OpenGL ES Trace

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OpenGL ES Trace

Post  sio2interactive on Tue May 26, 2009 5:05 am

I've been working on some code in order to trace all the OpenGL calls, with that you can easily optimize you 3D apps. avoiding to repeat GL commands, machine state etc...


ps: You do not need SIO2 in order to use it. Simply replace SIO2_MAX_CHAR with 50.

SIO2 Interactive
Free Open Source 3D Game Engine for iPhone and iPod Touch

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