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running in exloded mode

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Post  josgraha Mon Apr 13, 2009 11:53 am

Wondering if there was a switch or flag or something in the export script to run the .sio2 file in exploded mode. I wanted to play around with some Lua scripts and it seems like the best way to do that is directly off the filesystem (instead of inside blender). I think someone already had this but was too lazy to scrub the posts (sorry for being lazy). Thanks!

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Post  meteors Mon Apr 13, 2009 2:06 pm

I know nothing about this, but doesn't blender allow you to include external scripts?


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Post  sio2interactive Mon Apr 13, 2009 4:23 pm

Can you give more information about what you want to do exactly?
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Post  josgraha Mon Apr 13, 2009 4:34 pm

my bad, didn't explain very well. I wanted to run the exporter so it will export the scene but not zip up the folder, just leave all the files expanded and then run the xcode project against that folder structure (not the .sio2 zip file). That way I can just work on the lua scripts inside xcode (or textmate) against the folder structure so I don't have to keep exporting the zip file every time i touch a lua script.

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Post  sio2interactive Mon Apr 13, 2009 4:41 pm

Just drag and drop the .LUA within your project directory (same as Im doing with resources) it'll be added inside the .app and you can load it with sio2Stream... when you edit the LUA script the changes will be reflected on the next Build & Go.
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Post  josgraha Mon Apr 13, 2009 4:46 pm

Ah okay I was thinking more along the lines of what you were doing in tutorial 10 where you were binding the lua script to an event but I guess I could pre-load them or something.

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Post  sio2interactive Mon Apr 13, 2009 4:51 pm

Up to you... another way is to simply select the object that the script is attached to and update the .SIO2 within blender to update the changes that you've made... the "updated" .LUA will be bundled within the .SIO2.
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Post  josgraha Mon Apr 13, 2009 5:08 pm

ah that's another good suggestion. i didn't think about that but the idea is just for xcode to pick up the 'touched' resource file for the next build & go. i suppose keeping it all zipped up is an easy way to avoid weird caching issues inside xcode. i just noticed i typoed exploded, oops.

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