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template.xcodeproj revision*

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Post  aermartin Tue Jan 27, 2009 3:21 am

Hello!

Im quite experienced or mediocre on blender, but totally new on the SIO2 engine. My biggest issue was what I didn't know where and what files to alter in the beginning.

This post is directed to the SIO2 guy(s, are you several developing it?)

I think the template project really needs revision, more comments. Compare the template.mm to one in the Tutorials and It's way clear what you have to import from your .sio2 file in the Resources folder.

That's all, thanks for a great engine and great videotutorials. Smile

aermartin

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Post  sio2interactive Tue Jan 27, 2009 4:50 pm

This post is directed to the SIO2 guy(s, are you several developing it?)

>> This is a one man show...

I think the template project really needs revision, more comments.

>> Between the day job and the SIO2 development + the maintenance of the forum and websites, my time is a bit limited in order to comment everything and keep a well designed documentation manual... However if you're up to the task, it'll be a pleasure for me to provide you with all the information that you need.

Cheers,

Tks in advance,
sio2interactive
sio2interactive

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Post  matthew Tue Jan 27, 2009 7:50 pm

>> I think the template project really needs revision, more comments.

I have to disagree with the previous poster. I think that the comments in the source are very informative!

Thanks sio2.
--matthew

matthew

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Post  aermartin Mon Feb 02, 2009 4:59 am

Matthew, I didn't say source. Read what I posted. Im talking about the template project. Otherwise the source is great!
(if you look into the template cocoa file, it's not commented at all, except header class info and one line that says //Clean Up.
for me that didn't want to start doing a tutorial before I got the xcode figured out I started by default with the template to get filestructure. And check the template sourcefiles. then It was kinda dissapointing to get no comments in the code. I rather have just everything commented out except the constructor. And then user can read what a template file should have and why.. and uncomment options needed.)

I Will refere to you as SIO2 Dude from now on ;P Awesome work to do all this by your own: Hats off!

I was at work, just finnishing some of your tutorials on importing textured material. And I think that it's really good that the tutorials is only provided about1/4 of finnished so you have to check what ever is diffrent from your files and mine.

But I was about to start and comment the template.xproj ,I can sit down during this week at home and comment some stuf I would like to have in it. And post it here and you can download it and check it out whenever there's time to document.

Thanks for really good tutorials, Im learning tons of stuf I never touched before, py and lua etc. Cheers mate!

aermartin

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