Cel Shading..?

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Cel Shading..?

Post  jack77 on Sun Mar 22, 2009 12:17 am

Hi,
Is there a way to to cel shading in SIO2, at artist level (i.e. in Blender) ?

Thank you

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Hacky but efficient

Post  goldfrapp0x0309 on Sun Mar 22, 2009 1:49 am

Select faces > Duplicate, scale them a little bigger than original model > flip normals > color vertices black...

Should do it...

For the grey shading that moves on the model, just make a gradient and apply as a cube map with filtering...

*Thats what i used to do back in Directx 7 (ah, those days)

Good Luck
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Re: Cel Shading..?

Post  sio2interactive on Sun Mar 22, 2009 2:20 am

hummmm bad news no cubemap in OpenGL ES v1.1 Sad

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Re: Cel Shading..?

Post  uprise78 on Sun Mar 22, 2009 11:18 am

the powerVR SDK has a demo of cel shading done with openGL 1.1. It has the name 'Mouse' in the title but I don't remember the exact name. Just download the powerVR linux SDK and look through the demos and you will find it. I have been meaning to try to port it to SIO2 but my openGL skills aren't quite there yet. If you make and progress please do post your results.

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Re: Cel Shading..?

Post  meteors on Sun Mar 22, 2009 12:03 pm

I have yet to see a cell-shaded OpenGL app that looks good.

They never look like cartoons, but rather like a raster image, trace-bitmapped in Flash.

-j
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