Using Compressed Textures

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Using Compressed Textures

Post  uprise78 on Thu Nov 06, 2008 7:27 pm

Is it possible with SIO2 to use PVRTC compressed textures? If so, how is it done?

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Re: Using Compressed Textures

Post  sio2interactive on Thu Nov 06, 2008 7:41 pm

Nope... sorry... feel free to implement them...
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Re: Using Compressed Textures

Post  zzajin on Thu Nov 06, 2008 8:32 pm

I have a workflow (Blender, simulator, and device) for textures produced by Apple's texturetool I plan on sharing within a week from now.

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Re: Using Compressed Textures

Post  sio2interactive on Thu Nov 06, 2008 9:40 pm

cool! sure sounds good to me Wink
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Re: Using Compressed Textures

Post  uprise78 on Fri Nov 07, 2008 9:49 am

zzajin wrote:I have a workflow (Blender, simulator, and device) for textures produced by Apple's texturetool I plan on sharing within a week from now.

That sound great! Can't wait to see it.

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Re: Using Compressed Textures

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