<?xml version="1.0" encoding="iso-8859-1"?>
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	<channel>
		<title>About the SDK</title>
		<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/-t1.htm</link>
		<description>Problems, Questions, Comments, Suggestions on the usage of the SDK.</description>
		<lastBuildDate>Fri, 23 Oct 2009 18:17:29 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>About the SDK</title>
			<url>http://sio2interactive.com/forum_logo.png</url>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/-t1.htm</link>
		</image>
		<item>
			<title>libsio2_sim.a source code?</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/libsio2_sima-source-code-t1012.htm</link>
			<dc:creator>MurderMostFowl</dc:creator>
			<description>Rom,



I know the power PC architecture isn't officially supported, but I have hacked Xcode (4.1.1) and the iPhone SDK  (2.1 ) to work with my G5, and have been using it for quite some time.  



SIO2 compiles perfectly with this, but when I do final linking, it can't find _sio2Shutdown and _sio2Init . These functions are in the libsio_sim.a library. Could the source code to that library be provided, or alternatively, could you make the powerPC compiled version of that lib available?

I  ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 23 Oct 2009 18:17:29 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/libsio2_sima-source-code-t1012.htm#5425</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/libsio2_sima-source-code-t1012.htm</guid>
		</item>
		<item>
			<title>Track movement</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/track-movement-t1009.htm</link>
			<dc:creator>Developer123</dc:creator>
			<description><![CDATA[I want to move a car on a straigh track. 
<br />
I have created a car and able to change its position from sio2 using loc-&gt;x = 1.0f,  but do not know how to move it along an infinite straight track. 
<br />
Any suggestion that what is best way to achieve this]]></description>
			<category>About the SDK</category>
			<pubDate>Wed, 21 Oct 2009 14:39:46 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/track-movement-t1009.htm#5416</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/track-movement-t1009.htm</guid>
		</item>
		<item>
			<title>Difficulty Renaming Project and files</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/difficulty-renaming-project-and-files-t748.htm</link>
			<dc:creator>Nullbor</dc:creator>
			<description>SIO2 is great! exactly what I was looking for. I'm beginning development on a few simple projects, but I want to know the cleanest way to rename the template files:



I'm trying to rename copies of the &quot;template&quot; project and directories and keep the project intact. I know renaming can be troublesome in Xcode, and I've tried several walkthroughs on renaming projects, but with no successful builds. Is this a due to the file structure of SIO2?



It would be extremely helpful if someone  ...</description>
			<category>About the SDK</category>
			<pubDate>Sat, 11 Jul 2009 16:08:42 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/difficulty-renaming-project-and-files-t748.htm#4138</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/difficulty-renaming-project-and-files-t748.htm</guid>
		</item>
		<item>
			<title>Problem: Physics Objects(Kinematic) with IPO curves</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/problem-physics-objectskinematic-with-ipo-curves-t962.htm</link>
			<dc:creator>jimmyz</dc:creator>
			<description>I found a problem with the IPO rendering when trying to make some moving platforms using KINEMATIC objects with Bullet.  These are needed if you want static object that can push dynamic objects around or have things stick to them and apply friction.





The object render function doesn't update the MotionState so the collision object never gets and updated position.



I had to change this line in sio2ObjectRender to get it to work.



Code:



if&#40; _SIO2object-&gt;_SIO2objectphysic  ...</description>
			<category>About the SDK</category>
			<pubDate>Thu, 08 Oct 2009 18:07:17 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/problem-physics-objectskinematic-with-ipo-curves-t962.htm#5200</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/problem-physics-objectskinematic-with-ipo-curves-t962.htm</guid>
		</item>
		<item>
			<title>Bug Report - Camera IPO with no rotation</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/bug-report-camera-ipo-with-no-rotation-t955.htm</link>
			<dc:creator>jimmyz</dc:creator>
			<description>If you add an IPO to the camera and only add location keyframes it rotates the dir variables in the camera transform.



There is something wrong in sio2CameraRender

Code:

        if&#40; _SIO2camera-&gt;_SIO2ipo &amp;&amp; _SIO2camera-&gt;_SIO2ipo-&gt;state == SIO2_PLAY &#41;

        &#123;

                sio2TransformSetLoc&#40; _SIO2camera-&gt;_SIO2transform,

             ...</description>
			<category>About the SDK</category>
			<pubDate>Wed, 07 Oct 2009 07:20:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/bug-report-camera-ipo-with-no-rotation-t955.htm#5170</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/bug-report-camera-ipo-with-no-rotation-t955.htm</guid>
		</item>
		<item>
			<title>how to place enemies in FPS game?</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-place-enemies-in-fps-game-t943.htm</link>
			<dc:creator>anand</dc:creator>
			<description><![CDATA[hi all 
<br />

<br />
this is very basic question but how should i place the enemy in 3d game.as in 2d game we normally use alphabet and assign the specific alphabet to enemy type. and when that alphabet occure we generally create the enemy.
<br />

<br />
 how can i do this in 3D ......
<br />

<br />
waiting for reply
<br />

<br />
Thanks]]></description>
			<category>About the SDK</category>
			<pubDate>Tue, 29 Sep 2009 09:04:45 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-place-enemies-in-fps-game-t943.htm#5116</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-place-enemies-in-fps-game-t943.htm</guid>
		</item>
		<item>
			<title>Best Preparing for the Engine</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/best-preparing-for-the-engine-t950.htm</link>
			<dc:creator>Naughty_Ottsel</dc:creator>
			<description><![CDATA[Hey everyone I'm starting work on my new project and am taking a big leap from a simple Application to a 2D game and so need an idea of the path to take so that I can make the most out of this, what seems to be, awesome engine.
<br />

<br />
My knowledge of Obj-C is quite basic and I don't know much OpenGL just little bits here and there.]]></description>
			<category>About the SDK</category>
			<pubDate>Fri, 02 Oct 2009 18:20:59 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/best-preparing-for-the-engine-t950.htm#5155</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/best-preparing-for-the-engine-t950.htm</guid>
		</item>
		<item>
			<title>Blender exporter doesn't export physical constraints?</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/blender-exporter-doesn-t-export-physical-constraints-t933.htm</link>
			<dc:creator>TaLaR</dc:creator>
			<description><![CDATA[Tried to export several rag-doll scenes with same result - lost constraints every time... Is it somehow possible to export these? Or the only variant is creating constraints in code?
<br />
PS. I also found no mention of constraints in exporter format description...]]></description>
			<category>About the SDK</category>
			<pubDate>Fri, 25 Sep 2009 10:13:06 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/blender-exporter-doesn-t-export-physical-constraints-t933.htm#5076</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/blender-exporter-doesn-t-export-physical-constraints-t933.htm</guid>
		</item>
		<item>
			<title>Linking Errors on PPC</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/linking-errors-on-ppc-t932.htm</link>
			<dc:creator>Jegolas</dc:creator>
			<description>I am trying to get this SDK to work on my PPC, I know it's not &quot;supported&quot; for iPhone development, but that's all I have right now.



Basically I only get two errors:

ld warning: in /Users/xxx/Documents/iPhoneApps/Library/sio2/src/sio2/libsio2_dev.a, file is not of required architecture

ld warning: in /Users/xxx/Documents/iPhoneApps/Library/sio2/src/sio2/libsio2_sim.a, file is not of required architecture



I've checked out this thread:

http://forum.sio2interactive.com/about-the-sdk-f1/tutorials-having-linking-issues-solved-t736.htm



But  ...</description>
			<category>About the SDK</category>
			<pubDate>Thu, 24 Sep 2009 20:00:45 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/linking-errors-on-ppc-t932.htm#5072</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/linking-errors-on-ppc-t932.htm</guid>
		</item>
		<item>
			<title>optimizing GFX calls on iphone 2G and 3G</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/optimizing-gfx-calls-on-iphone-2g-and-3g-t914.htm</link>
			<dc:creator>shul</dc:creator>
			<description><![CDATA[This may be interesting : <a href="http://www.vimeo.com/6064955" target="_blank">http://www.vimeo.com/6064955</a>
<br />

<br />
I don't know if the current drivers+optimization+new HW is better at doing this. Looks like some optimizations can be made.]]></description>
			<category>About the SDK</category>
			<pubDate>Fri, 18 Sep 2009 16:48:31 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/optimizing-gfx-calls-on-iphone-2g-and-3g-t914.htm#4995</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/optimizing-gfx-calls-on-iphone-2g-and-3g-t914.htm</guid>
		</item>
		<item>
			<title>Ray Testing</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/ray-testing-t909.htm</link>
			<dc:creator>william</dc:creator>
			<description><![CDATA[I've got some objects in my scene and I've got to do a ray test from one object to another and get to know what object has been hit.
<br />
I tried th raytest that comes with bullet and this successfully tells me if there was a hit or not, but doesn't tell me with wich object. How can I do this?
<br />

<br />
ps: I tried to post on the bullets forum, but no one has replied. Maybe someone here knows..]]></description>
			<category>About the SDK</category>
			<pubDate>Thu, 17 Sep 2009 08:08:32 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/ray-testing-t909.htm#4965</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/ray-testing-t909.htm</guid>
		</item>
		<item>
			<title>Loading PNG images</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/loading-png-images-t901.htm</link>
			<dc:creator>NeilBright</dc:creator>
			<description>Hi folks,



I have an app that loads an image and shows it using 2D window mode.  The app works fine when running in the simulator but when I try to run on the device it fails to load in the png loading functions.



It seems to be falling through to this line in the function png_read_info() in pngread.c



png_handle_unknown(png_ptr, info_ptr, length);



Any ideas anyone?  Does the iPhone device build process do something to pngs to optimise them?



