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Bug of sio2_emitter

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Bug of sio2_emitter Empty Bug of sio2_emitter

Post  sw Tue Nov 25, 2008 1:58 am

the code should be take off.

in glPushMatrix();
{
//glTranslatef( _SIO2emitter->pos->x,
// _SIO2emitter->pos->y,
// _SIO2emitter->pos->z );
sw
sw

Posts : 73
Join date : 2008-10-12

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Bug of sio2_emitter Empty Re: Bug of sio2_emitter

Post  sio2interactive Tue Nov 25, 2008 3:08 am

Tks for the suggestion, but not really, this is helping you placing emitter at any position in the world always generating the particles from its origin, you can also use rotation in the same fashion...

The next release include a particle demo, you'll see what I mean Wink

Cheers,
sio2interactive
sio2interactive

Posts : 1526
Join date : 2008-08-26
Age : 43
Location : Shanghai

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Bug of sio2_emitter Empty Re: Bug of sio2_emitter

Post  sw Tue Nov 25, 2008 6:22 am

sio2interactive wrote:Tks for the suggestion, but not really, this is helping you placing emitter at any position in the world always generating the particles from its origin, you can also use rotation in the same fashion...

The next release include a particle demo, you'll see what I mean Wink

Cheers,

i am hunger the new version Smile cheers
yes, i know it is not a big problem and will let me place the emitter at my position, i means it against your demo code on the eaxample
sw
sw

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Bug of sio2_emitter Empty Re: Bug of sio2_emitter

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