Exporter and Render Settings

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Exporter and Render Settings

Post  cdicelico on Tue Aug 11, 2009 11:18 am

Does the python exporter script pick up render settings from Blender? Specifically, I am working on a game character and am using the edge setting to outline the character, giving it a toon look when combined with solid color materials and some extra lamps - sort of homebrew cel shading. But when I export it and load it into the iPhone, the edge settings don't show up - everything else does, though. Should I be doing this with textures instead or is there a way to get the edge settings to show up?

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Re: Exporter and Render Settings

Post  goldfrapp0x0309 on Tue Aug 11, 2009 11:32 pm

Although that would be nice, it wouldn't be smooth. First of all, Blender uses raytracing to render compared to iphone and games currently, which use real time rendering (different techniques and effects, although they look some what the same). What you could do is google" toon shading opengl " for that, and implement the technique in your codebase.

A dirty trick for toon outline static meshes: is to make a copy and flip, scale up, color vertices in black and you should have the outline effect ;^).

Gd Luck !
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Re: Exporter and Render Settings

Post  cdicelico on Wed Aug 12, 2009 6:17 am

Yeah, I was thinking about the black vertices approach and was already messing around with a code-based solution, but wanted to see if I could avoid it (the code-based solution) somehow. Thanks.

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maybe this could be usefull

Post  vladimir on Sun Sep 27, 2009 10:04 am

Hi ive found this tutotial http://download.blender.org/documentation/242GE_Docs/blendo-tutorial.html maybe could be helpful in some way.

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