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Shipped Tittles with SIO2 Engine

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fatwilson
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Post  Zanna Sat Nov 01, 2008 3:13 pm

Hi,

I'm new to the SIO2 engine community and I'm very curious to know if anyone has already shipped a tittle on the Apple Store using this engine.

Please post the name of your app/game if you did. I'll definitely buy it to check it out.

PS: Thanks a lot to SIO2Interactive to provide us with this great resource!!!

PPS: It could be interesting even create a stick post on the forum where everyone will post their shipped tittles to celebrate the success of this community and this engine!

Zanna

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Post  charlierby Thu Nov 27, 2008 7:56 am

Check it out: White Mouse

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Post  charlierby Thu Nov 27, 2008 8:03 am

Ah...and btw, are you sure you didn't misspell the topic title? Wink

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Post  matt Thu Nov 27, 2008 8:23 am

That's cool, I'll check it out when I'm through with my project (deadline: today). How long did it take until it was approved by Apple?

Best,
Matt

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Post  charlierby Thu Nov 27, 2008 8:26 am

approximately 4 days Wink

Greetings,

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Post  matt Mon Dec 01, 2008 12:34 pm

*sigh*

We're currently going through this code-signing-hell everybody talks about. The principal is currently trying to get a signed, working release version but with no luck so far. The error message he's getting is "A sealed resource is missing or invalid" when the sealed app is tested with the codesign utility and -vvvv parameter.

Any hints appreciated.

Best,
Matt

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Post  matt Mon Dec 01, 2008 2:11 pm

After about 10 hours of struggling it's finally online. Hooray. Now keep your fingers crossed that the AppStore people like it.

Best,
Matt

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Post  meteors Mon Dec 01, 2008 6:55 pm

Name of app?
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Post  matt Mon Dec 01, 2008 7:46 pm


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Post  jlperan Tue Dec 02, 2008 1:03 am

Looks impressive!

You´ll get at least a buyer Very Happy as soon as appears on Apple Store, I´ve searched for it and didn´t found yet.

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Post  matt Wed Dec 03, 2008 1:36 am


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Post  jlperan Wed Dec 03, 2008 2:05 am

One of the first SIO2 apps. Congratulations!

Now, if you don´t mind, a couple of questions regarding your personnal experience in this project Smile

- Is this a personnal project or a proffesional one?
- What things in SIO2 would you change or add?

Now a suggestion. A free "Lite" version is a good way users know your app...

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Post  matt Wed Dec 03, 2008 3:49 am

jlperan wrote:Is this a personnal project or a proffesional one?
It was meant to be a personal one but it became a professional one. I'll probably write a "post mortem" later and tell the whole story.

jlperan wrote:What things in SIO2 would you change or add?
SIO2 is great and did its job well. One of the big plusses is the Blender toolchain. But there are several limitations, e.g. the transformation system (e.g. I had to move, rotate, move, rotate, which could not easily be represented by SIO2's object rotation / position, so I used plain OpenGL matrix transformation and pushed that back into the object), that there's no scenegraph available (parent-child relationships, relative transformations,...), and that it's not OO (but that's a very subjective issue indeed). I would also drop the Vorbis/Theora support since it doesn't make sense on the iPod/iPhone, decoding full-screen videos doesn't work (in software) at all and loading OGGs takes way too much time. In this case, you're much better off with Apples native APIs where the decoding algorithms are implemented in hardware. (I dropped the whole Vorbis/Theora/Lua stuff because we didn't need it.)

Best,
Matt

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Post  meteors Wed Dec 03, 2008 8:29 am

Interesting stuff Matt.

I definitely agree about the Scene Graph, and I have raised this issue with sio2interactive. I can't speak for him, but I believe a scene graph is in the planning stage.

I can relate to what you say about lack of OOP. But fortunately, we can program in C++. I was not aware of that until I got into SIO2, and it's a huge benefit.


Best,
-joshua
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Post  matthew Wed Dec 03, 2008 12:36 pm

Looks pretty cool. Way to go ELF!

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Post  meteors Wed Dec 03, 2008 12:46 pm

Matt, I just tried Elfrun. Wow!!

It looks fabulous. Did you do all the art?


-j
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Post  matt Wed Dec 03, 2008 12:53 pm

No, I didn't do any art, I just did the programming. All the 3D modelling, rendering, animation,... was done by Martin "mattin" Ernst at DOSO (the principal). He has a private homepage at dermattin.com with some more amazing stuff. (If you don't speak German, just follow the third and fifth link on the page.)

And thanks for buying! Positive reviews are greatly appreciated!

Best,
Matt

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Post  matt Wed Dec 03, 2008 3:01 pm

For those of you who have no idea how the game might look like, we have now a trailer online at YouTube:

https://www.youtube.com/watch?v=huI3chRmHcs&fmt=18

Best,
Matt

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Post  meteors Wed Dec 03, 2008 3:37 pm

Matt, this looks fabulous. Did you do the art design?


Best,
-joshua
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Post  meteors Wed Dec 03, 2008 3:38 pm

oops, sorry, I didn't see my above post actually posted
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Post  jlperan Wed Dec 03, 2008 3:54 pm

I buyed it, its quite impressive. I´m sure sio2interactive will be very proud of his product.

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Post  sio2interactive Wed Dec 03, 2008 7:21 pm

Hehe totally, however I would have appreciate to have a better focus on SIO2 Wink Like on the website or something Wink

Cheers,
sio2interactive
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Post  matt Wed Dec 03, 2008 8:10 pm

sio2interactive wrote:Hehe totally, however I would have appreciate to have a better focus on SIO2 Wink Like on the website or something Wink
Actually I was just talking about SIO2 in the iPhone dev group in a German business platform (Xing). Don't worry, I'm making lots of advertising.

Best,
Matt

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Post  jlperan Thu Dec 04, 2008 1:11 am

How did you do the elf animation, SIO2 still does not allow skeletal animation...

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Post  matt Thu Dec 04, 2008 2:17 am

jlperan wrote:How did you do the elf animation, SIO2 still does not allow skeletal animation...
It's an own key-frame-based format.

Best,
Matt

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