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	<channel>
		<title>Blender &amp; SIO2</title>
		<link>http://sio2interactive.forumotion.net/blender-sio2-f2/-t1.htm</link>
		<description>Questions related on how to use Blender with SIO2.</description>
		<lastBuildDate>Wed, 28 Oct 2009 15:18:34 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Blender &amp; SIO2</title>
			<url>http://sio2interactive.com/forum_logo.png</url>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/-t1.htm</link>
		</image>
		<item>
			<title>How is SIO2 this Anti-Aliasing?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/how-is-sio2-this-anti-aliasing-t1023.htm</link>
			<dc:creator>3DLion</dc:creator>
			<description><![CDATA[Can SIO2 do Anti-Aliasing on iPod/iPhone OpenGL games?  
<br />
Blinder has some problems doing Anti-Aliasing in games, so if a program created in Blinder, then ported to iPod/iPhone using SIO2, will it have Anti-Aliasing to smooth edges?
<br />

<br />
Thanks]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 28 Oct 2009 15:18:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/how-is-sio2-this-anti-aliasing-t1023.htm#5461</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/how-is-sio2-this-anti-aliasing-t1023.htm</guid>
		</item>
		<item>
			<title>Tutorial#2 - Custom model doesn't respond to touch input</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial2-custom-model-doesn-t-respond-to-touch-input-t1020.htm</link>
			<dc:creator>teh1ghool</dc:creator>
			<description>Hey guys. I've just gotten started with SIO2 and I decided to see how easy it would be to input a custom model into the game. I chose the template for tutorial2 and compiled it. Great, works just like it should. I then created a simple model and followed the instructions on adding it to tutorial2. It imported without any problems, however it would not respond to the touch input. I figure I simply forgot a small step. I checked over the code and didn't see anything that indicated specific naming  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 27 Oct 2009 22:07:02 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial2-custom-model-doesn-t-respond-to-touch-input-t1020.htm#5451</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial2-custom-model-doesn-t-respond-to-touch-input-t1020.htm</guid>
		</item>
		<item>
			<title>Object Action not being exported from Blender</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/object-action-not-being-exported-from-blender-t1019.htm</link>
			<dc:creator>Krypt</dc:creator>
			<description>Hi there,



I've created a basic Sword object, and created an animation action for the object and everything looks ok - the animation plays successfully in Blender.  



However, when I run the exporter script, the action isn't appearing in the &quot;action&quot; directory of the SIO2 file, and I can't work out why.



I've used this functionality before, and haven't had problems exporting actions, but that was when I was using a rigged model, and the object Im talking about above isn't  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 27 Oct 2009 10:48:36 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/object-action-not-being-exported-from-blender-t1019.htm#5446</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/object-action-not-being-exported-from-blender-t1019.htm</guid>
		</item>
		<item>
			<title>blender game settings vs. animation settings</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-game-settings-vs-animation-settings-t1005.htm</link>
			<dc:creator>MurderMostFowl</dc:creator>
			<description>I haven't actually begun developing with Sio2 yet, so please forgive me. I have watched the Sio2 tutorials and only understand some of it so far. 



I am learning blender first which I find very alien and humbling. I have been programmer for 15 years now, and I'm not used to being in an environment that I know nothing about!   



So anyway... I apologize that this is probably such a basic question... but I'm having trouble with understanding which animation modes work with Sio2. Is it the  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 20 Oct 2009 21:45:31 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-game-settings-vs-animation-settings-t1005.htm#5405</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-game-settings-vs-animation-settings-t1005.htm</guid>
		</item>
		<item>
			<title>&amp;quot;Invalid vertexgroup&amp;quot; error when exporting walking character</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/invalid-vertexgroup-error-when-exporting-walking-character-t968.htm</link>
			<dc:creator>micha</dc:creator>
			<description>I found this great character in a tutorial and when I try to export it to sio2 the exporter says: 

&quot;ERROR: invalid vertexgroup: plane:hip.r.&quot;

  http://wiki.blender.org/uploads/9/96/BSoD-ItCA-final.blend



Any idea what this can be and/or where I can read about valid &quot;vertexgroups&quot; the exporter accepts?

Most importantly, how can this be fixed so that the export succeeds?



Thanks



michael



ps: Here is the source tutorial: 

  http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation#Finished_product </description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Mon, 12 Oct 2009 05:30:08 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/invalid-vertexgroup-error-when-exporting-walking-character-t968.htm#5245</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/invalid-vertexgroup-error-when-exporting-walking-character-t968.htm</guid>
		</item>
		<item>
			<title>Problem with the physics, specifically through the tutorial 09</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-with-the-physics-specifically-through-the-tutorial-09-t994.htm</link>
			<dc:creator>anjocama</dc:creator>
			<description>Hi all,

I have a problem with the physics, specifically through the tutorial 09. 

If I compile and run all goes well. 

If I edit the .blend and remove such object &quot;plane&quot; (the ground) and I put other plane with the same physical properties of &quot;static&quot; and &quot;actor&quot;  after exported  and when I compile the new plane appears, but the cylinder (player) passes through it and still falling. 



Any idea that I'm doing wrong. 



Thanks to all </description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sat, 17 Oct 2009 01:04:21 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-with-the-physics-specifically-through-the-tutorial-09-t994.htm#5363</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-with-the-physics-specifically-through-the-tutorial-09-t994.htm</guid>
		</item>
		<item>
			<title>Tutorial #3 - DIFFUSE COLOR not working</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-3-diffuse-color-not-working-t997.htm</link>
			<dc:creator>quantass</dc:creator>
			<description><![CDATA[I'm on TUTORIAL #3 with Blender v 2.49.  I followed the instructions within the video but for the life of me I just cant get the diffuse material color to show up with the multiple textures.  Vertex Painting works fine though.  I left my Texture Blend Mode to MIX (default) and the Map To value is COL (default).  
<br />

<br />
Perhaps something was not stated in the video tutorial that should have been set?
<br />

<br />
Thanks]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sun, 18 Oct 2009 02:12:40 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-3-diffuse-color-not-working-t997.htm#5372</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-3-diffuse-color-not-working-t997.htm</guid>
		</item>
		<item>
			<title>exporter script changes the mode of selection of Blender?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-script-changes-the-mode-of-selection-of-blender-t983.htm</link>
			<dc:creator>vupiggy</dc:creator>
			<description><![CDATA[After I exported a cube into .sio2 with SIO2's exporter python script, the mode of selection of Blender changed. That is, in a cube, I could not select the whole square as a face, instead I could only select one triangle that is half of the square. Please tell me how to get back the original way to select the whole square as a face? Thanks so much. 
<br />

<br />
And sorry for my poor English.]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 15 Oct 2009 02:17:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-script-changes-the-mode-of-selection-of-blender-t983.htm#5321</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-script-changes-the-mode-of-selection-of-blender-t983.htm</guid>
		</item>
		<item>
			<title>Max lights</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/max-lights-t981.htm</link>
			<dc:creator>eloasis</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
I'm designing a level and the max visible lights are 6. Light #7, #8 and so on are off.
<br />
Is there a limit of lights?
<br />

<br />
Thanks]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 14 Oct 2009 15:24:43 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/max-lights-t981.htm#5305</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/max-lights-t981.htm</guid>
		</item>
		<item>
			<title>Camera falls straight through floor in tutorial06?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/camera-falls-straight-through-floor-in-tutorial06-t965.htm</link>
			<dc:creator>ypyean</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
I follow the video tutorial06 to add a plane as floor, and set its physics property in blender as tutorial shows. However, the camera still falls through the floor. 
<br />

<br />
I simply turn on the Logic -&gt; &quot;Actor&quot; option of floor in blender. Did I miss something? Thanks.]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sat, 10 Oct 2009 13:22:07 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/camera-falls-straight-through-floor-in-tutorial06-t965.htm#5223</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/camera-falls-straight-through-floor-in-tutorial06-t965.htm</guid>
		</item>
		<item>
			<title>Transparency problem</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/transparency-problem-t964.htm</link>
			<dc:creator>Musashi35</dc:creator>
			<description>Hi, I'm new to using SIO2, and first I want to say bravo SIO2 on the great work with the engine and all the tutorials.



I'm having trouble recreating tutorial04 basically.  If I run the tutorial with a .sio2 created from my own blender file exactly as done in the tutorial, there is no transparency as if the blend mode is not set.  I set the blend mode to &quot;value&quot; in blender as well as the two-sided option, but still nothing.



Furthermore, I checked the material's blend mode at  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Fri, 09 Oct 2009 12:45:20 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/transparency-problem-t964.htm#5204</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/transparency-problem-t964.htm</guid>
		</item>
		<item>
			<title>strange alpha behaviour</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/strange-alpha-behaviour-t291.htm</link>
			<dc:creator>velogfx</dc:creator>
			<description><![CDATA[<img src="http://www.velogfx.com/trash/strangetest.jpg" alt="" />
<br />
that's my problem. this pause button is an alpha image mapped to a plane. the alpha channel is soft on the edges. when exportet to sio it looks like this. the edges are totaly hard. i need my soft edges back! <img src="http://illiweb.com/fa/i/smiles/icon_smile.gif" alt="Smile" longdesc="2" />]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 21 Jan 2009 20:37:28 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/strange-alpha-behaviour-t291.htm#1548</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/strange-alpha-behaviour-t291.htm</guid>
		</item>
		<item>
			<title>SIO2_Exporter.py BUG Fix for PC Users...</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/sio2_exporterpy-bug-fix-for-pc-users-t959.htm</link>
			<dc:creator>quantass</dc:creator>
			<description>Not really a bug but more an oversight correction...



On line 584 of the SIO2_Exporter.py script v1.4, i made a simple modification for PC users:



dpath = fpath.replace( directory + &quot;/&quot;, &quot;&quot; ).replace( directory + &quot;\\&quot;, &quot;&quot; )



Normally whenever the ZIP file is created it would contain the full directory structure it was saved to.  So if i stored the file to my DESKTOP, the archive's structure would be: C:\USERS\QUANT\DESKTOP\SCENE\...



It  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 08 Oct 2009 04:55:22 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/sio2_exporterpy-bug-fix-for-pc-users-t959.htm#5186</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/sio2_exporterpy-bug-fix-for-pc-users-t959.htm</guid>
		</item>
		<item>
			<title>Different Texture PER Face Possible?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/different-texture-per-face-possible-t956.htm</link>
			<dc:creator>quantass</dc:creator>
			<description>Is ti possible to have a different texture for each face of my cube?  So on one face has Texture 1 and the second face has Texture 2, etc.  I tried doing this in Blender and it shows up fine but on export my iPhone app only shows the last Texture wrapped on all 6 sides of my cube.



I did unwrap my cube. Used UV Editor to add textures to each face while in edit mode.  I also set TexFace for the cube's material and added the same 3 textures under Shading &gt; Material Buttons &gt; Texture (i  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 07 Oct 2009 14:26:12 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/different-texture-per-face-possible-t956.htm#5173</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/different-texture-per-face-possible-t956.htm</guid>
		</item>
		<item>
			<title>Exporter not working at all?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-not-working-at-all-t876.htm</link>
			<dc:creator>DMRadford</dc:creator>
			<description>Hello everybody. So I'm trying to get through the video tutorials but for some reason I can't get the blender export script to work. I've tried it with Suzanne and even just a simple cube, but to no avail. Every time I run the script, it lets me choose an output directory, name and check which options I want, but when I click Export I just get a &quot;Python Script Error: Check Console&quot; Tried it on a PC as well, same result.



Blender 2.49a

SIO2 Exporter 1.4



Any ideas why it might  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 01 Sep 2009 17:18:44 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-not-working-at-all-t876.htm#4790</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-not-working-at-all-t876.htm</guid>
		</item>
		<item>
			<title>Walking character</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/walking-character-t949.htm</link>
			<dc:creator>eloasis</dc:creator>
			<description>Hi,



I have an animated character with an action called: Walk. In this animation the character moves their legs but in the same position.

If I move the character with an IPO, it seems to be flying because the legs animation are always at the same speed and IPO curves will change character's location faster depending the points distance (inside the curve)



What's the best way to move this character in a scenario? Is there another option?



Thanks </description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 01 Oct 2009 17:10:57 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/walking-character-t949.htm#5144</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/walking-character-t949.htm</guid>
		</item>
		<item>
			<title>Export Repeating Texture?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/export-repeating-texture-t946.htm</link>
			<dc:creator>quantass</dc:creator>
			<description><![CDATA[I have a texture that repeats in the horizontal X on my object however on export to .SIO2 for displaying within my iPhone app, the texture does not repeat.  Is there any way to tell SIO2 export and importer to support texture repeating?  I did find some python code that states tex.getExtend() but REPEAT is never used.
<br />

<br />
Thanks.]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 30 Sep 2009 04:43:59 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/export-repeating-texture-t946.htm#5134</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/export-repeating-texture-t946.htm</guid>
		</item>
		<item>
			<title>Black screen of death checklist</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/black-screen-of-death-checklist-t944.htm</link>
			<dc:creator>grassysio2</dc:creator>
			<description>Hi all. 

I have read every post I can find on the black screen of death in Xcode's simulator and can't find my problem.

Creating .sio2 files form the tutorials does not work either.

Everything;s tris, everything is selected and exporting into their own folder (camera, lamps etc.) but no luck.

