FORUM CLOSED, PLEASE REGISTER AT FORUM.SIO2INTERACTIVE.COM
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Exporting "Empty" Object Types from Blender

2 posters

Go down

Exporting "Empty" Object Types from Blender Empty Exporting "Empty" Object Types from Blender

Post  matthew Sun Feb 01, 2009 11:02 am

Empty object types would be a useful way to export object locations & transformations to sio2. Looking at the sio2 blender exporter, it doesn't look like that's currently supported. Besides duplicating an object (mesh or camera), is there any other way to export just a location or object transformation.

That would be helpful for making animation keyframes and placing objects in games.

Cheers
--matthew

matthew

Posts : 64
Join date : 2008-11-12

Back to top Go down

Exporting "Empty" Object Types from Blender Empty Re: Exporting "Empty" Object Types from Blender

Post  sio2interactive Sun Feb 01, 2009 4:03 pm

If you want to use keyframe & collision I would suggest that you do not use the triangle of the MD2 animation as collision shape. (as I suggest in tutorial14)

My personal approach is this:

1. Load the MD2 independently (as usually you don't want to reload the player every time the user load a level)
2. In the level, create a collision shape for the MD2 (I personally always call this object "player"), usually a cylinder that I set to "ghost"
3. Everytime you load a new level parent the "player" transformation to the MD2

And that's pretty much it...

I put the task in my TODO list, and will keep you posted...

Cheers,
sio2interactive
sio2interactive

Posts : 1526
Join date : 2008-08-26
Age : 44
Location : Shanghai

http://sio2interactive.com

Back to top Go down

Exporting "Empty" Object Types from Blender Empty re: exporting empty objects

Post  matthew Sun Feb 01, 2009 6:57 pm

Hi Sio2, How are you today my friend?

Thanks for replying, but my previous question has nothing to do with the MD2 file format. I just want to be able to export 3d transforms & objects positions from Blender so I can just use sio2 to access them (rsrc manager). That way . I don't have to do the math... Wink

Cheers,
Matthew

matthew

Posts : 64
Join date : 2008-11-12

Back to top Go down

Exporting "Empty" Object Types from Blender Empty Re: Exporting "Empty" Object Types from Blender

Post  sio2interactive Sun Feb 01, 2009 8:45 pm

That would be helpful for making animation keyframes and placing objects in games.

>> That's the sentence that confused me I guess, I was probably still too sleepy when I answer it this morning Wink Like I was mentioning, I add it in my TODO and will keep you posted...
sio2interactive
sio2interactive

Posts : 1526
Join date : 2008-08-26
Age : 44
Location : Shanghai

http://sio2interactive.com

Back to top Go down

Exporting "Empty" Object Types from Blender Empty Re: Exporting "Empty" Object Types from Blender

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum