duplicating objects at runtime and changing textures on the duplicated objects

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duplicating objects at runtime and changing textures on the duplicated objects

Post  phil on Wed Apr 29, 2009 8:54 am

I want to have a dynamic number of plane objects, each of which can have its texture modified at runtime. Further, I want each of them to have their own texture and not modify the instance.

Any ideas on how to solve this?

Thanks,

-Phil

phil

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