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Camera falls straight through floor in tutorial06?

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Camera falls straight through floor in tutorial06? Empty Camera falls straight through floor in tutorial06?

Post  ypyean Sat Oct 10, 2009 7:22 am

Hi,

I follow the video tutorial06 to add a plane as floor, and set its physics property in blender as tutorial shows. However, the camera still falls through the floor.

I simply turn on the Logic -> "Actor" option of floor in blender. Did I miss something? Thanks.

ypyean

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Post  IanLinart Sat Oct 10, 2009 8:48 am

Yes, set it as a static object
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Post  ypyean Sat Oct 10, 2009 9:25 am

Thanks for reply quickly.

I have set it as a static object, but no luck. The camera still falls through the plane. Any idea?

PS. I use blender 2.49 ver.

ypyean

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Post  IanLinart Sat Oct 10, 2009 10:57 am

What is the bound type? Open the original tutorial6 blend file and make sure everything is the same, For the camera too..
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Post  ypyean Sun Oct 11, 2009 12:09 am

Yes, I have copied each physics settings from tutorial06 for both plane and camera, but still no luck.

Plane: Static - Actor, Triangle Mesh Bounds
Camera: Box Bounds

I have uploaded my test blender file to rapidshare:

http://rapidshare.com/files/291437356/test.blend.html

Please kindly help me about this problem. I am new to SIO2 and I know it could be a simple question, however, I already spent much time on this issue. Thank you once again for your kindly help.

ypyean

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Post  IanLinart Sun Oct 11, 2009 11:10 am

Unclick the bound button for the camera.. There's an issue with triangle mesh.. don't really know much about it. If the camera still fall trough, change the bound type of the floor to convex hull
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Post  sio2interactive Sun Oct 11, 2009 12:30 pm

Unclick the bound button for the camera..

>> This have no effect... You have to set the camera collision in code like in tutorial061 ~ 062

There's an issue with triangle mesh.. don't really know much about it.

>> There's only 1 type that can be use for camera and its basically Cylinder

If the camera still fall trough, change the bound type of the floor to convex hull

>> Convex hull still receive gravity and is heavy in calculation... It is probably the worst suggestion considering what the user want to do... Triangle Mesh work perfectly fine for any type of ground.
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Post  IanLinart Sun Oct 11, 2009 1:01 pm

Do you use the same project template provided with the SDK (tutorial61) or you recreate it by yourself?
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Post  ypyean Sun Oct 11, 2009 8:12 pm

Yes, I used the logic parameters of tutorial06.sio2 provided in SDK, but could not to create the same effect.

I also tried to create a ground used tutorial9.sio2 logic parameter (ground: simply static actor, no bounds type, camera: no settings in logic), but the camera still fall through the ground. I finally copied entire ground object from tutorial09.sio2 and it works.

It is strange that I can't create ground myself (used the same logic parameters in tutorials)?

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Camera falls straight through floor in tutorial06? Empty You need to reset the ground mesh scale to 1

Post  Francescu Sun Oct 11, 2009 8:57 pm

Camera falls through because you have NOT reset the scale to 1 on the plane mesh.

select the plane (triangle mesh) and then hit Ctrl-A and pick 'Scale & Rotation to obData'

save and re-export - it should work.

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Post  ypyean Mon Oct 12, 2009 12:13 am

Hi Francescu,

After reset the scale to 1 on the plane mesh, it works. Thanks for your great help. Very Happy

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