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Cell-shading

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Post  infinite8s Mon Oct 13, 2008 1:00 pm

Does sio2 support cell-shading? It seems to be a popular technique for handheld consoles, since it simplifies the visuals while still make them "pop".

Otherwise, I look forward to playing around with this engine.

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Post  sio2interactive Mon Oct 13, 2008 4:39 pm

You can use the technique described here:

http://www.sulaco.co.za/opengl_project_cell_shading.htm

It should work fine with SIO2 however some tweaks might be required (ie: glTexture1D -> glTexture2D) etc...

Might wanna give it a shot... If you want you can share your code with the community and include your implementation to the core.
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Post  uprise78 Wed Nov 05, 2008 1:12 pm

infinite8s,

Did you make any progress on this?

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Post  Owyn Wed Dec 24, 2008 12:41 am

Hi. I'm an experienced (web) programmer but an openGL/iPhone/Xcode noob.
I do have an idea for an iPhone game though, and I've stumbled across this framework and it seems well suited to my evil master plans. Smile For some reason the cell shading question caught my eye and I followed up on it this afternoon. The link you posted is to a delphi/pascal version of a tutorial on cell shading with openGL. The original tutorial is from here: http://nehe.gamedev.net/ but it is several years old (2001 actually!). There is a Cocoa port of that code available on their site but the project file is very old. I grabbed the source code though and got it working in Xcode easily enough. Next I will try and port it to the SIO2 framework. If I can get that working, I'll definitely post the result...

Between blender, openGL, iPhone, game programming, etc, there is a lot for me to learn, but I am glad this exists!

Owyn

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Post  sio2interactive Wed Dec 24, 2008 3:43 am

Keep me posted... so I can integrate it as another tutorial...
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