What's the best way of achieve animations?
3 posters
What's the best way of achieve animations?
Does anybody have experiences in creating animated characters with the sdk?
What's is the best to way to achieve animation (say human walking) with the current version of sdk.
What's is the best to way to achieve animation (say human walking) with the current version of sdk.
lyxera- Posts : 8
Join date : 2008-12-31
Re: What's the best way of achieve animations?
there is no animation in this version, but keyframe animation is coming in next version
oioioi- Posts : 136
Join date : 2008-12-02
Location : Norway
Re: What's the best way of achieve animations?
Thanks for the reply. I know the sdk does not support animation yet. But is there any established way of achieve animations? there got to be animations in the already selling games.
lyxera- Posts : 8
Join date : 2008-12-31
Re: What's the best way of achieve animations?
If your mesh isn't very heavy, you could create a timer and cycle through a bunch of different meshes, literally like an old-style animation. You can also use sprites if you don't need to view your model from different angles.
There are probably much better solutions than these. I'm just pulling these out of thin air.
Best,
-j
There are probably much better solutions than these. I'm just pulling these out of thin air.
Best,
-j
meteors- Posts : 241
Join date : 2008-11-08
Location : Sunny Florida
Re: What's the best way of achieve animations?
meteors wrote:If your mesh isn't very heavy, you could create a timer and cycle through a bunch of different meshes, literally like an old-style animation. You can also use sprites if you don't need to view your model from different angles.
There are probably much better solutions than these. I'm just pulling these out of thin air.
Best,
-j
Thanks a lot, at least some ideas to start with!
lyxera- Posts : 8
Join date : 2008-12-31
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