<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Feedbacks</title>
		<link>http://sio2interactive.forumotion.net/feedbacks-f4/-t1.htm</link>
		<description>General feedbacks and suggestions.</description>
		<lastBuildDate>Sat, 05 Sep 2009 02:18:57 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Feedbacks</title>
			<url>http://sio2interactive.com/forum_logo.png</url>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/-t1.htm</link>
		</image>
		<item>
			<title>Particle system - vel/dir vector attached to particle</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/particle-system-vel-dir-vector-attached-to-particle-t886.htm</link>
			<dc:creator>cgen2</dc:creator>
			<description>My suggestion after trying to use the SIO2 particle system as a FPS shooter is ...  



The particle type needs a direction or velocity vector to make the particle system more versatile.  



The current design doesn't easily allow particles to move in a given direction that is unique to each particle.  The particle type doesn't include a direction or velocity vector.  You could use the current direction of the emitter but in some circumstances (e.g. bullet as particle) this isn't OK.  The  ...</description>
			<category>Feedbacks</category>
			<pubDate>Sat, 05 Sep 2009 02:18:57 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/particle-system-vel-dir-vector-attached-to-particle-t886.htm#4852</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/particle-system-vel-dir-vector-attached-to-particle-t886.htm</guid>
		</item>
		<item>
			<title>Sample/Tutorial Suggestion</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/sample-tutorial-suggestion-t841.htm</link>
			<dc:creator>cdicelico</dc:creator>
			<description>A simple, 2 level game to illustrate all the various aspects of building a game with SIO2. Should include a simple main menu, 2 levels, points, game state saving, and exiting. Doesn't need to be fancy, just illustrate how all the pieces work together across a multi-level game.</description>
			<category>Feedbacks</category>
			<pubDate>Fri, 14 Aug 2009 21:33:21 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/sample-tutorial-suggestion-t841.htm#4623</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/sample-tutorial-suggestion-t841.htm</guid>
		</item>
		<item>
			<title>Supurb. Tutorial suggestion...</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/supurb-tutorial-suggestion-t572.htm</link>
			<dc:creator>jtgrassie</dc:creator>
			<description><![CDATA[Firstly, really this is a fantastic SDK. Well done.
<br />

<br />
It would be great to see some tutorials on the coding side though!
<br />
The current video tutorials are mostly 'how to use blender', for which there is already a wealth of info on the web.
<br />

<br />
After going over all your code behind the tutorials, I feel this is the other hidden gem so to speak! How easy you have made it to code up a 3D game. Highlighting this will probably get a big uptake of the SDK.]]></description>
			<category>Feedbacks</category>
			<pubDate>Sat, 02 May 2009 09:24:15 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/supurb-tutorial-suggestion-t572.htm#3155</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/supurb-tutorial-suggestion-t572.htm</guid>
		</item>
		<item>
			<title>Hello there</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/hello-there-t714.htm</link>
			<dc:creator>phonio</dc:creator>
			<description>Hi all



This is my first post just to say hello and thank you so much for such a great piece of work. I've been studying the sio2 code and tutorials for the last 2 weeks and I am pretty impressed about the whole thing. Obviously you got the knowledge, God bless you for sharing it dude 



I have a good C foundation but I'm new to game programming, blender and opengl so still having a lot of questions in my mind... fortunately it's getting better day by day. Got an iMac two months ago. Pretty  ...</description>
			<category>Feedbacks</category>
			<pubDate>Sun, 21 Jun 2009 17:06:09 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/hello-there-t714.htm#3961</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/hello-there-t714.htm</guid>
		</item>
		<item>
			<title>Web Developers, for gathering a documentation!</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/web-developers-for-gathering-a-documentation-t520.htm</link>
			<dc:creator>Nocturnal</dc:creator>
			<description>Hi, i was wondering if we could gather some web developer(s) and get a database-driven documentation up and running? I can certainly make a quick and dirty one in PHP/MySQL, but i am not very experienced with web development, so if anyone wants to, we could collab on getting a good documentation site up, where users and/or author of SIO2 can post the documentation, much like the MSDN library ..



Anyone interested in the idea / up for the challenge / can spare server space for it ? </description>
			<category>Feedbacks</category>
			<pubDate>Tue, 14 Apr 2009 08:47:54 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/web-developers-for-gathering-a-documentation-t520.htm#2886</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/web-developers-for-gathering-a-documentation-t520.htm</guid>
		</item>
		<item>
			<title>Get SiO2 to WWDC</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/get-sio2-to-wwdc-t519.htm</link>
			<dc:creator>josgraha</dc:creator>
			<description>Hey I was wondering if we could pass the hat around and get SiO2 to WWDC this year.  Anyone got a spare WWDC ticket asset they could transfer?  Maybe we could pitch in and reimburse you some $$ for transferring the asset and maybe we could pitch in some donations for airfare to get him up to SF for the conference.  This guy has some amazing skills and it would be awesome to pick his brain for a couple of hours during WWDC and maybe kick around some ideas.  Anyone interested in this?



