Collisions & Margins

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Collisions & Margins

Post  matthew on Sun Jan 25, 2009 8:47 pm

Sometime in my app, I'm seeing collision events reported to my callback between 2 objects that should be colliding because they are on opposite sides of a mesh.

I remember from 1 of the tutorials there was a "margin" value in Blender that had something to do with collision detection. (if i remember correctly...)

Can any body please explain what the "margin" has to do as it relates to sio2 ?

thanks!

matthew

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Re: Collisions & Margins

Post  sio2interactive on Sun Jan 25, 2009 10:08 pm

Its more something to do with Bullet check the Bullet SDK Manual and search for collision margin.
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