scaling bullet physic

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scaling bullet physic

Post  sctm81 on Fri May 15, 2009 11:51 pm

Can I still scale objects with a transform if I use physics properties or will the physics stop working? e.g. will the bounds be rescaled?

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Re: scaling bullet physic

Post  sio2interactive on Sat May 16, 2009 1:39 am

Of course but you'll have to adjust the collision shape as well... Either by recreating it mannually or use some bullet API to do what you want to do...

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