Another Audio Engine can be used in SIO2 :)

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Another Audio Engine can be used in SIO2 :)

Post  sw on Sun Feb 01, 2009 9:34 pm

it is the Apple

SoundEngine.cpp
and SoundEngine.h

http://www.iphogame.com/tmp/


works in my game project perfect , support mp3 and others but not the ogg
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Re: Another Audio Engine can be used in SIO2 :)

Post  uprise78 on Mon Feb 02, 2009 7:18 pm

Be careful with SoundEngine. It has some bugs and memory leaks. Check the Apple forums for more info.

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Re: Another Audio Engine can be used in SIO2 :)

Post  sw on Mon Feb 02, 2009 8:41 pm

uprise78 wrote:Be careful with SoundEngine. It has some bugs and memory leaks. Check the Apple forums for more info.
thanks .
just fix as following : UnloadEffect

OSStatus UnloadEffect(UInt32 inEffectID)
{
SoundEngineEffect *theEffect = mEffectsMap->Get(inEffectID);
if (theEffect)
{
mEffectsMap->Remove(inEffectID);
delete theEffect;
}
return 0;
}
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Re: Another Audio Engine can be used in SIO2 :)

Post  terryc on Sun Feb 08, 2009 9:31 am

very good , its just mine need now ...many thanks

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Re: Another Audio Engine can be used in SIO2 :)

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