to MIX (default) and the Map To value is COL (default).  
<br />

<br />
Perhaps something was not stated in the video tutorial that should have been set?
<br />

<br />
Thanks]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sun, 18 Oct 2009 02:12:40 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-3-diffuse-color-not-working-t997.htm#5372</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-3-diffuse-color-not-working-t997.htm</guid>
		</item>
		<item>
			<title>What do I need ?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/what-do-i-need-t988.htm</link>
			<dc:creator>arturapps</dc:creator>
			<description><![CDATA[Hi People...
<br />

<br />
These are my very basic questions.
<br />

<br />
What do I need to start using SIO2 ? 
<br />

<br />
Can I use the SDK on a PC running Windows ? 
<br />

<br />
How do I compile the game and transfer it to  IPhone ? 
<br />

<br />
Can I use C++ ? 
<br />

<br />
Haw about the  programming IDE ? 
<br />

<br />
Can I test the game on PC or MAC before running it on Iphone ?]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Thu, 15 Oct 2009 11:57:18 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/what-do-i-need-t988.htm#5337</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/what-do-i-need-t988.htm</guid>
		</item>
		<item>
			<title>Augmented reality</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/augmented-reality-t995.htm</link>
			<dc:creator>manuelmartinf</dc:creator>
			<description><![CDATA[Does anybody knows if it is possible to do an augmented reality app based on the sio2 template?
<br />

<br />
I've read that with the last iphone sdk you can overdraw the video image from camera with the new cameraOverlayView property but I don't know how to use it.
<br />

<br />
Any ideas?
<br />

<br />
Thank you!]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Sat, 17 Oct 2009 12:06:45 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/augmented-reality-t995.htm#5368</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/augmented-reality-t995.htm</guid>
		</item>
		<item>
			<title>Adding SIO2 to an existing Xcode iPhone project</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/adding-sio2-to-an-existing-xcode-iphone-project-t992.htm</link>
			<dc:creator>Chintan100</dc:creator>
			<description>Hi, 



I am working on a 2D boardgame which has 2 views 2D and 3D. I have developed the 2D part using the standard UIKit controls as it is not much complicated to be in need of any library or frameworks. 



The problem is, i want to add SIO2 for the 3D part to this project. I tried various methods like adding the &quot;src&quot; folder to the project and importing the sio2.h file by writing the relative path. I also made a static library for as mentioned here. I added the static library  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Fri, 16 Oct 2009 12:28:35 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/adding-sio2-to-an-existing-xcode-iphone-project-t992.htm#5358</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/adding-sio2-to-an-existing-xcode-iphone-project-t992.htm</guid>
		</item>
		<item>
			<title>Adding a UIViewController to the SIO2 template</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/adding-a-uiviewcontroller-to-the-sio2-template-t993.htm</link>
			<dc:creator>manuelmartinf</dc:creator>
			<description>I have added the viewControlleer .h and .m, with the EAGLView class added to this viewController. Then I have replaced the calls to the EAGLView class on the applicationDidFinishLaunching procedure on the templateAppDelegate by the calls to the EAGLView member of the new viewController class.



The code doesn't crash but doesn't draw nothing on the screen. Maybe it's a problem with the NIB file.



To sum up, does anybody knows how to add properly an UIViewController to the SIO2 template?



Thank  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Fri, 16 Oct 2009 18:59:38 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/adding-a-uiviewcontroller-to-the-sio2-template-t993.htm#5360</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/adding-a-uiviewcontroller-to-the-sio2-template-t993.htm</guid>
		</item>
		<item>
			<title>Particles Question</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/particles-question-t991.htm</link>
			<dc:creator>Muller</dc:creator>
			<description>Howdy!



Here's the requirement:

I'm trying to render a decent looking water effect. Only this isn't a pool of water, but rather a stream of water, dripping from the top of the screen. The stream will be interrupted by ramps and fans and wheels and all sorts of stuff, but basically it will stream down and sometimes go left and right, until it hits the bottom of the screen and vanishes...



Here's the plan:

I'll have an array of vec2, where each vec2 is the location of an invisible Bullet  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Fri, 16 Oct 2009 09:07:46 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/particles-question-t991.htm#5348</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/particles-question-t991.htm</guid>
		</item>
		<item>
			<title>Difficulty Renaming Project and files</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/difficulty-renaming-project-and-files-t748.htm</link>
			<dc:creator>Nullbor</dc:creator>
			<description>SIO2 is great! exactly what I was looking for. I'm beginning development on a few simple projects, but I want to know the cleanest way to rename the template files:



I'm trying to rename copies of the &quot;template&quot; project and directories and keep the project intact. I know renaming can be troublesome in Xcode, and I've tried several walkthroughs on renaming projects, but with no successful builds. Is this a due to the file structure of SIO2?