Thanks peeps,

Neil. </description>
			<category>About the SDK</category>
			<pubDate>Tue, 15 Sep 2009 21:31:33 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/loading-png-images-t901.htm#4933</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/loading-png-images-t901.htm</guid>
		</item>
		<item>
			<title>Can sio2 engine do this?</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/can-sio2-engine-do-this-t854.htm</link>
			<dc:creator>Abel95</dc:creator>
			<description><![CDATA[Im wondering if the SIO2 engine can make a simple box physically move around and be dragged and be interactivly like a real box. Like if i want to make a game like this: <a href="http://www.flasharcade.com/puzzle-games/play-6321/assembler-game.html" target="_blank">http://www.flasharcade.com/puzzle-games/play-6321/assembler-game.html</a>
<br />
I want to look more into this engine thing and would like some tutorials and advice. Thanks]]></description>
			<category>About the SDK</category>
			<pubDate>Mon, 24 Aug 2009 04:39:22 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/can-sio2-engine-do-this-t854.htm#4692</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/can-sio2-engine-do-this-t854.htm</guid>
		</item>
		<item>
			<title>physics objects (triangle mesh vs triangle mesh) falling through each other</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/physics-objects-triangle-mesh-vs-triangle-mesh-falling-through-each-other-t899.htm</link>
			<dc:creator>magicboker</dc:creator>
			<description>Hi, I am a new user of SIO2 v 1.4.

I found a problem that two physics objects with triangle meshes (collision type) will fall through each other.

I did some experiments to make sure this problem:

(1) A cube with a cube by setting both of them as box collision types ---&gt; OK to collide with each other

(2) A cube with a cube by setting one as triangle mesh and the other as box type --&gt; OK to collide with each other

(3) A cube with a cube by setting both of them as triangle meshe  ...</description>
			<category>About the SDK</category>
			<pubDate>Mon, 14 Sep 2009 17:19:41 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/physics-objects-triangle-mesh-vs-triangle-mesh-falling-through-each-other-t899.htm#4926</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/physics-objects-triangle-mesh-vs-triangle-mesh-falling-through-each-other-t899.htm</guid>
		</item>
		<item>
			<title>Crash when rendering model as well as font</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/crash-when-rendering-model-as-well-as-font-t890.htm</link>
			<dc:creator>AstAn</dc:creator>
			<description>I can render a font or a model without any problem but when I am rendering both I get a crash EXC_BAD_ACCESS. The font is from a different package than the camera and the model. Another strange thing that happens is that the font seems to have the same vertex colours as the model like they are both sharing the same buffer.







It would be nice if someone could push me into the right direction. For me it seems like both use the same vertex buffer and both try to free it.



Daniel </description>
			<category>About the SDK</category>
			<pubDate>Wed, 09 Sep 2009 18:15:53 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/crash-when-rendering-model-as-well-as-font-t890.htm#4881</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/crash-when-rendering-model-as-well-as-font-t890.htm</guid>
		</item>
		<item>
			<title>Creating an object in run time</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/creating-an-object-in-run-time-t353.htm</link>
			<dc:creator>andre.brito</dc:creator>
			<description>Hello,



I'm attempting to load an object in run time. My idea was to use a string containing information similar to the information of an object produced by the blender exporter script. I then pass that string to sio2StreamParse, bind the material, the instance and the matrix, and generate the id. A sample of the code I'm using follows:



Code:   NSString *contents = &#91;NSString stringWithString&#58;@&quot;object&#40; \&quot;object/Plane2\&quot; &#41;\n&quot;

      ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 13 Feb 2009 12:55:19 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/creating-an-object-in-run-time-t353.htm#1886</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/creating-an-object-in-run-time-t353.htm</guid>
		</item>
		<item>
			<title>Snow leopard &amp;amp; Xcode 3.2</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/snow-leopard-xcode-32-t884.htm</link>
			<dc:creator>ColorDelta</dc:creator>
			<description><![CDATA[To those of you who already installed Snow Leopard / Xcode 3.2:
<br />

<br />
Have you experienced any SIO2 or Blender issues after the upgrade or is everything working flawlessly?]]></description>
			<category>About the SDK</category>
			<pubDate>Fri, 04 Sep 2009 10:01:01 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/snow-leopard-xcode-32-t884.htm#4848</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/snow-leopard-xcode-32-t884.htm</guid>
		</item>
		<item>
			<title>Objects Falling Through</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/objects-falling-through-t179.htm</link>
			<dc:creator>samson</dc:creator>
			<description>First, thank you very much for this wonderful engine and the helpful tutorials!



