SIO2 v1.3.6

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SIO2 v1.3.6

Post  hugojpinto on Wed Jun 17, 2009 8:24 am

Hi, sio2,

Just curious - any prediction on when 1.3.6 will be out?

Best regards and thanks,

Hugo

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Re: SIO2 v1.3.6

Post  sio2interactive on Wed Jun 17, 2009 1:17 pm

It's going to be a major update so be patient Wink

Just as a teaser:

Code:

[ 1.3.6 ]

- Exporter now export emptymesh
- Emitter culling bug fix
- SIO2frame support normals
- Add sio2ResetListener function
- Sound stream improvements & bug fix
- sio2ObjectRenderFrame optimization
- File format optimization (shorter tag faster parsing almost 50% faster but less user friendly) TODO: Update fileformat spec
- Lamp flag export bug fix
- sio2ImageBlur
- Added safety net for SIO2thread
- Video stop thread bug fix
- Video mem leak fix
- New action system based on Blender action strips. TODO: New video
- SIO2widget & SIO2object SIO2_TRANSFORM_MATRIX_NONE bug fix.
- Bullet 2.74 (need -fno-regmove compiler flag)
- sio2TransformRotateX & sio2TransformRotateZ takes now degree
- Adjustable clipping planes, default 5 ~ 16% faster
- Integration of nvtristrip (optimize up to 40% faster)
- GL_EXT_texture_lod_bias integration optimization
- Dot3 Lighting & Normalmap Tutorial
- SIO2image bind check (avoid binding image over and over)
- SIO2image bind & unbind function callbacks (ideal for combiners & texture matrices)
- Add SIO2_OBJECT_INVISIBLE that can be toggled by the face property "invisible"
- SIO2_OBJECT_GHOST act now like the one in blender.
- Exporter now use pure Python to compress zipfile (ideal for cross platform assets creation)
- Machine state software support
- Now export static mesh of any kinds.
- Frustum clipping for small or long objects bug fixed. (http://robertmarkmorley.com/2008/11/16/frustum-culling-in-opengl/)
- sio2CameraPerspective bug fix.
- Port for iPhone OS 3.0 ( -Wno-write-strings )
- Exporter: automatic quads to triangles conversion + remove double at 0.001f of threshold
- OpenGL ES trace
- SIO2video optimization and flexibility improvement
- LUA VM Reset Function


I need to wait the the 3.0 SDK is made available.

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Re: SIO2 v1.3.6

Post  autology on Wed Jun 17, 2009 1:29 pm

The 3.0 SDK is available as of Today (just logged in): the 2.2.1 sdk is no longer posted on the main Dev Center page.

Posted: June 17, 2009
Build: 9M2736

/anxiously awaiting 1.3.6

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Re: SIO2 v1.3.6

Post  ColorDelta on Wed Jun 17, 2009 3:32 pm

What an awesome update to look forward to, Rom! I can't wait... bounce

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Re: SIO2 v1.3.6

Post  sio2interactive on Wed Jun 17, 2009 6:06 pm

Allright then it should be out soon, just clearing some outsourcing contract out of the way and then i'll focus on porting the SDK to the new API, review all tutorials and create new videos & new tutorials for the new features Wink

Cheers,

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Re: SIO2 v1.3.6

Post  finthamoussu on Wed Jun 17, 2009 6:48 pm

These are great news!!!!
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Re: SIO2 v1.3.6

Post  hugojpinto on Fri Jul 10, 2009 7:31 am

Hello SIO2,

Any news on the 1.3.6 release date?

We have a game ready to submit to the app store, and it would be great to benefit from the bugfixes and changes the new SDK has. Any idea on how long it'll take?

Best wishes,

Hugo

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Re: SIO2 v1.3.6

Post  sio2interactive on Fri Jul 10, 2009 3:24 pm

In about 2 weeks... I've been working on other projects (yeah... gotta pay the bills) but basically the version is ready... just need to port the SDK and adjust other bits and pieces.

Be patient... you won't regret it Wink

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Re: SIO2 v1.3.6

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