Sofy body dynamics on skeletal characters

View previous topic View next topic Go down

Sofy body dynamics on skeletal characters

Post  gavism on Tue Sep 22, 2009 11:28 pm

Hi all,

I am new to the SIO2 engine (but work in the games industry) and was wondering if its fairly straight forward to isolate / affect a region of a character to do soft body dynamics? An example would be the fringe or long hair.

Also, what sort of vertex count would be the limit to apply soft body dynamics to without taking too much of a frame rate hit?

Any insight into this would be much appreciated.

Cheers,
Gavism

gavism

Posts : 1
Join date : 2009-09-22

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum