antialiasing and child-parent object relations
2 posters
antialiasing and child-parent object relations
hi all. i have two questions.
1. i have small cube model with faces, each with different color. when i check image in iphone - there is a ugly pixels without antialiasing or something similar. how i can turn on antialiasing or maybe there is some tricks for a this purpose?
2. on the stage i have 5 same models. in blender they named Cube and Cube.001 e.t.c. when i render scene - i have only one cube. how i can reuse this object without renaming?
sio2ResourceBindAllInstances( sio2->_SIO2resource ); // i found simple answer
1. i have small cube model with faces, each with different color. when i check image in iphone - there is a ugly pixels without antialiasing or something similar. how i can turn on antialiasing or maybe there is some tricks for a this purpose?
sio2ResourceBindAllInstances( sio2->_SIO2resource ); // i found simple answer
molind- Posts : 3
Join date : 2008-12-16
Re: antialiasing and child-parent object relations
there is a ugly pixels without antialiasing or something similar
>> You can set the default anisotropic filter with:
sio2->afilter = SIO2_IMAGE_ISOTROPIC or SIO2_IMAGE_ANISOTROPIC_1X or SIO2_IMAGE_ANISOTROPIC_2X
However I might warn you that I found a bug in the OGL ES driver of the device with 2X which is swapping the first and last column of the texture... in other words use it with care (especially for 2D widgets). Hopefully this will be fixed in a future release of the firmware.
Cheers,
>> You can set the default anisotropic filter with:
sio2->afilter = SIO2_IMAGE_ISOTROPIC or SIO2_IMAGE_ANISOTROPIC_1X or SIO2_IMAGE_ANISOTROPIC_2X
However I might warn you that I found a bug in the OGL ES driver of the device with 2X which is swapping the first and last column of the texture... in other words use it with care (especially for 2D widgets). Hopefully this will be fixed in a future release of the firmware.
Cheers,
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