It would be extremely helpful if someone  ...</description>
			<category>About the SDK</category>
			<pubDate>Sat, 11 Jul 2009 16:08:42 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/difficulty-renaming-project-and-files-t748.htm#4138</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/difficulty-renaming-project-and-files-t748.htm</guid>
		</item>
		<item>
			<title>exporter script changes the mode of selection of Blender?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-script-changes-the-mode-of-selection-of-blender-t983.htm</link>
			<dc:creator>vupiggy</dc:creator>
			<description><![CDATA[After I exported a cube into .sio2 with SIO2's exporter python script, the mode of selection of Blender changed. That is, in a cube, I could not select the whole square as a face, instead I could only select one triangle that is half of the square. Please tell me how to get back the original way to select the whole square as a face? Thanks so much. 
<br />

<br />
And sorry for my poor English.]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 15 Oct 2009 02:17:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-script-changes-the-mode-of-selection-of-blender-t983.htm#5321</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-script-changes-the-mode-of-selection-of-blender-t983.htm</guid>
		</item>
		<item>
			<title>Coretex Puzzle Game released</title>
			<link>http://sio2interactive.forumotion.net/sio2-games-f6/coretex-puzzle-game-released-t987.htm</link>
			<dc:creator>david4482</dc:creator>
			<description>Coretex is powered by Sio2



http://itunes.com/app/Coretex

http://www.newleafgames.com



Coretex is a free, new and innovative puzzle game for iPhone and iPod touch. Set within a nuclear reactor core on the brink of meltdown, your skill and wits will be tested if you are to avert the impending disaster.



Hi-res video:

http://www.newleafgames.com/coretex.mov



Full size screen shots

http://www.newleafgames.com/images/IMG01FULL.jpg

http://www.newleafgames.com/images/IMG02FULL.jpg

http://www.newleafgames.com/images/IMG03FULL.jpg

http://www.newleafgames.com/images/IMG04FULL.jpg



Icon

http://www.newleafgames.com/images/bigicon.jpg </description>
			<category>SIO2 Games</category>
			<pubDate>Thu, 15 Oct 2009 10:40:52 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-games-f6/coretex-puzzle-game-released-t987.htm#5336</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-games-f6/coretex-puzzle-game-released-t987.htm</guid>
		</item>
		<item>
			<title>Render 3D Object in GUI</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/render-3d-object-in-gui-t975.htm</link>
			<dc:creator>AstAn</dc:creator>
			<description>I am currently trying to render a 3D object as part of the GUI. Is that even possible? I was hoping that I could render it without the normal perspective so the all of the objects look the same which would not be the case if I rendered them in the 3D mode close to the camera.</description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 13 Oct 2009 19:47:27 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/render-3d-object-in-gui-t975.htm#5284</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/render-3d-object-in-gui-t975.htm</guid>
		</item>
		<item>
			<title>Sensor again</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/sensor-again-t986.htm</link>
			<dc:creator>LuisLee</dc:creator>
			<description>Hi,I want to remove the Sensor&#65292;beause I want this to be executed once,I use this methods:



Code:

mySIO2sensorcollision&#40;void *_ptr&#41;

&#123;

    SIO2sensor *_SIO2sensor = &#40; SIO2sensor * &#41;sio2ResourceGet&#40; sio2-&gt;_SIO2resource,

                                     SIO2_SENSOR,

                         ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Thu, 15 Oct 2009 07:33:54 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/sensor-again-t986.htm#5331</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/sensor-again-t986.htm</guid>
		</item>
		<item>
			<title>Best approach to create a 2D boardgame with 3D game board</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/best-approach-to-create-a-2d-boardgame-with-3d-game-board-t977.htm</link>
			<dc:creator>Chintan100</dc:creator>
			<description>Hi everyone, 



I am getting started with SIO2 with a board game similar to checkers with the only twist that the board will be in 3D  . Very similar to 3D Checkers on app store. (Link here: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319129091&amp;mt=8 ) . 



I want to know what is the best approach to create this game. 



I have the following approach in mind: 



1. Show the texture of the game board and adjust the camera so that we can have a view of the board  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 14 Oct 2009 05:42:29 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/best-approach-to-create-a-2d-boardgame-with-3d-game-board-t977.htm#5292</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/best-approach-to-create-a-2d-boardgame-with-3d-game-board-t977.htm</guid>
		</item>
		<item>
			<title>NSMutableArray with vec2 as cells?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/nsmutablearray-with-vec2-as-cells-t980.htm</link>
			<dc:creator>Muller</dc:creator>
			<description><![CDATA[I'm currently learning to use Objective-C, and trying to create a NSMutableArray where each cell is a vec2 struct from SIO2.
<br />

<br />
I read that I cannot do that, a cell in a NSMutableArray cannot be a C struct or type (such as bool, float), so what is the solution here exactly?
<br />

<br />
I thought it'd be easy to use Objective-C and SIO2 structs together?]]></description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 14 Oct 2009 14:22:00 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/nsmutablearray-with-vec2-as-cells-t980.htm#5299</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/nsmutablearray-with-vec2-as-cells-t980.htm</guid>
		</item>
		<item>
			<title>SIO2Widget area - getting some strange results..</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2widget-area-getting-some-strange-results-t979.htm</link>
			<dc:creator>Krypt</dc:creator>
			<description>Hi,



I'm using SIO2widgets to render my 2d main menu, including the background and three buttons (all seperate widgets).  Each of the button widgets has a tapdown event, and I have set the area to be the image-&gt;width and image-&gt;height of the button, but I'm noticing that the tapdown detection is triggering in odd places, and not where i'd expect (i.e., over the image).  



