2D phisics

View previous topic View next topic Go down

2D phisics

Post  zen on Sat Jan 10, 2009 12:38 am

I write simple 2D game and I need some phisics effect ( suchs as collisions of game object, objects are simple 2d figures). How I can do it in SIO2? Or I must use other frameworks or libraries for it?
Sorry for my english Smile

zen

Posts : 1
Join date : 2009-01-10

View user profile

Back to top Go down

Re: 2D phisics

Post  dilshod on Mon Jan 12, 2009 7:04 am

I removed Bullet from SIO2 and added Box2D physics, and wrote lua binding for Box2D.

dilshod

Posts : 7
Join date : 2008-12-28

View user profile

Back to top Go down

Re: 2D phisics

Post  terryc on Fri Feb 13, 2009 8:13 am

how about let's your change to the sio or show it ...hoho... Very Happy

terryc

Posts : 11
Join date : 2009-02-08

View user profile

Back to top Go down

Re: 2D phisics

Post  Admin on Fri Feb 13, 2009 4:00 pm

What was the problem with Bullet?

Admin
Admin

Posts : 10
Join date : 2008-08-26

View user profile http://forum.sio2interactive.com

Back to top Go down

Re: 2D phisics

Post  dilshod on Fri Feb 13, 2009 10:34 pm

I was writing 2d game, and for that time I didn't knew about cocos2d.
Imho Cocos2d is better for 2d games.
If some body needs I can commit on github or google sio2 version for 2d games with box2d instead of bullet.

dilshod

Posts : 7
Join date : 2008-12-28

View user profile

Back to top Go down

Re: 2D phisics

Post  sio2interactive on Sat Feb 14, 2009 6:18 am

Send me your source with a project sample DEMO that shows me the capabilities of the adjustments that you have made...
avatar
sio2interactive

Posts : 1526
Join date : 2008-08-26
Age : 37
Location : Shanghai

View user profile http://sio2interactive.com

Back to top Go down

Re: 2D phisics

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum