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Is there any good book or documentation?

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Is there any good book or documentation? Empty Is there any good book or documentation?

Post  powpow Wed Mar 18, 2009 10:05 am

Hello,
I'm an iphone developer and I'm new to SIO2.

I've just started playing around with the tutorials but I'm new to Blender, SIO2 and 3D world in general so even if I can understand bits and pieces of the code and replicate what the tutorial guy does I feel a bit lost. I think I need something that explains me what each function does.

Is there some kind of documentation or book I can read? So far the only thing I found are this forum, the tutorials and Doxygen documentation but I couldn't find any reference guide.

What's the best way for me to start?

Thank you and I apologize if this is not the best location to post, I had a quick look but I couldn't find a newbie section or a more appropriate one

powpow

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Post  meteors Wed Mar 18, 2009 10:42 am

A good Blender book is "Introducing Character Animation in Blender". (It's not just about character animation.)

By far, my favorite book on OpenGL is Richard Wright's "OpenGL Superbible".


Best,
-j
meteors
meteors

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Post  powpow Wed Mar 18, 2009 11:22 am

meteors wrote:A good Blender book is "Introducing Character Animation in Blender". (It's not just about character animation.)

By far, my favorite book on OpenGL is Richard Wright's "OpenGL Superbible".


Best,
-j

Thank you, that should help Smile

powpow

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Post  Jawdy Wed Mar 18, 2009 2:43 pm

For iPhone development I started with "Beginning iPhone Development" by Jeff LaMarche and Dave Mark. It covers a lot of fairly standard stuff in the iPhone SDK, XCode, Interface Builder and all those things. It doesn't really help with SIO2 much, but gets you used to the [Objective-C] stuff.

For Blender I started with www.blenderunderground.com and their video tutorials. They go over a lot of stuff at a really great pace, and you should get up and running with some basic stuff fairly quickly.

That's how I started and now I'm slowly driving through SIO2 - man this stuff is SO cool Very Happy
Jawdy
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Post  powpow Wed Mar 18, 2009 2:56 pm

Jawdy wrote:For iPhone development I started with "Beginning iPhone Development" by Jeff LaMarche and Dave Mark. It covers a lot of fairly standard stuff in the iPhone SDK, XCode, Interface Builder and all those things. It doesn't really help with SIO2 much, but gets you used to the [Objective-C] stuff.
I like that book as well Laughing
Luckily the iPhone bit is not a problem, it has been almost an year since I first started developing iPhone apps and I feel pretty confident now.
However I've always avoided OpenGL ES because I had no 3D background (at all...) and they sounded a bit scary.
Now I'm trying to start, but it's like being a 6 years old that tries to learn how to read.. Smile

Jawdy wrote:For Blender I started with www.blenderunderground.com and their video tutorials. They go over a lot of stuff at a really great pace, and you should get up and running with some basic stuff fairly quickly.

That's how I started and now I'm slowly driving through SIO2 - man this stuff is SO cool Very Happy

Yes it's brilliant, and so glad it's free and open source! I hope to be able to give my contribution one day.
Thank you I'll keep you posted on my progress... Smile

powpow

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