Transparency < 50% = Invisible. Why?
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Transparency < 50% = Invisible. Why?
No problem with transparency (material->blend=SIO2_MATERIAL_COLOR) if a face is uv-mapped to an area of the png where transparency is > 50%.
But, if mapped to an area where transparency is < 50%:
The face won't render and shows up as invisible at run-time.
- Not using SIO2 lighting.
* Could this be is a problem with the ->specular, ->diffuse, or ->shininess properties of the material type?
* What are the max/min values for those properties and how do they correlate to blender-style settings like Reflectivity?
Anyone have any ideas on this? Thanks.
But, if mapped to an area where transparency is < 50%:
The face won't render and shows up as invisible at run-time.
- Not using SIO2 lighting.
* Could this be is a problem with the ->specular, ->diffuse, or ->shininess properties of the material type?
* What are the max/min values for those properties and how do they correlate to blender-style settings like Reflectivity?
Anyone have any ideas on this? Thanks.
sgreenwalt- Posts: 18
Join date: 2009-04-24
Location: Layton, Utah
Re: Transparency < 50% = Invisible. Why?
Have you set an alpha level?
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sio2interactive- Posts: 1524
Join date: 2008-08-26
Age: 30
Location: Shanghai

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