Hair like Blender?

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Hair like Blender?

Post  sgreenwalt on Thu May 14, 2009 2:55 am

I don't see anything in Bullet that would come close to 'hair' as can be found in Blender's particle system.

Sticks and ropes . . . yes . . . but not hair (unless I am missing something).

I had thought to convert Blender hair to a mesh object and then apply my own physics to the vertex data . . . but the exporter does not seem to like non-triangular mesh data.

Maybe I am missing something.

Does anyone have any thoughts on this?

By the way . . . Roland (is that your name?) . . . what an excellent thing you are doing here . . . I am very impressed.


Steve Greenwalt


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Re: Hair like Blender?

Post  sio2interactive on Thu May 14, 2009 8:33 am

There is no way you can render realistic hair on the device using any modern technique. If I were you I would check for an old technique called fin, that can be ported on the device. Check nehe demo for that you can find a tutorial with a cat rendered with that technique.

SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch

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