I'm running the following:



Blender 2.49b

The latest SIO2_SDK

Xcode 3.2 (though it does say 64 bit??)

tried with both Simulator 3.1 and 3.0

 Followed the tutorial #2 to the letter but  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 29 Sep 2009 13:11:34 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/black-screen-of-death-checklist-t944.htm#5119</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/black-screen-of-death-checklist-t944.htm</guid>
		</item>
		<item>
			<title>Exporter and Render Settings</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-and-render-settings-t833.htm</link>
			<dc:creator>cdicelico</dc:creator>
			<description>Does the python exporter script pick up render settings from Blender? Specifically, I am working on a game character and am using the edge setting to outline the character, giving it a toon look when combined with solid color materials and some extra lamps - sort of homebrew cel shading. But when I export it and load it into the iPhone, the edge settings don't show up - everything else does, though. Should I be doing this with textures instead or is there a way to get the edge settings to show  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 11 Aug 2009 17:18:11 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-and-render-settings-t833.htm#4555</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/exporter-and-render-settings-t833.htm</guid>
		</item>
		<item>
			<title>Problem in tutorial 02 using my own model</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-in-tutorial-02-using-my-own-model-t798.htm</link>
			<dc:creator>berenger</dc:creator>
			<description>Hello,

First of all, thanks for every thing available and I hope I will succeed to make my own game with SIO2.



But, I am very far from there (I am at tutorial 02 level)...



I try to use my own blender model and use it with tutorial02.

Well, it is working, but not totally.



Many faces are not visible. I used a mesh sphere (+modification) and vertex paint, then I converted quad to triangle, and here is the result :







What can be the problem? Maybe I need to use a template  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 29 Jul 2009 22:37:05 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-in-tutorial-02-using-my-own-model-t798.htm#4358</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/problem-in-tutorial-02-using-my-own-model-t798.htm</guid>
		</item>
		<item>
			<title>Different camera paths/actions</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/different-camera-paths-actions-t895.htm</link>
			<dc:creator>eloasis</dc:creator>
			<description>Hi



I would like to know if possible to make actions for the camera (like in tutorial_15 in the object but in this case applying the movement to the camera).

For example: 

Action 1: move forward

Action 2, rotate 360 degrees

, etc.



I have tried to make it in the NLA editor but camera is modified in the timeline.



Option: Is there a way to play the animation from a specific frame? (To put action 1, then action 2, and jump to the desired action frame)?



Thanks </description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Fri, 11 Sep 2009 18:55:08 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/different-camera-paths-actions-t895.htm#4906</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/different-camera-paths-actions-t895.htm</guid>
		</item>
		<item>
			<title>Python Error</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/python-error-t888.htm</link>
			<dc:creator>Ubicomp</dc:creator>
			<description><![CDATA[Hello, I am now trying to figure out some functions base on garden.blend .
<br />
I did some adjustments on this blender file ( garden.blend ) and exported it, but a Python error occured.
<br />
Could someone plz  tell me how to fix this problem?]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sun, 06 Sep 2009 15:26:37 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/python-error-t888.htm#4865</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/python-error-t888.htm</guid>
		</item>
		<item>
			<title>My avatar &amp;quot;floats&amp;quot; above the plane</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/my-avatar-floats-above-the-plane-t872.htm</link>
			<dc:creator>eviljack</dc:creator>
			<description><![CDATA[as much as I love the SIO2 engine, the 1.4 version is giving me headaches. (more likely my own incompetence with blender). 
<br />

<br />
my current issue involves creating a scene where a car is driving over a terrain (a sculpted, textured plane) and it seems to just float/hover above the terrain just enough to be noticeable. This problem only occurred when I switched to 1.4 and didn't happen in 1.35. Any hints as to what is causing this?]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Mon, 31 Aug 2009 18:35:05 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/my-avatar-floats-above-the-plane-t872.htm#4767</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/my-avatar-floats-above-the-plane-t872.htm</guid>
		</item>
		<item>
			<title>Texture path</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/texture-path-t883.htm</link>
			<dc:creator>Ubicomp</dc:creator>
			<description><![CDATA[Hi everyone :
<br />

<br />
I downloaded the tutorials ,but now I bump into a problem:
<br />
textures' absolute paths are different in my computer. So blender cannot find it.
<br />
Can I just change all these pathes at one time because there are lots pathes(mediation garden <img src="http://illiweb.com/fa/i/smiles/icon_lol.gif" alt="Laughing" longdesc="7" /> ) I have to change....
<br />

<br />
Thx]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 03 Sep 2009 10:54:15 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/texture-path-t883.htm#4828</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/texture-path-t883.htm</guid>
		</item>
		<item>
			<title>Video Texture</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/video-texture-t874.htm</link>
			<dc:creator>Ubicomp</dc:creator>
			<description><![CDATA[I'm a newbie in Iphone programming. 
<br />
Now I bump into a problem : Can I use video texture on SIO2 ?
<br />
I've tried many times but it seems not work...... <img src="http://illiweb.com/fa/i/smiles/icon_sad.gif" alt="Sad" longdesc="3" />
<br />