I keep having a problem with objects falling through my terrain, which is made up of a deformed plane. I would like to be able to have a small, flat object that can slide along the surface of the terrain, but once I get below a certain size the object falls through. Increasing the object's size solves the problem, but I need it to be very small relative to the terrain. I have tried every combination of physics  ...</description>
			<category>About the SDK</category>
			<pubDate>Sat, 29 Nov 2008 11:26:55 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/objects-falling-through-t179.htm#917</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/objects-falling-through-t179.htm</guid>
		</item>
		<item>
			<title>sio2 engine beginners</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/sio2-engine-beginners-t879.htm</link>
			<dc:creator>Malay</dc:creator>
			<description><![CDATA[hello,
<br />
i am just sio2 beginner. i want to know how to work on sio2.in tutorial there are blender videos.then what is sio2 and how to use it.
<br />
how to use it on XCode???there is difference between sio2 and xcode??please help me......thanks]]></description>
			<category>About the SDK</category>
			<pubDate>Wed, 02 Sep 2009 20:31:09 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/sio2-engine-beginners-t879.htm#4804</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/sio2-engine-beginners-t879.htm</guid>
		</item>
		<item>
			<title>sio2 performance</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/sio2-performance-t865.htm</link>
			<dc:creator>hemmi</dc:creator>
			<description>hello, i'm being very quickly drawn into sio2, this is really a fantastic package. i have one concern however. can sio2 handle up to 50 spheres all bouncing off each other? i realize this is a broad question but does someone have experience with a lot of objects on the screen in sio2? thanks!</description>
			<category>About the SDK</category>
			<pubDate>Fri, 28 Aug 2009 03:46:15 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/sio2-performance-t865.htm#4747</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/sio2-performance-t865.htm</guid>
		</item>
		<item>
			<title>Need help getting tutorial02 to build</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/need-help-getting-tutorial02-to-build-t861.htm</link>
			<dc:creator>mst2k5</dc:creator>
			<description>Hi everyone. I am trying to recreate tutorial02 from scratch and I fear I've missed a simple step. To try and recreate it, I copied all the libraries (sio2, zlib, etc) to my project in xcode. I created the same EAGL class and hooked up my App delegate and XIB files correctly.



I think I missed something simple because when I try to compile for the 3.0 simulator I get over 10,000 errors. Mostly they are syntax related errors that don't appear when I successfully run the tutorial02 template  ...</description>
			<category>About the SDK</category>
			<pubDate>Tue, 25 Aug 2009 21:58:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/need-help-getting-tutorial02-to-build-t861.htm#4717</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/need-help-getting-tutorial02-to-build-t861.htm</guid>
		</item>
		<item>
			<title>Noob needs tutorial01 for 1.4 - general 1st use help!</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/noob-needs-tutorial01-for-14-general-1st-use-help-t851.htm</link>
			<dc:creator>mst2k5</dc:creator>
			<description>Hi everyone. I can see the tutorial01 project code in the downloaded files, and I see the video tutorials online for some of the tutorials. I can't find any video tutorial for 01 online, or any doc on how to set up this SDK for use with xcode. I'm familiar with xcode and have sent several basic &quot;fast apps&quot; to the app store, but I am lost on how to set up this SDK for a first use, or find the tutorial online anywhere.



When I build and go with the tutorial01 project file, I see the  ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 21 Aug 2009 18:39:40 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/noob-needs-tutorial01-for-14-general-1st-use-help-t851.htm#4676</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/noob-needs-tutorial01-for-14-general-1st-use-help-t851.htm</guid>
		</item>
		<item>
			<title>Blank Screen Every Render</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/blank-screen-every-render-t840.htm</link>
			<dc:creator>Gavin.Race</dc:creator>
			<description>I've been studying the SDK and the tutorials for quite a while now, but it's getting difficult to progress since the basics don't seem to work.



My ultimate goal for now is to just successfully render objects to show up in the Simulator.



Following tutorials 2 and 3's videos, I recreated the scenes and the .sio2 files, and renamed the original ones as to not lose them. I re-linked the new .sio2 files, and build and go.

Nine times out of ten the screen will render completely black. Every  ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 14 Aug 2009 19:14:07 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/blank-screen-every-render-t840.htm#4617</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/blank-screen-every-render-t840.htm</guid>
		</item>
		<item>
			<title>resetting scenes, sio2 resource files, and multiple levels</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/resetting-scenes-sio2-resource-files-and-multiple-levels-t723.htm</link>
			<dc:creator>geekschmoe</dc:creator>
			<description>So this is an SIO2 game architecture question.   



Let's say I have a game with 1 player (3rd person run around game like tutorial09), 2 levels and 3 types of non-player character objects.  One non-player character object is only in level 1, one is only in level 2, and the last is in both levels.   What's the proper high level algorithm for doing this with blender/sio2?  Would you be copying some objects into multiple resource files (duplication) for simplicity's sake?  I'm assuming blender  ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 26 Jun 2009 18:06:14 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/resetting-scenes-sio2-resource-files-and-multiple-levels-t723.htm#4008</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/resetting-scenes-sio2-resource-files-and-multiple-levels-t723.htm</guid>
		</item>
		<item>
			<title>how to change the position of an object</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-change-the-position-of-an-object-t834.htm</link>
			<dc:creator>narender.mudgal</dc:creator>
			<description>Hi , 

I just started working in sio2 and struggling a lot. i am using 1.4.

i made a spherical object in lender, i used that sio2 in tutorial3 .my requirement needs to dynamically show that object at some specific point. i tried with everything and got no success like, _myObject-&gt;dim-&gt;x = 200; or myObject-&gt;_sio2Transformation-&gt;loc-&gt;x = 200; or 

myObject-&gt;_sio2Transformation-&gt;pos-&gt;x = 200; or what ever but i dont know why that object is not changin a single step of  ...</description>
			<category>About the SDK</category>
			<pubDate>Tue, 11 Aug 2009 21:56:17 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-change-the-position-of-an-object-t834.htm#4556</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-change-the-position-of-an-object-t834.htm</guid>
		</item>
		<item>
			<title>Indie License Question</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/indie-license-question-t835.htm</link>
			<dc:creator>pixelmana</dc:creator>
			<description><![CDATA[Hi there,
<br />

