dark areas on imported objects

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dark areas on imported objects

Post  sctm81 on Fri May 08, 2009 2:56 am

This is probably a very basic blender question. Everytime I export an object (like a basic cube) from blender to the iPhone simulator I get a cube that is half dark and half light. If i apply Multires in blender i still have dark squares on the cube. How do I get rid of the dark areas? - Thanks

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Re: dark areas on imported objects

Post  oioioi on Fri May 08, 2009 4:51 am

Go in edit mode, select all faces, click ctrl+t. OpenGL ES can't draw quads only triangles.

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Re: dark areas on imported objects

Post  sctm81 on Fri May 08, 2009 9:53 am

awsome! thank you so much!

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