<br />
Did any one tried it before ?
<br />

<br />
Thx!!   <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 01 Sep 2009 08:34:45 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/video-texture-t874.htm#4784</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/video-texture-t874.htm</guid>
		</item>
		<item>
			<title>Mesh disappear after adding ipo-animation</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-disappear-after-adding-ipo-animation-t871.htm</link>
			<dc:creator>skaterazn</dc:creator>
			<description><![CDATA[hello, 
<br />
my cube disapper after i added an ipo-curve to it.
<br />
but when i start the animation the cube is visible again. so how can i make the cube visible without starting the animation?]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Mon, 31 Aug 2009 14:21:03 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-disappear-after-adding-ipo-animation-t871.htm#4766</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-disappear-after-adding-ipo-animation-t871.htm</guid>
		</item>
		<item>
			<title>Exporting meshes after boolean</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/exporting-meshes-after-boolean-t873.htm</link>
			<dc:creator>Shamaskatu</dc:creator>
			<description>I discovered an error in the sio2 exporter that shows up as &quot;AttributeError: this mesh contains no deform vertices&quot; on the console, and there is no help I have found on this yet.  The error also shows up on another python script (such as the polyreducer) in Blender, so it may not be related solely to sio2.  It happens after I try to do a boolean operation on a mesh then export it. - error!



The solution is to go into edit mode on the modified mesh you just created (I just finished  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 01 Sep 2009 02:21:57 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/exporting-meshes-after-boolean-t873.htm#4783</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/exporting-meshes-after-boolean-t873.htm</guid>
		</item>
		<item>
			<title>Setting 'Top-Down' Camera Perspective Problem</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/setting-top-down-camera-perspective-problem-t809.htm</link>
			<dc:creator>monkeys</dc:creator>
			<description>I'm trying to use a simple 'top-down' camera perspective to view my small scene, which is small enough to fit on the screen at once, so I want to be directly centered over the scene.



The Problem I try to set the camera in blender to a 'Top-Down' perspective, that is, viewing the scene from directly above (camera Rot x = 0.0, y= 0.0 z = 180.0), the scene will render as extremely far away, even if my camera is very close to the scene in blender. It also displays some strange perspective behaviour  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Mon, 03 Aug 2009 12:48:21 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/setting-top-down-camera-perspective-problem-t809.htm#4419</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/setting-top-down-camera-perspective-problem-t809.htm</guid>
		</item>
		<item>
			<title>Tutorial 4 with custom model, lighting not right</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-4-with-custom-model-lighting-not-right-t830.htm</link>
			<dc:creator>branchcut</dc:creator>
			<description>Here is how my model looks in blender:







Here is how it looks on the iphone:







And on the iphone with vertex color &quot;baked in&quot;:







I've searched the forum and have done the following:



* Selected all objects (model, camera, light) by clicking ctl-A before running export script

* Recalculated the normals of the object (edit mode / ctl-n)

* Adjust the objects center (mesh window press Center New)

* Export the normals (push N button before running export  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Mon, 10 Aug 2009 22:17:44 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-4-with-custom-model-lighting-not-right-t830.htm#4530</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-4-with-custom-model-lighting-not-right-t830.htm</guid>
		</item>
		<item>
			<title>An other vertex Group Question</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/an-other-vertex-group-question-t847.htm</link>
			<dc:creator>TriplepAF</dc:creator>
			<description>Hello,



I'm trying already for a few days to render my Blender model correct in SIO2. It would be greatly appreciated to find a solution for the incorrect render problem . After every modification on the vertex groups the render in the simulator or iPhone is just blank or i got only one color (ugly neon red and all shapes are vanished) on the whole cube. I can render the dice correctly if I bake the vertex colors with the export script. The drawback with this workaround is that the blender  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 18 Aug 2009 10:30:12 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/an-other-vertex-group-question-t847.htm#4663</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/an-other-vertex-group-question-t847.htm</guid>
		</item>
		<item>
			<title>Update from 1.3.5 to 1.4 caused physics problem.. *solved*</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/update-from-135-to-14-caused-physics-problem-solved-t822.htm</link>
			<dc:creator>davefb</dc:creator>
			<description>hi,

just started on sio2 . First job, update our game from 1.3.5 to 1.4 sdk. After making the not too many changes , it wasn't working as expected .

