LUA Scripting

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LUA Scripting

Post  thebo on Thu Oct 02, 2008 8:31 am

My question is:

What is scriptable with LUA and how do i load a script into my project and use it? Smile



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Re: LUA Scripting

Post  sio2interactive on Fri Oct 03, 2008 8:13 pm

At the moment all OpenGL ES, and some SIO2 structure. Im going to release a new revision like in a week or so and it includes all SIO2 structures & functions.

In the meantime if you want to start testing you can this:


         SIO2stream *_SIO2stream = sio2StreamOpen( "config.lua", 1 );   

         if( _SIO2stream )
            SIO2script *_SIO2script = sio2ScriptInit( "config" );

            sio2ScriptLoad( _SIO2script,
                        _SIO2stream );
            _SIO2script = sio2ScriptFree( _SIO2script );
            _SIO2stream = sio2StreamClose( _SIO2stream );            

That's the code that I was using for testing the SIO2 configuration of sound, texture filtering etc...

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