I've modified one of the tutorials in the past and the tapdown area worked as expected, but in this case even  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 14 Oct 2009 08:27:14 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2widget-area-getting-some-strange-results-t979.htm#5295</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2widget-area-getting-some-strange-results-t979.htm</guid>
		</item>
		<item>
			<title>SIO2Widget help</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2widget-help-t978.htm</link>
			<dc:creator>CadetCrusher</dc:creator>
			<description>I'm having a bit of trouble trying to get SIO2widget to work. I could only find an example of how to use it in tutorial07, so I tried to use what I found there to make my widget. However, my game crashes when executing sio2WidgetRender(). My widget is really just an image that needs to respond to taps/drags. Here's what I'm doing:



Code:

if&#40;hudWidget == NULL&#41;

   &#123;

      SIO2stream* tmpStream = sio2StreamOpen&#40; &quot;hud.jpg&quot;, 1 &#41;;

   ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 14 Oct 2009 06:20:36 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2widget-help-t978.htm#5293</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/sio2widget-help-t978.htm</guid>
		</item>
		<item>
			<title>Max lights</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/max-lights-t981.htm</link>
			<dc:creator>eloasis</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
I'm designing a level and the max visible lights are 6. Light #7, #8 and so on are off.
<br />
Is there a limit of lights?
<br />

<br />
Thanks]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 14 Oct 2009 15:24:43 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/max-lights-t981.htm#5305</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/max-lights-t981.htm</guid>
		</item>
		<item>
			<title>any plans for a N900 port?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/any-plans-for-a-n900-port-t976.htm</link>
			<dc:creator>wirelessdreamer</dc:creator>
			<description>Do you have any plans to port this engine to run on the Nokia N900?</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 14 Oct 2009 03:38:23 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/any-plans-for-a-n900-port-t976.htm#5290</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/any-plans-for-a-n900-port-t976.htm</guid>
		</item>
		<item>
			<title>Compiled Lua</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/compiled-lua-t974.htm</link>
			<dc:creator>Hobsie</dc:creator>
			<description>Hi there,



New on the block and all that. Had a quick search through the forum and the tutorials for this but couldn't find anything.



Was wondering if Sio2 supported compiled Lua files and if so what the work flow would be for creating compiled lua files and loading them in source.



Also I couldn't find any obvious functions on how to export C/C++ source to lua. For example an object made in C/C++'s functions exposed to Lua to be able to call functions on it.



Thanks in advance.



Hobsie </description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 13 Oct 2009 11:47:33 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/compiled-lua-t974.htm#5279</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/compiled-lua-t974.htm</guid>
		</item>
		<item>
			<title>Move Convex Hull character (like zombie in Tutorial 15) around in third person in sio2 V1.4</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/move-convex-hull-character-like-zombie-in-tutorial-15-around-in-third-person-in-sio2-v14-t793.htm</link>
			<dc:creator>monkeys</dc:creator>
			<description>I was wondering if you would be so kind as to explain to me what I need to do to get a character with an animated convex hull collision shape (like the zombie from tutorial 15 of sio2 v1.4, very nice work by the way!), to move around the map in third person, like with the 'player' cylinder from tutorial 9.



I was able to achieve this quite easily in v1.35, I simply used the some of the code from tutorial 9, using the functions _btRigidBody-&gt;getWorldTransform, for rotation and _btRigidBody-&gt;setLinearVelocity  ...</description>
			<category>SIO2 Engine</category>
			<pubDate>Wed, 29 Jul 2009 02:55:05 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/move-convex-hull-character-like-zombie-in-tutorial-15-around-in-third-person-in-sio2-v14-t793.htm#4343</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/move-convex-hull-character-like-zombie-in-tutorial-15-around-in-third-person-in-sio2-v14-t793.htm</guid>
		</item>
		<item>
			<title>Join objects and materials problem?</title>
			<link>http://sio2interactive.forumotion.net/sio2-engine-f3/join-objects-and-materials-problem-t973.htm</link>
			<dc:creator>ypyean</dc:creator>
			<description>Hi,



I have imported an object from .3ds file and the object composed by 5 different meshes and two materials. I would like to join them together to one object. After join them together, it can be rendered in blender correctly. However, when I exported it to .sio2 and loaded it in simulator, only the first one materials was shown (entire object was covered by first materials). 



Is there a way that SIO2 can handle two materials in one object? Thanks for your help.   </description>
			<category>SIO2 Engine</category>
			<pubDate>Tue, 13 Oct 2009 08:47:53 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/sio2-engine-f3/join-objects-and-materials-problem-t973.htm#5277</comments>
			<guid>http://sio2interactive.forumotion.net/sio2-engine-f3/join-objects-and-materials-problem-t973.htm</guid>
		</item>
	</channel>
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