Avoid sio2PhysicCollisionCallback calls

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Avoid sio2PhysicCollisionCallback calls

Post  matt on Tue Nov 18, 2008 3:43 pm

I have two SIO2objects which shall interact with the rest of the physics world, but not with each other. For the combination of these two particular objects, I want to disable collision tests which eventually lead to calling sio2PhysicCollisionCallback much more often than I need it.

Any ideas how I could manage that?



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Re: Avoid sio2PhysicCollisionCallback calls

Post  sio2interactive on Tue Nov 18, 2008 11:54 pm

Good question, honestly I never had to do that, but Im curious on how to do that... checkout the bullet SDK... or post on the bullet forum... if someone have the answer please help matt...


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