<br />
As the license stated, &quot;Certificate is restricted on a per application basis, you CANNOT reuse the certificate for multiple game production.&quot;
<br />

<br />
So now the fee of v1.4 is $99. So Do I need to play 2 x $99 if we distributes 2 games?
<br />

<br />
So 100 games for 100 x $99??
<br />

<br />
More game distribution, more the engine is expensive....
<br />

<br />
If I am wrong please let me know.]]></description>
			<category>About the SDK</category>
			<pubDate>Wed, 12 Aug 2009 04:48:22 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/indie-license-question-t835.htm#4565</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/indie-license-question-t835.htm</guid>
		</item>
		<item>
			<title>How do I play the sio2.ogv video in the data directory of the SDK.</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-do-i-play-the-sio2ogv-video-in-the-data-directory-of-the-sdk-t832.htm</link>
			<dc:creator>akshays</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
I am on an Intel Mac and I tried opening the sio2.ogv file in the data directory with QuickTime Pro and it does not recognize the file format.  Anyone know what converter or player I should use on an Intel Mac to see this video if it indeed it is a video.
<br />

<br />
Cheers,
<br />

<br />
Akshay]]></description>
			<category>About the SDK</category>
			<pubDate>Tue, 11 Aug 2009 16:10:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-do-i-play-the-sio2ogv-video-in-the-data-directory-of-the-sdk-t832.htm#4548</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-do-i-play-the-sio2ogv-video-in-the-data-directory-of-the-sdk-t832.htm</guid>
		</item>
		<item>
			<title>Use accelerometer in Simulator</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/use-accelerometer-in-simulator-t779.htm</link>
			<dc:creator>cybergreg</dc:creator>
			<description><![CDATA[I've been using this for awhile - works frakin' awesome; just drop the two files into your project and compile / install the app on your device. Launch the app, turn on network and control your Sim app's accelerometer via your device.
<br />

<br />
<a href="http://code.google.com/p/accelerometer-simulator/wiki/Home" target="_blank">http://code.google.com/p/accelerometer-simulator/wiki/Home</a>
<br />

<br />
:-)]]></description>
			<category>About the SDK</category>
			<pubDate>Fri, 24 Jul 2009 03:11:40 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/use-accelerometer-in-simulator-t779.htm#4265</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/use-accelerometer-in-simulator-t779.htm</guid>
		</item>
		<item>
			<title>playback 12 pictures for animation effect</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/playback-12-pictures-for-animation-effect-t777.htm</link>
			<dc:creator>littlesweb</dc:creator>
			<description>Hi:



As I need to playback 12 pictures to produce animation effects.



1. I follow tut 06, use SIOimage to load every picture. As a picture is about 100k in png format, after load it into iPhone, 

it need about 500-600k memory maybe, then the program need more then 60M memory, at last it will be killed by system.



( There are 5 sets of pictures, that 70 pictures).



Then at every cycle of render, I read the picture, bind it with widget, render widget, then release the memory to  ...</description>
			<category>About the SDK</category>
			<pubDate>Thu, 23 Jul 2009 04:14:32 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/playback-12-pictures-for-animation-effect-t777.htm#4250</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/playback-12-pictures-for-animation-effect-t777.htm</guid>
		</item>
		<item>
			<title>Projecting Rays from screen(frustum) to select objects</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/projecting-rays-from-screenfrustum-to-select-objects-t752.htm</link>
			<dc:creator>evrenbingol</dc:creator>
			<description><![CDATA[What is the best way to select characters(objects). 
<br />
Usually one can project a ray from frustum. Is this possible with this sdk?]]></description>
			<category>About the SDK</category>
			<pubDate>Tue, 14 Jul 2009 09:12:57 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/projecting-rays-from-screenfrustum-to-select-objects-t752.htm#4153</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/projecting-rays-from-screenfrustum-to-select-objects-t752.htm</guid>
		</item>
		<item>
			<title>calculate an angle rotation from a direction vector</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/calculate-an-angle-rotation-from-a-direction-vector-t767.htm</link>
			<dc:creator>geekschmoe</dc:creator>
			<description>I have a vector representing a direction and I want my character to 'face' that direction.  I know how to rotate the character on its z-axis with sio2 using SIOTransform 'rot' vector, but I need an angle for that (0-&gt;360 or -180-&gt;180 i think).  I think i only need the X and Y values from the direction vector since its only rotating around one axis, so that would be a simple 2D operation.  I'm thinking of a function that would take 2 vector arguments and return the angle between those 2  ...</description>
			<category>About the SDK</category>
			<pubDate>Mon, 20 Jul 2009 05:30:50 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/calculate-an-angle-rotation-from-a-direction-vector-t767.htm#4209</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/calculate-an-angle-rotation-from-a-direction-vector-t767.htm</guid>
		</item>
		<item>
			<title>Developing in windows?</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/developing-in-windows-t761.htm</link>
			<dc:creator>giulianimartini</dc:creator>
			<description><![CDATA[Hello everybody,
<br />