The problem was that our bike objects would collide 'incorrectly' with the landscape. After going thru lots and lots of dead ends , it appears that the default output for the export script has changed for 'actors' that haven't got a 'bounds' specified. Previously this seems to have defaulted to '4' or 'triangle mesh' , now it doesnt' and leaves  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 06 Aug 2009 15:32:16 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/update-from-135-to-14-caused-physics-problem-solved-t822.htm#4490</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/update-from-135-to-14-caused-physics-problem-solved-t822.htm</guid>
		</item>
		<item>
			<title>How to convert a .blend file to a .sio2 file.</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/how-to-convert-a-blend-file-to-a-sio2-file-t831.htm</link>
			<dc:creator>akshays</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
I have converted my maya file to a .obj file and then imported into blender and saved it as a .blend file.  Now all the tutorial examples though use .sio2 files.  I see in the data directory both the .blend and .sio2 files for each tutorial.  However how do I convert my .blend file to a .sio2 file so I can check it out in one of the simple tutorials to see if the export worked.
<br />

<br />
Cheers,
<br />

<br />
Akshay]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 11 Aug 2009 15:46:21 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/how-to-convert-a-blend-file-to-a-sio2-file-t831.htm#4547</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/how-to-convert-a-blend-file-to-a-sio2-file-t831.htm</guid>
		</item>
		<item>
			<title>How to turn of one specific lamp in tutorial 8</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/how-to-turn-of-one-specific-lamp-in-tutorial-8-t828.htm</link>
			<dc:creator>Ubicomp</dc:creator>
			<description><![CDATA[I am now working on a project base on tutorial 8. 
<br />
And I wanna know if there is a way that I can turn on or turn of one specific lamp ( for exp: the lamp with the white color )?]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Mon, 10 Aug 2009 06:44:48 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/how-to-turn-of-one-specific-lamp-in-tutorial-8-t828.htm#4524</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/how-to-turn-of-one-specific-lamp-in-tutorial-8-t828.htm</guid>
		</item>
		<item>
			<title>Mesh Problem</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-problem-t820.htm</link>
			<dc:creator>magictech</dc:creator>
			<description>Hi Guys, plz someone can tell me why some triangles of my mesh aren't rendered when i export the blender file to SIO2, because in blender the mesh is perfect...

Before someone tell me that it's because the normals, i can guarantee... isn't...



Tnks in advance...



[img][/img]



[img][/img]



[img][/img] </description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 06 Aug 2009 04:38:58 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-problem-t820.htm#4476</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-problem-t820.htm</guid>
		</item>
		<item>
			<title>Tutorial 09 Player Export Problem</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-09-player-export-problem-t812.htm</link>
			<dc:creator>vikthered</dc:creator>
			<description>Hi,



I'm trying to implement the Third Person Cam Mode similar to tutorial 09. I've put my level in one sio2 file and the &quot;player&quot; in another sio2 file. Although it works, sometimes the player does not show up on the screen. I did a &quot;center new&quot; before exporting but still the problem persists. It works once in a while.



Also once in a whie, when i try rotating or moving the player, the player object disappears! and then appears again after rotating it to a certain  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 04 Aug 2009 00:46:55 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-09-player-export-problem-t812.htm#4428</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-09-player-export-problem-t812.htm</guid>
		</item>
		<item>
			<title>create menu or interface with blender</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/create-menu-or-interface-with-blender-t763.htm</link>
			<dc:creator>littlesweb</dc:creator>
			<description><![CDATA[From you guys' discussion, I noticed some one said he just use blender to create menu or interface,
<br />
I want to know the detail steps.
<br />

<br />
Thanks for your help.]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Fri, 17 Jul 2009 11:05:27 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/create-menu-or-interface-with-blender-t763.htm#4195</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/create-menu-or-interface-with-blender-t763.htm</guid>
		</item>
		<item>
			<title>tutorial14 problem!</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial14-problem-t800.htm</link>
			<dc:creator>LuisLee</dc:creator>
			<description><![CDATA[In the tutorial14,there is a cylinder,How to set up that cylinder, Binding md2 files. thank you ! <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 30 Jul 2009 02:56:22 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial14-problem-t800.htm#4369</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial14-problem-t800.htm</guid>
		</item>
		<item>
			<title>Collision!</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/collision-t796.htm</link>
			<dc:creator>LuisLee</dc:creator>
			<description><![CDATA[I follow tutorial09, but the cylinder will fall out, code does not change. why?
<br />

