SIO2::New Multiplayer Source Code Package
SIO2::New Multiplayer Source Code Package
In this unique source code package you will get all the necessary powers to create your own multiplayer games. Learn how to synchronize game state and physic state across a network using a multithreaded, multicasted server/client architecture using a time critical real time rendering loop.
This application show you how to integrate within your game a fast, flexible and scalable game server that can easily be customized to handle ANY type of multiplayer game, either on a local area network or on the internet.
Purchase NeonHockey today and learn how to achieve the following techniques:
- Game & Physic State Synchronization
- Realtime Reflection
- Create Powerful UI Design with LUA
- Non Player Character AI
- Advanced Game Management System
- Integrate Multiplayer with TCP/IP & SIO2
- Realtime Spherical Environment Mapping
- Optimized Machine State Rendering Pipeline
- 3D Communication Protocol Implementation
- More...
Integrate multiplayer functionalities to your game using the client/server model introduce in this source package in 7 days guarantee!
[ BONUS ]
- Latest SIO2 v1.5.0 stable pre-release (20% faster than 1.4.0 with new machine state optimization, memory fragmentation, lower memory footprint).
- Powerful client/server multi-threaded, multicast server with customizable protocol.
- New PVRTC Blender Integration
- New 16bits textures SIO2 Native Integration
[ What you get ]
- FULL source code of the game + with comments and explanations.
- ALL .blend (Blender) files used for the game and rendering.
- ALL original textures and interface files in .xcf (The Gimp).
- Video Tutorial about the game content creation pipeline. (20+ min)
- ALL other game assets and source code to re-compile and link the game from scratch.
[ Youtube ]
https://www.youtube.com/watch?v=kW7X5tGlAlg&feature=player_embedded
[ Website ]
http://store.sio2interactive.com/package.php?action=view&id=34
Here's a list of the NEW features that is included in v1.5.0 and with this package:
[ 1.5.0 ]
- sio2VideoQueueBuffers and sio2VideoGetImage modification for SIO2window *.
- Exporter Camera user properties & scripts.
- sio2SocketConnect can now do domain resolution.
- New SIO2url (download stream from HTTP).
- LUA support improvements.
- SIO2script improvements and flexibility.
- Fix SIO2frame animation time ratio bug.
- Add SIO2_UPDATE_SOUND_SOURCE to specify wether or not the FX sound source of an object should be updated.
- Bullet 2.76 (SVN 2050).
- Independent sound radius for FX sound.
- sio2ResourceCancelEvents, make the event dispatcher stop processing events.
- New Touch Tracking system and handlers.
- Memory fragmentation optimization.
- Memory footprint optimization.
- LUA now only load the default module, math and SIO2. (smaller memory footprint).
- Now all channel starting from the third in blender are for sounds.
- Now export and support ALL Blender physic constraints.
- PVRTC native support & Blender integration.
- Major improvements in SIO2socket.
- Drastic speed improvement of resource and memory management.
- SIO2emitter optimization and bug fix.
- General optimization, leaks & bug fix.
- Native 16 bits texture support.
- New LUA helper integration directly in interface file (sio2.i).
- Huge improvements of SIO2socket.
- New SIO2framebuffer to create effect from the color buffer. (both 16 & 32 bits)
This application show you how to integrate within your game a fast, flexible and scalable game server that can easily be customized to handle ANY type of multiplayer game, either on a local area network or on the internet.
Purchase NeonHockey today and learn how to achieve the following techniques:
- Game & Physic State Synchronization
- Realtime Reflection
- Create Powerful UI Design with LUA
- Non Player Character AI
- Advanced Game Management System
- Integrate Multiplayer with TCP/IP & SIO2
- Realtime Spherical Environment Mapping
- Optimized Machine State Rendering Pipeline
- 3D Communication Protocol Implementation
- More...
Integrate multiplayer functionalities to your game using the client/server model introduce in this source package in 7 days guarantee!
[ BONUS ]
- Latest SIO2 v1.5.0 stable pre-release (20% faster than 1.4.0 with new machine state optimization, memory fragmentation, lower memory footprint).
- Powerful client/server multi-threaded, multicast server with customizable protocol.
- New PVRTC Blender Integration
- New 16bits textures SIO2 Native Integration
[ What you get ]
- FULL source code of the game + with comments and explanations.
- ALL .blend (Blender) files used for the game and rendering.
- ALL original textures and interface files in .xcf (The Gimp).
- Video Tutorial about the game content creation pipeline. (20+ min)
- ALL other game assets and source code to re-compile and link the game from scratch.
[ Youtube ]
https://www.youtube.com/watch?v=kW7X5tGlAlg&feature=player_embedded
[ Website ]
http://store.sio2interactive.com/package.php?action=view&id=34
Here's a list of the NEW features that is included in v1.5.0 and with this package:
[ 1.5.0 ]
- sio2VideoQueueBuffers and sio2VideoGetImage modification for SIO2window *.
- Exporter Camera user properties & scripts.
- sio2SocketConnect can now do domain resolution.
- New SIO2url (download stream from HTTP).
- LUA support improvements.
- SIO2script improvements and flexibility.
- Fix SIO2frame animation time ratio bug.
- Add SIO2_UPDATE_SOUND_SOURCE to specify wether or not the FX sound source of an object should be updated.
- Bullet 2.76 (SVN 2050).
- Independent sound radius for FX sound.
- sio2ResourceCancelEvents, make the event dispatcher stop processing events.
- New Touch Tracking system and handlers.
- Memory fragmentation optimization.
- Memory footprint optimization.
- LUA now only load the default module, math and SIO2. (smaller memory footprint).
- Now all channel starting from the third in blender are for sounds.
- Now export and support ALL Blender physic constraints.
- PVRTC native support & Blender integration.
- Major improvements in SIO2socket.
- Drastic speed improvement of resource and memory management.
- SIO2emitter optimization and bug fix.
- General optimization, leaks & bug fix.
- Native 16 bits texture support.
- New LUA helper integration directly in interface file (sio2.i).
- Huge improvements of SIO2socket.
- New SIO2framebuffer to create effect from the color buffer. (both 16 & 32 bits)
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