which lines dose the engine modify the player's position?

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which lines dose the engine modify the player's position?

Post  mkevin on Wed Dec 03, 2008 8:03 am

HI!
in the tutorial09 which lines dose the engine modify the player's position? thx!

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Re: which lines dose the engine modify the player's position?

Post  sio2interactive on Wed Dec 03, 2008 5:02 pm

Code:


               // Set the linear velocity of our physic object with a push in
               // the right direction.
               object->_btRigidBody->setLinearVelocity( btVector3( ( MOV_DIR * sio2->_SIO2camera->dir->x ) * SPEED,
                                                      ( MOV_DIR * sio2->_SIO2camera->dir->y ) * SPEED,
                                                      object->_btRigidBody->getLinearVelocity()[2] ) );

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Re: which lines dose the engine modify the player's position?

Post  mkevin on Thu Dec 04, 2008 8:09 am

Yeah,Thx.

And I've got another question here ... can I hide an object/player(in tutorial09) when I want ? And how can I do this?

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Re: which lines dose the engine modify the player's position?

Post  meteors on Thu Dec 04, 2008 9:35 am

sio2EnableState(&_SIO2object->flags, SIO2_OBJECT_GHOST);

Use the commensurate DisableState function to make your object visible again.


Best,
-joshua
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Re: which lines dose the engine modify the player's position?

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