<br />
I'm here to ask if you can program with the SDK in the windows or only on Mac?
<br />
I am very interested by SiO2 and would like to start a project that does have some time, but I am looking for some SDK that give me support for other mobile devices too.
<br />

<br />
Any idea if SiO2 is not what I hope?
<br />

<br />
Best regards!]]></description>
			<category>About the SDK</category>
			<pubDate>Fri, 17 Jul 2009 05:27:54 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/developing-in-windows-t761.htm#4188</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/developing-in-windows-t761.htm</guid>
		</item>
		<item>
			<title>Use GL_MATRIX_PALETTE_OES for Skeletal animation</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/use-gl_matrix_palette_oes-for-skeletal-animation-t757.htm</link>
			<dc:creator>soniccat</dc:creator>
			<description><![CDATA[Will SDK use GL_MATRIX_PALETTE_OES for skeletal animation implement ?
<br />
I think that may be more faster. What is your opinion ?]]></description>
			<category>About the SDK</category>
			<pubDate>Wed, 15 Jul 2009 18:35:51 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/use-gl_matrix_palette_oes-for-skeletal-animation-t757.htm#4171</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/use-gl_matrix_palette_oes-for-skeletal-animation-t757.htm</guid>
		</item>
		<item>
			<title>networked multi-player games (with peer discovery)</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/networked-multi-player-games-with-peer-discovery-t754.htm</link>
			<dc:creator>geekschmoe</dc:creator>
			<description><![CDATA[Is anyone using peer-to-peer networking with a multi-player SIO2 game?  Can you recommend any framework or anything?  I don't think sio2 addresses this issue (although maybe it should).  
<br />

<br />
I saw the socket wrapper stuff but I doubt you want your buddy to type in your internet protocol address every time you want to play.  Any help is appreciated.]]></description>
			<category>About the SDK</category>
			<pubDate>Tue, 14 Jul 2009 23:58:42 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/networked-multi-player-games-with-peer-discovery-t754.htm#4160</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/networked-multi-player-games-with-peer-discovery-t754.htm</guid>
		</item>
		<item>
			<title>Heading, Facing direction, Quaternions, 3x3matrix.</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/heading-facing-direction-quaternions-3x3matrix-t749.htm</link>
			<dc:creator>evrenbingol</dc:creator>
			<description><![CDATA[How do I get the SIO2object's orientation? 
<br />
Can I get the orientation of an object in quaternions.
<br />
How do you get the facing vector of an object in world space?
<br />

<br />
Do you represent the objects orientation with quaternions or 3x3 matrix
<br />

<br />
I am asking these because I could not find the API. 
<br />

<br />
Sorry for all these questions but i could not find any examples.]]></description>
			<category>About the SDK</category>
			<pubDate>Sun, 12 Jul 2009 10:54:52 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/heading-facing-direction-quaternions-3x3matrix-t749.htm#4142</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/heading-facing-direction-quaternions-3x3matrix-t749.htm</guid>
		</item>
		<item>
			<title>Getting started with Widgets</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/getting-started-with-widgets-t746.htm</link>
			<dc:creator>shaggy</dc:creator>
			<description><![CDATA[Is there any example code out there for starting with Widgets (or, did I miss it in a tutorial?)
<br />

<br />
If someone could point me in the right direction on how best to get a simple widget on the screen, receive input, etc. with some sample code, that would be a very helpful!
<br />

<br />
Thanks.]]></description>
			<category>About the SDK</category>
			<pubDate>Sat, 11 Jul 2009 00:16:31 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/getting-started-with-widgets-t746.htm#4127</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/getting-started-with-widgets-t746.htm</guid>
		</item>
		<item>
			<title>question about video tutorial 15 part 2</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/question-about-video-tutorial-15-part-2-t734.htm</link>
			<dc:creator>geekschmoe</dc:creator>
			<description>I have a question about the hybrid animation in tutorial 15.



&quot;...bit of distortion that is done... it is normal... bone animation on the device for multiple characters will be too heavy to process.. if you only have one probably that will do but if you have more than one that might be a problem&quot;  and then he goes on to describe how to insert many middle frames to smooth out the distortion in the animation.  I'm curious if inserting many middle frames like this will also allow for  ...</description>
			<category>About the SDK</category>
			<pubDate>Thu, 02 Jul 2009 07:04:03 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/question-about-video-tutorial-15-part-2-t734.htm#4055</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/question-about-video-tutorial-15-part-2-t734.htm</guid>
		</item>
		<item>
			<title>Build errors trying to run the tutorial templates</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/build-errors-trying-to-run-the-tutorial-templates-t739.htm</link>
			<dc:creator>EssentialParado</dc:creator>
			<description>I tried compiling both tutorial 1 and tutorial 2 and am getting 7 build errors on each.



