Sio2 and OpenGL ES 2.0

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Sio2 and OpenGL ES 2.0

Post  autology on Mon Jun 08, 2009 4:47 pm

With the recent announcement of the Iphone 3G[s], we'll now have access to a much more capable handheld (probably increased cpu clock and GPU internals to go with it). Does anyone have any experience in moving from a ES 1.1-based engine to a ES 2.0 with programmable shaders? Is it possible to do easily? or will we be stuck with 1.1 calls indefinitely?

Any feedback/discussion would be greatly appreciated. (with due respect to the OS 3.0 NDA that is sadly still in effect. Crying or Very sad )

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Re: Sio2 and OpenGL ES 2.0

Post  sio2interactive on Mon Jun 08, 2009 5:07 pm

No worries SIO2 will make the switch in no time Wink

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