2D phisics
5 posters
2D phisics
I write simple 2D game and I need some phisics effect ( suchs as collisions of game object, objects are simple 2d figures). How I can do it in SIO2? Or I must use other frameworks or libraries for it?
Sorry for my english
Sorry for my english
zen- Posts : 1
Join date : 2009-01-10
Re: 2D phisics
I removed Bullet from SIO2 and added Box2D physics, and wrote lua binding for Box2D.
dilshod- Posts : 7
Join date : 2008-12-28
Re: 2D phisics
how about let's your change to the sio or show it ...hoho...
terryc- Posts : 11
Join date : 2009-02-08
Re: 2D phisics
I was writing 2d game, and for that time I didn't knew about cocos2d.
Imho Cocos2d is better for 2d games.
If some body needs I can commit on github or google sio2 version for 2d games with box2d instead of bullet.
Imho Cocos2d is better for 2d games.
If some body needs I can commit on github or google sio2 version for 2d games with box2d instead of bullet.
dilshod- Posts : 7
Join date : 2008-12-28
Re: 2D phisics
Send me your source with a project sample DEMO that shows me the capabilities of the adjustments that you have made...
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