Bug of sio2_emitter
2 posters
Bug of sio2_emitter
the code should be take off.
in glPushMatrix();
{
//glTranslatef( _SIO2emitter->pos->x,
// _SIO2emitter->pos->y,
// _SIO2emitter->pos->z );
in glPushMatrix();
{
//glTranslatef( _SIO2emitter->pos->x,
// _SIO2emitter->pos->y,
// _SIO2emitter->pos->z );
sw- Posts : 73
Join date : 2008-10-12
Re: Bug of sio2_emitter
Tks for the suggestion, but not really, this is helping you placing emitter at any position in the world always generating the particles from its origin, you can also use rotation in the same fashion...
The next release include a particle demo, you'll see what I mean
Cheers,
The next release include a particle demo, you'll see what I mean
Cheers,
Re: Bug of sio2_emitter
sio2interactive wrote:Tks for the suggestion, but not really, this is helping you placing emitter at any position in the world always generating the particles from its origin, you can also use rotation in the same fashion...
The next release include a particle demo, you'll see what I mean
Cheers,
i am hunger the new version
yes, i know it is not a big problem and will let me place the emitter at my position, i means it against your demo code on the eaxample
sw- Posts : 73
Join date : 2008-10-12
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