<br />
how to set up a blender? 
<br />
 <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 29 Jul 2009 09:20:15 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/collision-t796.htm#4350</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/collision-t796.htm</guid>
		</item>
		<item>
			<title>1.4, SIO2_OBJECT_INVISIBLE vs. SIO2_OBJECT_GHOST</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/14-sio2_object_invisible-vs-sio2_object_ghost-t792.htm</link>
			<dc:creator>yarri</dc:creator>
			<description><![CDATA[Hi, can someone help me understand this more:
<br />
- Add SIO2_OBJECT_INVISIBLE that can be toggled by the face property &quot;invisible&quot;
<br />
- SIO2_OBJECT_GHOST act now like the one in blender.
<br />

<br />
I guess I don't understand how GHOST is supposed to act in Blender; and can someone post a screenshot of where in Blender you can set the &quot;invisible&quot; face property?
<br />

<br />
Thanks,
<br />
--yarri]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 29 Jul 2009 00:08:24 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/14-sio2_object_invisible-vs-sio2_object_ghost-t792.htm#4339</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/14-sio2_object_invisible-vs-sio2_object_ghost-t792.htm</guid>
		</item>
		<item>
			<title>Tutorial04  porblem</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial04-porblem-t564.htm</link>
			<dc:creator>LuisLee</dc:creator>
			<description>after looking at the vedio of tutorial04, i find that the .soi2 files does not work.because there are some problems with the function  sio2ResourceGenId().



breakpoint at  

if(  _SIO2material-&gt;tname[ j ][ 0 ] &amp;&amp; 

				!_SIO2material-&gt;_SIO2image[ j ]-&gt;tid )////////////





i personally think that the problems are on the texture. i have already followed the description, but i can not go with it smoothly.(in the first part when i import .soi2 files into tutorial04).   ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 29 Apr 2009 10:41:52 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial04-porblem-t564.htm#3116</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial04-porblem-t564.htm</guid>
		</item>
		<item>
			<title>Doubt in Tutorial 07</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/doubt-in-tutorial-07-t781.htm</link>
			<dc:creator>vikthered</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
Can i put an image on part of the .ogv video that was used in the widget? Basically im trying to build a menu so that i can have an image for each option.
<br />

<br />

<br />
Thanks]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Fri, 24 Jul 2009 08:32:45 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/doubt-in-tutorial-07-t781.htm#4273</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/doubt-in-tutorial-07-t781.htm</guid>
		</item>
		<item>
			<title>3D Object displaying incorrectly</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/3d-object-displaying-incorrectly-t771.htm</link>
			<dc:creator>mpls47</dc:creator>
			<description><![CDATA[I am new to 3d game programming and blender. I have followed tutorial 2 to the letter but I'm still having a problem. When I run the tutorial in the simulator my  <a href="http://www.flickr.com/photos/30019841@N08/3744158614/" target="_blank">model</a> displays with white triangles. I have converted the face from quad to triangles. What I'm I doing wrong?]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Tue, 21 Jul 2009 21:36:31 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/3d-object-displaying-incorrectly-t771.htm#4223</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/3d-object-displaying-incorrectly-t771.htm</guid>
		</item>
		<item>
			<title>Game AI: Lua or IPO?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/game-ai-lua-or-ipo-t765.htm</link>
			<dc:creator>vikthered</dc:creator>
			<description>Hello people,



I could'nt find a similar topic, so i thought i'll create a new one. I'm new to Blender and the sio2 SDK. I'm planning to develop a racing game. I used tutorial 09 as my template and modified it so that i have a race track on my plane and a car instead of the cylinder in the First Person Cam mode.



What i'm trying to figure out is how to code the game AI to make the other cars follow the race track. Can lua or IPO be used? I have no idea what they are   (all i know is lua  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Fri, 17 Jul 2009 19:18:32 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/game-ai-lua-or-ipo-t765.htm#4202</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/game-ai-lua-or-ipo-t765.htm</guid>
		</item>
		<item>
			<title>Blender 2.49 Physics.</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-249-physics-t760.htm</link>
			<dc:creator>evrenbingol</dc:creator>
			<description>Game Logic (physics) Buttons in blender is a little different&gt; Does the exporter support 2.49?

Or should I downgrade blender. 





sio2ResourceBindAllPhysicObjects( sio2-&gt;_SIO2resource,sio2-&gt;_SIO2physic ); throws an exception 

PS: I added the physics frame listener in EAGLView.mm



_SIO2physic-&gt;_btSoftRigidDynamicsWorld-&gt;addRigidBody( _SIO2object-&gt;_btRigidBody );  in sio_physic.cc line number 374.



