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Rotate the camera instead of the object...

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Rotate the camera instead of the object... Empty Rotate the camera instead of the object...

Post  skyman Fri Apr 17, 2009 4:19 am

Hello to all, looking for a little tips. How do I rotate the camera instead of the object? To rotate the object using this code:

_SIO2object = ( SIO2object * )sio2ResourceGet( sio2->_SIO2resource,SIO2_OBJECT,"object/Cube");
_SIO2object->_SIO2transform->rot->z += 0.01);
sio2TransformBindMatrix( _SIO2object->_SIO2transform );

skyman

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Post  sio2interactive Fri Apr 17, 2009 4:33 am

sio2Rotate3D

sio2Rotate2D

sio2LookAt

sio2TransformRotateZ

sio2TransformRotateX

_SIO2camera->_SIO2transform->dir->xyz

glRotatef
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Rotate the camera instead of the object... Empty Re: Rotate the camera instead of the object...

Post  skyman Fri Apr 17, 2009 4:48 am

Can you send me example code?

this code:

_SIO2camera->_SIO2transform->dir->z=0.02;
sio2TransformBindMatrix( _SIO2camera->_SIO2transform );

does not seem to work.

Cheers

skyman

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Post  sio2interactive Fri Apr 17, 2009 5:01 am

Check tutorial04, 06_1, 06_2, 09, 13_2

You have sample code there Wink


Last edited by sio2interactive on Fri Apr 17, 2009 9:55 am; edited 1 time in total (Reason for editing : Typo)
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