Shipped Tittles with SIO2 Engine

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Shipped Tittles with SIO2 Engine

Post  Zanna on Sat Nov 01, 2008 9:13 pm

Hi,

I'm new to the SIO2 engine community and I'm very curious to know if anyone has already shipped a tittle on the Apple Store using this engine.

Please post the name of your app/game if you did. I'll definitely buy it to check it out.

PS: Thanks a lot to SIO2Interactive to provide us with this great resource!!!

PPS: It could be interesting even create a stick post on the forum where everyone will post their shipped tittles to celebrate the success of this community and this engine!

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Thu Nov 27, 2008 2:56 pm

Check it out: White Mouse

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Thu Nov 27, 2008 3:03 pm

Ah...and btw, are you sure you didn't misspell the topic title? Wink

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Thu Nov 27, 2008 3:23 pm

That's cool, I'll check it out when I'm through with my project (deadline: today). How long did it take until it was approved by Apple?

Best,
Matt

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Re: Shipped Tittles with SIO2 Engine

Post  charlierby on Thu Nov 27, 2008 3:26 pm

approximately 4 days Wink

Greetings,

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Mon Dec 01, 2008 7:34 pm

*sigh*

We're currently going through this code-signing-hell everybody talks about. The principal is currently trying to get a signed, working release version but with no luck so far. The error message he's getting is "A sealed resource is missing or invalid" when the sealed app is tested with the codesign utility and -vvvv parameter.

Any hints appreciated.

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Matt

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Mon Dec 01, 2008 9:11 pm

After about 10 hours of struggling it's finally online. Hooray. Now keep your fingers crossed that the AppStore people like it.

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Matt

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Re: Shipped Tittles with SIO2 Engine

Post  meteors on Tue Dec 02, 2008 1:55 am

Name of app?

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Tue Dec 02, 2008 2:46 am


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Re: Shipped Tittles with SIO2 Engine

Post  jlperan on Tue Dec 02, 2008 8:03 am

Looks impressive!

YouŽll get at least a buyer Very Happy as soon as appears on Apple Store, IŽve searched for it and didnŽt found yet.

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Wed Dec 03, 2008 8:36 am


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Re: Shipped Tittles with SIO2 Engine

Post  jlperan on Wed Dec 03, 2008 9:05 am

One of the first SIO2 apps. Congratulations!

Now, if you donŽt mind, a couple of questions regarding your personnal experience in this project Smile

- Is this a personnal project or a proffesional one?
- What things in SIO2 would you change or add?

Now a suggestion. A free "Lite" version is a good way users know your app...

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Re: Shipped Tittles with SIO2 Engine

Post  matt on Wed Dec 03, 2008 10:49 am

jlperan wrote:Is this a personnal project or a proffesional one?

It was meant to be a personal one but it became a professional one. I'll probably write a "post mortem" later and tell the whole story.

jlperan wrote:What things in SIO2 would you change or add?

SIO2 is great and did its job well. One of the big plusses is the Blender toolchain. But there are several limitations, e.g. the transformation system (e.g. I had to move, rotate, move, rotate, which could not easily be represented by SIO2's object rotation / position, so I used plain OpenGL matrix transformation and pushed that back into the object), that there's no scenegraph available (parent-child relationships, relative transformations,...), and that it's not OO (but that's a very subjective issue indeed). I would also drop the Vorbis/Theora support since it doesn't make sense on the iPod/iPhone, decoding full-screen videos doesn't work (in software) at all and loading OGGs takes way too much time. In this case, you're much better off with Apples native APIs where the decoding algorithms are implemented in hardware. (I dropped the whole Vorbis/Theora/Lua stuff because we didn't need it.)

Best,
Matt

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Re: Shipped Tittles with SIO2 Engine

Post  meteors on Wed Dec 03, 2008 3:29 pm

Interesting stuff Matt.

I definitely agree about the Scene Graph, and I have raised this issue with sio2interactive. I can't speak for him, but I believe a scene graph is in the planning stage.

I can relate to what you say about lack of OOP. But fortunately, we can program in C++. I was not aware of that until I got into SIO2, and it's a huge benefit.


Best,
-joshua

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Shipped Tittles with SIO2 Engine

Post  matthew on Wed Dec 03, 2008 7:36 pm

Looks pretty cool. Way to go ELF!

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