Particle systems, explosion?
Particle systems, explosion?
Hi, Any advice on how to set up an "explosion" effect using SIO2emitter? I would normally subclass this, but... what's the best way to set up 'one shot' particle systems like an explosion? I noticed SIO2emitter supports IPO curves, perhaps I could use these?
Thanks,
--yarri
Thanks,
--yarri
yarri- Posts : 81
Join date : 2009-04-10
Re: Particle systems, explosion?
FWIW, I wound up changing the parabolic equation of the standard creation/render callbacks by tagging the emitter with sio2GetElapsedTime() and forcing the particle lifetime to zero. Haven't found a good way to cull the expired emitters, but performance on the device seems ok.
--yarri
--yarri
yarri- Posts : 81
Join date : 2009-04-10
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