Collada import/export

View previous topic View next topic Go down

Collada import/export

Post  aheirich on Mon Mar 09, 2009 1:21 pm

It would be very nice if you could support the open Collada standard art assets, I believe importer and exporter sample code is freely available at http://collada.org. This would make it possible to import from almost any 3D package, not just Blender.
thank you

aheirich

Posts : 11
Join date : 2009-02-25

View user profile

Back to top Go down

Re: Collada import/export

Post  uprise78 on Mon Mar 09, 2009 7:06 pm

the sio2spes are in a PDF file. Feel free to add support or exporters for any and all 3d programs.

uprise78

Posts : 228
Join date : 2008-10-31

View user profile

Back to top Go down

Re: Collada import/export

Post  meteors on Tue Mar 10, 2009 7:12 am

You can import Collada files into Blender.

-j
avatar
meteors

Posts : 241
Join date : 2008-11-08
Location : Sunny Florida

View user profile

Back to top Go down

Re: Collada import/export

Post  sio2interactive on Tue Mar 10, 2009 4:59 pm

Well like uprise mention you have the full file format specification inside the SDK, check for the following file in /docs/fileformat_specification.pdf

_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com
avatar
sio2interactive

Posts : 1526
Join date : 2008-08-26
Age : 38
Location : Shanghai

View user profile http://sio2interactive.com

Back to top Go down

solved?

Post  aheirich on Wed Mar 11, 2009 1:59 pm

Oh, of course ... you can import your assets into Blender and then convert them to SIO2 format.

Now, if I can make that work with Maya sources on a Windows box I'll be all set. Cool

aheirich

Posts : 11
Join date : 2009-02-25

View user profile

Back to top Go down

Re: Collada import/export

Post  sio2interactive on Wed Mar 11, 2009 4:26 pm

Just write a script in mel that export the value based on the SIO2 file format specification and you're in business Wink

_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com
avatar
sio2interactive

Posts : 1526
Join date : 2008-08-26
Age : 38
Location : Shanghai

View user profile http://sio2interactive.com

Back to top Go down

Re: Collada import/export

Post  meteors on Wed Mar 11, 2009 5:00 pm

It's been a long time since I worked with Mel, but I'm willing to offer advice where needed.

Rom's right, it's should be a fairly straightforward task.

I will say, however, that while I was initally resistant to learning Blender, it's really pretty much the same thing as Maya, as least when it comes to making simple games. By far, the worst thing about Blender is the god-awful file dialogs....


-j
avatar
meteors

Posts : 241
Join date : 2008-11-08
Location : Sunny Florida

View user profile

Back to top Go down

Re: Collada import/export

Post  sio2interactive on Wed Mar 11, 2009 6:04 pm

hehe I agree there dialogs need a bit of reconstruction to make it more clear and faster to deal with large amount of data. Wink

_________________
SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch
http://sio2interactive.com
avatar
sio2interactive

Posts : 1526
Join date : 2008-08-26
Age : 38
Location : Shanghai

View user profile http://sio2interactive.com

Back to top Go down

Re: Collada import/export

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum