2D Games with SIO2 or OpenGL?
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2D Games with SIO2 or OpenGL?
Would it be better to use SIO2 or just OpenGL for 2D games? I would like to have my player be animated from a large texture file where i change the uv coordinates.
yxrkt- Posts : 9
Join date : 2009-07-20
Re: 2D Games with SIO2 or OpenGL?
What do you mean by "large texture file" the max width and heigh is 1024x1024 that's pretty small if you ask me
Re: 2D Games with SIO2 or OpenGL?
well it's big enough if the frames are small. So would 2D animation be fine with OpenGL, or is there a part of sio2 that makes it easier?
yxrkt- Posts : 9
Join date : 2009-07-20
Re: 2D Games with SIO2 or OpenGL?
Why you don't simply use an OGV to animate your texture... it'll be alot smaller and you have basically no restriction in size...
Re: 2D Games with SIO2 or OpenGL?
so i would have a seperate ogv for each of the character's animations, and swap them out?
yxrkt- Posts : 9
Join date : 2009-07-20
Re: 2D Games with SIO2 or OpenGL?
no just one ogv, then you seek inside it to switch to the animation you want...
Re: 2D Games with SIO2 or OpenGL?
oh sweet. does it support alpha?
yxrkt- Posts : 9
Join date : 2009-07-20
Re: 2D Games with SIO2 or OpenGL?
No but you can use other blending method that will take out the black around your character...
I think that might just work... Honestly Im not really comfortable with 2D stuff... expect for GUI with OpenGL... maybe you should check cocos2D... SIO2 is more 3D oriented...
I think that might just work... Honestly Im not really comfortable with 2D stuff... expect for GUI with OpenGL... maybe you should check cocos2D... SIO2 is more 3D oriented...
Re: 2D Games with SIO2 or OpenGL?
how would i go about doing that? o.O
edit: whoops posted before your edit. Alrighty then; i'll save sio2 for my 3d game then.
edit: whoops posted before your edit. Alrighty then; i'll save sio2 for my 3d game then.
yxrkt- Posts : 9
Join date : 2009-07-20
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