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how to change the position of an object

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how to change the position of an object Empty how to change the position of an object

Post  narender.mudgal Tue Aug 11, 2009 3:56 pm

Hi ,
I just started working in sio2 and struggling a lot. i am using 1.4.
i made a spherical object in lender, i used that sio2 in tutorial3 .my requirement needs to dynamically show that object at some specific point. i tried with everything and got no success like, _myObject->dim->x = 200; or myObject->_sio2Transformation->loc->x = 200; or
myObject->_sio2Transformation->pos->x = 200; or what ever but i dont know why that object is not changin a single step of it. how do we dynamically change the object. in blender i made it actor-> rigid body.I saw your tutorials but there is nothing more than blender tutorial and i am not able to understand whats going on in the code. is there any documentation for reading ?

Thanks
Narender.

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Post  sio2interactive Tue Aug 11, 2009 4:12 pm

After changing the _SIO2transform->pos, call sio2TransformBindMatrix to recalculate the matrix.
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how to change the position of an object Empty Hi

Post  narender.mudgal Tue Aug 11, 2009 7:56 pm

Thanks,
i tried by doing this
myObject->_SIO2transform->pos->x += 0.5;
sio2TransformBindMatrix( myObject->_SIO2transform );
and getting this error
_sio2Transform struct have no memeber pos.

Thanks
Naren

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Post  sio2interactive Tue Aug 11, 2009 8:20 pm

_SIO2transform->loc sorry...

(you could have figure it out yourself when putting the -> Wink )
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how to change the position of an object Empty Hi

Post  narender.mudgal Tue Aug 11, 2009 8:29 pm

Thanks... but i tried using that and i dont understand what happens... Shocked
can you tell me like how do i give the values to the x,y,z cordinates?

in what way they accept values?

Thanks a lot.

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Post  Francescu Tue Aug 11, 2009 9:56 pm

You should check tutorial09 - there is code (logic) to move a 3rd person player and the camera. Tutorial09 also has a video tutorial.

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Post  goldfrapp0x0309 Tue Aug 11, 2009 11:27 pm

How about tutorial 02, which demonstrates the basics, then go from there ;^)
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