 I checked the object and it is a Plane



I have tried all  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 16 Jul 2009 09:11:53 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-249-physics-t760.htm#4184</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/blender-249-physics-t760.htm</guid>
		</item>
		<item>
			<title>Tutorial 4 issue</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-4-issue-t755.htm</link>
			<dc:creator>cunning_walrus</dc:creator>
			<description>Hello everyone, just a quick issue with tutorial04: 



In blender I changed the texture of the UVsphere, applied it, and followed the tutorial videos and it works in blender. When I run the tutorial in the iPhone simulator, the texture does not appear. The picture I'm using is a 600x600 jpeg. Since tutorial04 is already calling all the methods such as sio2ResourceBindAllImages( sio2-&gt;_SIO2resource ), sio2ResourceBindAllMaterials( sio2-&gt;_SIO2resource ), etc. What am I missing or doing  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Wed, 15 Jul 2009 04:38:57 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-4-issue-t755.htm#4166</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/tutorial-4-issue-t755.htm</guid>
		</item>
		<item>
			<title>Copies of objects not rendering</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/copies-of-objects-not-rendering-t747.htm</link>
			<dc:creator>DumbGames</dc:creator>
			<description>I am a long time SIO2 user, but with the new version, I noticed that when I duplicate objects in Blender, they don't render in SIO2. For example, I make a brick... Object name &quot;Brick&quot;. I duplicate it 10 times and get objects named &quot;Brick.0XX&quot;. Only &quot;Brick&quot; will render. None of the copies with the &quot;.0XX&quot; extensions will render. What am I doing wrong?</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sat, 11 Jul 2009 05:14:27 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/copies-of-objects-not-rendering-t747.htm#4130</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/copies-of-objects-not-rendering-t747.htm</guid>
		</item>
		<item>
			<title>Mesh Not Appearing</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-not-appearing-t659.htm</link>
			<dc:creator>wahkiz</dc:creator>
			<description>



Hi guys! I am very new to SIO2, the youtube tutorials are very interesting, but I find that sometimes things are a little too quick, and the keyboard shortcuts used are never mentioned anywhere (basically clueless when things just changed on the screen). But still I am very grateful that the tutorials are available.



Took me awhile to realise that I need to convert quards to triangles in order to see meshes in full, might want to add that as a side note. =) Right now, I am having random  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sat, 30 May 2009 09:50:40 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-not-appearing-t659.htm#3647</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/mesh-not-appearing-t659.htm</guid>
		</item>
		<item>
			<title>Objects not ordering correctly.</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/objects-not-ordering-correctly-t744.htm</link>
			<dc:creator>shaggy</dc:creator>
			<description>Hi, this is (hopefully) a very simple question, but one that I've been banging my head against for way too long.



I'm trying to learn how SIO2 works from &quot;basic principals&quot; (aka starting from scratch and figuring it out), but for some reason I'm not able to have a very simple scene rendered relatively easily.



My blender scene is simple: A cube sitting on top of a plane.  This is what I'm getting:







When running one of the tutorial .sio2 files (using the same code,  ...</description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 09 Jul 2009 13:22:26 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/objects-not-ordering-correctly-t744.htm#4116</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/objects-not-ordering-correctly-t744.htm</guid>
		</item>
		<item>
			<title>Doubt in tutorial 09</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/doubt-in-tutorial-09-t742.htm</link>
			<dc:creator>vikthered</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
In tutorial 09, after i created the plane and the cylinder, i gave the plane an image texture. It compiles without any error but stops running after the 'Loading' screen.  <img src="http://illiweb.com/fa/i/smiles/kopfschuettel.gif" alt="No" longdesc="25" /> 
<br />

<br />
It shows an error in file sio2_resource.cc line 2077...
<br />

<br />
it works if i remove the texture....
<br />

<br />
please help]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Thu, 09 Jul 2009 02:39:28 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/doubt-in-tutorial-09-t742.htm#4099</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/doubt-in-tutorial-09-t742.htm</guid>
		</item>
		<item>
			<title>Bone Animation - Hide parts of the object?</title>
			<link>http://sio2interactive.forumotion.net/blender-sio2-f2/bone-animation-hide-parts-of-the-object-t738.htm</link>
			<dc:creator>Tom</dc:creator>
			<description><![CDATA[Is it possible to hide and show different parts of my object during an animation (using bones)?
<br />

<br />
If it is, how would I go about doing such a thing? E.g. the MD2 of Yoshi in tutorial 14 he has a gameboy that appears in his hands for only a few frames. How would I go about doing something like that in blender?]]></description>
			<category>Blender &amp; SIO2</category>
			<pubDate>Sun, 05 Jul 2009 05:36:19 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/blender-sio2-f2/bone-animation-hide-parts-of-the-object-t738.htm#4070</comments>
			<guid>http://sio2interactive.forumotion.net/blender-sio2-f2/bone-animation-hide-parts-of-the-object-t738.htm</guid>
		</item>
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