Bug of sio2_emitter

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Bug of sio2_emitter

Post  sw on Tue Nov 25, 2008 1:58 am

the code should be take off.

in glPushMatrix();
{
//glTranslatef( _SIO2emitter->pos->x,
// _SIO2emitter->pos->y,
// _SIO2emitter->pos->z );
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sw

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Re: Bug of sio2_emitter

Post  sio2interactive on Tue Nov 25, 2008 3:08 am

Tks for the suggestion, but not really, this is helping you placing emitter at any position in the world always generating the particles from its origin, you can also use rotation in the same fashion...

The next release include a particle demo, you'll see what I mean Wink

Cheers,
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Re: Bug of sio2_emitter

Post  sw on Tue Nov 25, 2008 6:22 am

sio2interactive wrote:Tks for the suggestion, but not really, this is helping you placing emitter at any position in the world always generating the particles from its origin, you can also use rotation in the same fashion...

The next release include a particle demo, you'll see what I mean Wink

Cheers,

i am hunger the new version Smile cheers
yes, i know it is not a big problem and will let me place the emitter at my position, i means it against your demo code on the eaxample
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Re: Bug of sio2_emitter

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