//EDIT: This looks like a similar issue as in this thread… http://sio2interactive.forumotion.net/about-the-sdk-f1/tutorials-having-linking-issues-solved-t736.htm – but I looked at the Project Settings and am not sure what needs changing…



Build Architecture: Standard (iPhone Simulator)

Build Base SDK: Simulator - iPhone OS 2.2.1







Code:

Building target “tutorial02” of project “template”  ...</description>
			<category>About the SDK</category>
			<pubDate>Sun, 05 Jul 2009 15:06:39 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/build-errors-trying-to-run-the-tutorial-templates-t739.htm#4074</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/build-errors-trying-to-run-the-tutorial-templates-t739.htm</guid>
		</item>
		<item>
			<title>Tutorials having linking issues (SOLVED)</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/tutorials-having-linking-issues-solved-t736.htm</link>
			<dc:creator>SuperDave</dc:creator>
			<description>I recently downloaded the SIO2 SDK and I've been running into some problems with trying out the tutorials. I've been getting the same linking errors in sio2.o. Here's an example of some of the errors in the build:







The total count of linking errors comes out to 78. I'm running the latest version of XCode, and the executable is running from the build directory. Hopefully this is a fundamental problem so I can get back to learning.



-SuperDave </description>
			<category>About the SDK</category>
			<pubDate>Fri, 03 Jul 2009 22:13:42 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/tutorials-having-linking-issues-solved-t736.htm#4059</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/tutorials-having-linking-issues-solved-t736.htm</guid>
		</item>
		<item>
			<title>Lua, OpenSteer port</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/lua-opensteer-port-t661.htm</link>
			<dc:creator>yarri</dc:creator>
			<description>Hi, I've ported some of the OpenSteer library to Lua and wanted to share in the hopes that someone will find this useful and perhaps complete some of the other OpenSteer functions. I'm stuck on how to cast a ray from within Lua, for example, so someone who knows Lua or SWIG better can perhaps take this forward.



This sample code will allow you to add a physics object to Tutorial10 that is steered around a loop, for example. There are three parts:

(1)  A Lua script to add to the object per  ...</description>
			<category>About the SDK</category>
			<pubDate>Sun, 31 May 2009 16:39:52 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/lua-opensteer-port-t661.htm#3662</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/lua-opensteer-port-t661.htm</guid>
		</item>
		<item>
			<title>every other triangle missing</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/every-other-triangle-missing-t722.htm</link>
			<dc:creator>geekschmoe</dc:creator>
			<description>So using tutorial 6 *.blend files shipped with SIO2:



-made a sphere in blender

-renamed it so it wasn't inheriting attributes from the other spheres

-set the rigid body physics attributes

-UVwrapped it with a custom painted material (looks like the earth)

-exported with the sio2 export script and ran the xcode project



at this point the object looks fine in blender.   However, when the object is loaded into the world on the handset then every other triangle is missing (transparent)...  ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 26 Jun 2009 17:55:08 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/every-other-triangle-missing-t722.htm#4007</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/every-other-triangle-missing-t722.htm</guid>
		</item>
		<item>
			<title>what does this do?  sio2TransformBindMatrix</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/what-does-this-do-sio2transformbindmatrix-t721.htm</link>
			<dc:creator>kzv</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
Just wondering what does <strong>sio2TransformBindMatrix </strong>do..?
<br />

<br />
anywhere I can find SDK of all the methods in SIO2?
<br />

<br />
Thanks.]]></description>
			<category>About the SDK</category>
			<pubDate>Fri, 26 Jun 2009 13:56:55 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/what-does-this-do-sio2transformbindmatrix-t721.htm#4005</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/what-does-this-do-sio2transformbindmatrix-t721.htm</guid>
		</item>
		<item>
			<title>xCode: .. was not declared in this scope</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/xcode-was-not-declared-in-this-scope-t720.htm</link>
			<dc:creator>oioioi</dc:creator>
			<description>I got a struct named weapon_t in weapons.h file, inside game.h I have a struct that contain weapon_t, normally this works fine as long as I include weapons.h but now it doesn't. xCode gives me this error: &quot;Error: 'weapon_t' does not name a type&quot;. I have tried including the file different way for almost an hour, but it just doesn't work. here is some of the code:



Code://weapons.h

#ifndef WEAPONS_H

#define WEAPONS_H



#include &quot;template.h&quot;





#define WEAPON_MAX_NAME_LENGHT  ...</description>
			<category>About the SDK</category>
			<pubDate>Thu, 25 Jun 2009 18:19:25 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/xcode-was-not-declared-in-this-scope-t720.htm#4003</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/xcode-was-not-declared-in-this-scope-t720.htm</guid>
		</item>
		<item>
			<title>walking and jumping (sample code and game theory)</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/walking-and-jumping-sample-code-and-game-theory-t719.htm</link>
			<dc:creator>geekschmoe</dc:creator>
			<description>My goal is to create a simple proof of concept walking character that walks around the 3d world (preferably in a pattern shape like a square or circle - imagine a soldier walking around a base or something).  Super extra bonus points would be if I could push this object around using the first person camera (basically using the invisible cylinder that represents that &quot;person&quot;) and essentially knock it &quot;off course&quot; but it would smoothly transition back into its walking pattern.  ...</description>
			<category>About the SDK</category>
			<pubDate>Wed, 24 Jun 2009 07:14:58 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/walking-and-jumping-sample-code-and-game-theory-t719.htm#3996</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/walking-and-jumping-sample-code-and-game-theory-t719.htm</guid>
		</item>
		<item>
			<title>Adobe Afteraffects or Maya</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/adobe-afteraffects-or-maya-t718.htm</link>
			<dc:creator>clem394</dc:creator>
			<description>I was wondering if SIO2 is compatible with Adobe Afteraffects or Maya??</description>
			<category>About the SDK</category>
			<pubDate>Wed, 24 Jun 2009 01:16:48 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/adobe-afteraffects-or-maya-t718.htm#3989</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/adobe-afteraffects-or-maya-t718.htm</guid>
		</item>
		<item>
			<title>Lua Debugging?</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/lua-debugging-t687.htm</link>
			<dc:creator>BenSS</dc:creator>
			<description>I've run through Tutorial 10 and attached a very simple Lua script to a SIO2 project. However, it keeps crashing when I run it in the simulator. What's the suggested method of debugging the lua script? Cutting out part of the script till you find the problem line seems inherently tedious and there has to be a better way, especially since I currently only have one critical line.