Thanks,

Joe  ...</description>
			<category>Feedbacks</category>
			<pubDate>Mon, 13 Apr 2009 18:03:45 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/get-sio2-to-wwdc-t519.htm#2870</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/get-sio2-to-wwdc-t519.htm</guid>
		</item>
		<item>
			<title>Code Repository</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/code-repository-t120.htm</link>
			<dc:creator>bucket</dc:creator>
			<description>I think there should be a code repository set up for sio2. I am making changes to sio2 for my personal project that could improve the engine for everybody. A repository could really help with merging those changes.</description>
			<category>Feedbacks</category>
			<pubDate>Fri, 07 Nov 2008 18:27:29 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/code-repository-t120.htm#620</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/code-repository-t120.htm</guid>
		</item>
		<item>
			<title>thank you, thank you, thank you!</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/thank-you-thank-you-thank-you-t279.htm</link>
			<dc:creator>monsterkodi</dc:creator>
			<description><![CDATA[I am really speachless.
<br />
A full-featured engine with very nice tutorials and examples, 
<br />
everything working like a charm and all that available for free?
<br />
This is so f***ing cool, I almost can't believe it.
<br />

<br />
Thanks a lot to the developer(s) for providing it!
<br />
and a hello to the community,
<br />
yours kodi]]></description>
			<category>Feedbacks</category>
			<pubDate>Thu, 15 Jan 2009 19:25:06 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/thank-you-thank-you-thank-you-t279.htm#1491</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/thank-you-thank-you-thank-you-t279.htm</guid>
		</item>
		<item>
			<title>trying to download the first tutorial</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/trying-to-download-the-first-tutorial-t385.htm</link>
			<dc:creator>foobar</dc:creator>
			<description><![CDATA[but the link isn't active.   <img src="http://illiweb.com/fa/i/smiles/icon_scratch.png" alt="scratch" longdesc="56" />  same with the fifth one.   <img src="http://illiweb.com/fa/i/smiles/icon_neutral.gif" alt="Neutral" longdesc="20" />]]></description>
			<category>Feedbacks</category>
			<pubDate>Tue, 24 Feb 2009 06:22:44 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/trying-to-download-the-first-tutorial-t385.htm#2043</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/trying-to-download-the-first-tutorial-t385.htm</guid>
		</item>
		<item>
			<title>Search topic content?</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/search-topic-content-t339.htm</link>
			<dc:creator>zzajin</dc:creator>
			<description>It looks like search only searches topic titles and does not include topic content. Anyway to turn this on?</description>
			<category>Feedbacks</category>
			<pubDate>Mon, 09 Feb 2009 02:35:16 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/search-topic-content-t339.htm#1797</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/search-topic-content-t339.htm</guid>
		</item>
		<item>
			<title>Forum, SIO2 getting increasingly popular</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/forum-sio2-getting-increasingly-popular-t333.htm</link>
			<dc:creator>meteors</dc:creator>
			<description>Wow, this forum's getting pretty busy, isn't it?</description>
			<category>Feedbacks</category>
			<pubDate>Fri, 06 Feb 2009 16:29:08 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/forum-sio2-getting-increasingly-popular-t333.htm#1758</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/forum-sio2-getting-increasingly-popular-t333.htm</guid>
		</item>
		<item>
			<title>Forum improvement</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/forum-improvement-t141.htm</link>
			<dc:creator>meteors</dc:creator>
			<description><![CDATA[Greetings,
<br />

<br />
It would be very helpful if there were a forum page which listed all the latest topics from all the different rooms. I find it annoying to have to go into each room.
<br />

<br />

<br />
Thanks!! Kindest regards,
<br />
-joshua]]></description>
			<category>Feedbacks</category>
			<pubDate>Sat, 15 Nov 2008 13:14:02 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/forum-improvement-t141.htm#724</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/forum-improvement-t141.htm</guid>
		</item>
		<item>
			<title>amazing technology</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/amazing-technology-t132.htm</link>
			<dc:creator>matthew</dc:creator>
			<description>First, like many posters on this forum, I'm very grateful that you made this technology available for the &quot;rest of us&quot; developers. Believe it or not, I attempted (and succeed) to make Blender exporter a few years ago targeted for 3D cell phones using Java Mobile 3D (jsr-184). I was able to export meshes, lamps, animations, textures, and skeletal animations from Blender to a Nokia phone simulator. I was amazed that a cell phone could render a full scene from Blender even back in 2003!



I'm  ...</description>
			<category>Feedbacks</category>
			<pubDate>Wed, 12 Nov 2008 12:28:05 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/amazing-technology-t132.htm#677</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/amazing-technology-t132.htm</guid>
		</item>
		<item>
			<title>Looking for some recommendations on learning OpenGL and C</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/looking-for-some-recommendations-on-learning-opengl-and-c-t108.htm</link>
			<dc:creator>uprise78</dc:creator>
			<description><![CDATA[Hi,
<br />

<br />
I am an experienced programmer with most of my time spent in C# and PHP with a decent amount of Actionscript 3, Python and Objective-C thrown in as well.  I do not, however, have any experience with OpenGL and only minimal experience with C.  Does anyone have any resources they recommend for getting up to speed on OpenGL ES 1.1 and C?  Books or tutorials would be great.
<br />

<br />
Thanks]]></description>
			<category>Feedbacks</category>
			<pubDate>Mon, 03 Nov 2008 23:54:14 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/looking-for-some-recommendations-on-learning-opengl-and-c-t108.htm#568</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/looking-for-some-recommendations-on-learning-opengl-and-c-t108.htm</guid>
		</item>
		<item>
			<title>keeping the game awake</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/keeping-the-game-awake-t100.htm</link>
			<dc:creator>zzajin</dc:creator>
			<description><![CDATA[Another bit of code for applicationDidFinishLaunching: in templateAppDelegate you might want to add.
<br />

<br />
<dl class="codebox"><dt>Code:</dt><dd><code>
<br />
//Keep the app awake
<br />
&#91; &#91;UIApplication sharedApplication&#93; setIdleTimerDisabled&#58;YES &#93;;
<br />
</code></dd></dl>]]></description>
			<category>Feedbacks</category>
			<pubDate>Wed, 29 Oct 2008 22:31:14 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/keeping-the-game-awake-t100.htm#519</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/keeping-the-game-awake-t100.htm</guid>
		</item>
		<item>
			<title>How do I get this installed on the iphone? (I am in the dev program)</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/how-do-i-get-this-installed-on-the-iphone-i-am-in-the-dev-program-t68.htm</link>
			<dc:creator>shul</dc:creator>
			<description><![CDATA[Hi,
<br />
 As I written at blendernation, I can help you checking if this is loaded ok on an ipod touch (1st gen 8GB), but after I compile it on the macbook pro and it works in the simulator I can't install it on the device - have you changed anything in the default settings?
<br />

<br />
Thanks,
<br />
shul]]></description>
			<category>Feedbacks</category>
			<pubDate>Sat, 18 Oct 2008 18:10:24 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/how-do-i-get-this-installed-on-the-iphone-i-am-in-the-dev-program-t68.htm#324</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/how-do-i-get-this-installed-on-the-iphone-i-am-in-the-dev-program-t68.htm</guid>
		</item>
		<item>
			<title>The C Language</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/the-c-language-t39.htm</link>
			<dc:creator>bucket</dc:creator>
			<description>I am wondering why C was the language used here. I am in the process of implementing the use of IPO curves into SIO2. I want to be able to have SIO2 handle IPO curves for lights, cameras, and meshes using the same code. This would work wonderfully if all three of these objects inherited the same base object. Only problem is that the way the C code is written each object cannot be handled with the same code becuase each object is different.



I am coming up with a solution that works around  ...</description>
			<category>Feedbacks</category>
			<pubDate>Tue, 07 Oct 2008 19:29:37 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/the-c-language-t39.htm#172</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/the-c-language-t39.htm</guid>
		</item>
		<item>
			<title>tutorial suggestion</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/tutorial-suggestion-t64.htm</link>
			<dc:creator>zzajin</dc:creator>
			<description><![CDATA[<dl class="codebox"><dt>Code:</dt><dd><code>
<br />
&#91;&#91;UIApplication sharedApplication&#93; setStatusBarOrientation&#58; UIInterfaceOrientationLandscapeRight animated&#58; NO&#93;;
<br />
</code></dd></dl>
<br />

<br />
this placed in templateAppDelegate's applicationDidFinishLaunching will rotate the simulator for you and save you some steps during the video tutorials.]]></description>
			<category>Feedbacks</category>
			<pubDate>Thu, 16 Oct 2008 15:44:02 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/tutorial-suggestion-t64.htm#303</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/tutorial-suggestion-t64.htm</guid>
		</item>
		<item>
			<title>Some suggestions..</title>
			<link>http://sio2interactive.forumotion.net/feedbacks-f4/some-suggestions-t37.htm</link>
			<dc:creator>dammerung</dc:creator>
			<description>Hi everyone! First of all, I want to say thanks to the developers of SIO2. It is probably the most feature-rich open-source SDK for the iPhone at this time. I'm currently new to iPhone game development, but I've been making games for Windows and some consoles for a few years now. What I would like to suggest is a sort of sticky post on the forum for an introduction guide on game development using SO2. I've been used to object-oriented game programming (main loop, actors, states..) and I was hoping  ...</description>
			<category>Feedbacks</category>
			<pubDate>Tue, 07 Oct 2008 08:14:04 GMT</pubDate>
			<comments>http://sio2interactive.forumotion.net/feedbacks-f4/some-suggestions-t37.htm#167</comments>
			<guid>http://sio2interactive.forumotion.net/feedbacks-f4/some-suggestions-t37.htm</guid>
		</item>
	</channel>
</rss>