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SIO2 for 2D?

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Post  edoloughlin Thu Sep 24, 2009 1:59 am

I'm evaluating a number of engines for 2D iPhone game development. Is SIO2 suitable for this or is it overkill?

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Post  sio2interactive Thu Sep 24, 2009 3:32 am

SIO2 is more 3D oriented but yes you can also use it for 2D games. Take a look at the game page on the SIO2 website... you'll see that the free edition have been used for quite a few 2D title.
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Post  ypyean Wed Oct 07, 2009 9:42 am

Hi,

I am new to SIO2. I am currently developing a project which can be implemented using 2D, but it must has 3D perspective. The scene type is a little like 3D bowling game. I have used blender and converted my scene to .sio2 file. However, I found that it could probably because my scene's objects are too complex and the performance in iphone simulator is not good. In fact, I also do not require to render all 3D objects in this project.

I would like to know if there is a way that I can "post" a background image as my scene and only render some mainly 3D objects in SIO2? For example, I can simply render alley and bowling ball as my 3D objects and others in a background image. I think it should solve the performance issue of my project.

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Post  Krypt Thu Oct 08, 2009 2:29 am

you can use widgets to render 2d images.... widgets are quite useful as they can be interactive (like buttons) are just static 2d images. Tutorial07 uses widgets so its a good place to start, you can also do a search on this forum as there are a few good posts about using them, one has some good sample good in it...

Good luck

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Post  ypyean Thu Oct 08, 2009 7:00 am

Thanks for your solution. I will look into Tutorial07. Thanks Very Happy

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Post  Francescu Thu Oct 08, 2009 7:55 am

You can look at this thread for another example of using sio2 widgets:
https://sio2interactive.forumotion.net/sio2-engine-f3/animating-and-parenting-an-sio2widget-t457.htm#4842

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