If interested, it fails at this line in ldo.c:

status = luaD_pcall(L, f_parser, &amp;p, savestack(L, L-&gt;top),  ...</description>
			<category>About the SDK</category>
			<pubDate>Thu, 11 Jun 2009 19:43:20 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/lua-debugging-t687.htm#3807</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/lua-debugging-t687.htm</guid>
		</item>
		<item>
			<title>how to make a new game</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-make-a-new-game-t420.htm</link>
			<dc:creator>niketa000</dc:creator>
			<description>Hi,

   I am a newbi in iphone game development. i want to make a game in which i want to draw an ellipse in perspective projection.

but dont know how to start. actually i have implement an ellipse using basic opengl es in iphone but its very difficult to implement perspective in that so want o use sio2. 



  can any one help to start using sio2. and is there any document or pdf that describe all the methods and functions of each class of sio2 ?



Thanks,

Niketa. </description>
			<category>About the SDK</category>
			<pubDate>Sat, 07 Mar 2009 07:39:25 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-make-a-new-game-t420.htm#2239</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/how-to-make-a-new-game-t420.htm</guid>
		</item>
		<item>
			<title>TEXTFIELD: how to use keyborad and objective c textfield</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/textfield-how-to-use-keyborad-and-objective-c-textfield-t695.htm</link>
			<dc:creator>skeggialungo</dc:creator>
			<description>Hi, i am trying to develop a logic online game and i have great problem with textfield: i have read that if i want use iphone keyboard i must use UITextfield or uiTextview but i do not understand how to use it in the same sio2 project. i have a menu window and with my widget i go into the 1player game or 2 player game, simply using sio2widget:

- 1 player for the match with computer

- 2 players for a match with a friend

- credits 

- network player for an online match

- continue that  ...</description>
			<category>About the SDK</category>
			<pubDate>Mon, 15 Jun 2009 12:12:52 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/textfield-how-to-use-keyborad-and-objective-c-textfield-t695.htm#3852</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/textfield-how-to-use-keyborad-and-objective-c-textfield-t695.htm</guid>
		</item>
		<item>
			<title>Help getting started - nothing in main()</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/help-getting-started-nothing-in-main-t689.htm</link>
			<dc:creator>dillydadally</dc:creator>
			<description>Hello everyone!  I'm new to the forum but hope to be a frequent visitor.  I'm a professional programmer with years of experience in a windows environment using C/C++ and other languages, but I'm a complete newbie to Cocoa Touch, XCode, Mac Programming, etc.  I'm excited to get started but I have to admit I'm a little confused by Tutorial 1.



I opened the main function and there is practically nothing in it.  What causes the cube to come up?  Where can I find the code for that and what causes  ...</description>
			<category>About the SDK</category>
			<pubDate>Fri, 12 Jun 2009 18:09:54 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/help-getting-started-nothing-in-main-t689.htm#3818</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/help-getting-started-nothing-in-main-t689.htm</guid>
		</item>
		<item>
			<title>iP OS 3 issues...</title>
			<link>http://sio2interactive.forumotion.net/about-the-sdk-f1/ip-os-3-issues-t686.htm</link>
			<dc:creator>_-MADMAN-_</dc:creator>
			<description>Hi,



I'm not sure about the place to write about this problem, but can't find the better one. I moved to os3, installed new sdk blah blah and apps works well on os3 simulator, but with device I get this:





Code:

Checking Dependencies



Ld /Developer/SIO2_SDK_v1/flowon/build/Debug-iphoneos/FlowOn.app/FlowOn normal armv6

    cd /Developer/SIO2_SDK_v1/flowon

    setenv IPHONEOS_DEPLOYMENT_TARGET 3.0

    setenv MACOSX_DEPLOYMENT_TARGET 10.5

   ...</description>
			<category>About the SDK</category>
			<pubDate>Thu, 11 Jun 2009 18:57:19 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/about-the-sdk-f1/ip-os-3-issues-t686.htm#3806</comments>
			<guid>http://sio2interactive.forumotion.net/about-the-sdk-f1/ip-os-3-issues-t686.htm</guid>
		</item>
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