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amazing technology

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Post  matthew Wed Nov 12, 2008 5:28 am

First, like many posters on this forum, I'm very grateful that you made this technology available for the "rest of us" developers. Believe it or not, I attempted (and succeed) to make Blender exporter a few years ago targeted for 3D cell phones using Java Mobile 3D (jsr-184). I was able to export meshes, lamps, animations, textures, and skeletal animations from Blender to a Nokia phone simulator. I was amazed that a cell phone could render a full scene from Blender even back in 2003!

I'm a mac/iphone developer (with 20+ years experience) who just finished a great iPhone game project for a well know social networking company - it was a poker game for the iPhone (not Apples, though I did help Apple release Leopard). Having just completed a project, I have some time on my hands & I'm sincerely interested in lending a programming hand if needed.

Best Regards,
Matthew Lintlop

matthew

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Post  uprise78 Wed Nov 12, 2008 8:32 am

Sounds like a great background you have! I look forward to seeing what your experience brings to SIO2. I've personally only been working with C and Obj-c a few months so my contributions will probably be some pretty ugly code until I get to go through all of the source code to learn a bit more.

Welcome.

uprise78

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Join date : 2008-10-31

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Post  matthew Wed Nov 12, 2008 1:21 pm

hey uprise78,

thanks for the reply. i'm serious about this. i was at apple helping with the os x release os leaopard 1.0 contracting for the server team. it was a great experience. so was my experience with live-poker, just another klieden/perkins funded $$$$ project. Smile

fortunately, iphone projects are a bit faster to develop than full blown apps. we implemented livepoker for iphone on just 2.5 months.

fortunately, i have also of time on my hands. (i seriously need a vacation after so much contract work.... Wink

matthew

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amazing technology Empty good luck to you too!

Post  matthew Wed Nov 12, 2008 1:48 pm

good luck to you too uprise78.........any clues as to what you're procect involves?

matthew

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Post  matthew Wed Nov 12, 2008 7:16 pm

just a little food for all You extremely bright sw engineers on this forum. wouldn't it be cool to add a "social networking" abilities to this where 3d actions/models could be influenced by other Players.

For example: I'm thinking of a game where the goal was to be the 1st one to simply jump off the Golden Gate bridge. Wink (a simulation of course) Also imagine if an iPhone could control the input of other virtual characters in our game network. You could see all you're friends actions in 3d as we all jumped for the edge of the bridge. Smile

matthew

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