Supurb. Tutorial suggestion...
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Supurb. Tutorial suggestion...
Firstly, really this is a fantastic SDK. Well done.
It would be great to see some tutorials on the coding side though!
The current video tutorials are mostly 'how to use blender', for which there is already a wealth of info on the web.
After going over all your code behind the tutorials, I feel this is the other hidden gem so to speak! How easy you have made it to code up a 3D game. Highlighting this will probably get a big uptake of the SDK.
It would be great to see some tutorials on the coding side though!
The current video tutorials are mostly 'how to use blender', for which there is already a wealth of info on the web.
After going over all your code behind the tutorials, I feel this is the other hidden gem so to speak! How easy you have made it to code up a 3D game. Highlighting this will probably get a big uptake of the SDK.
Re: Supurb. Tutorial suggestion...
Tks!!
Concerning the video tutorials it's more like "how to use blender with sio2" cuz I'm using it to export what sio2 need... But I could have use any other 3d software package... Blender was the most obvious choice to provide a free solution for the users to start creating stuff out of the box.
About your suggestion on the programming tutorials what would be your suggestions in order to make it more complete?
Concerning the video tutorials it's more like "how to use blender with sio2" cuz I'm using it to export what sio2 need... But I could have use any other 3d software package... Blender was the most obvious choice to provide a free solution for the users to start creating stuff out of the box.
About your suggestion on the programming tutorials what would be your suggestions in order to make it more complete?
Last edited by sio2interactive on Sat May 02, 2009 4:43 pm; edited 1 time in total
Re: Supurb. Tutorial suggestion...
My thought is just a simple step by step example, starting from scratch, in xcode, of how to create your 'First 3d app based on SIO2'.
E.g.
Explain to start by copying template folder to myProject.
Then go on to explain a little about EAGLView.mm and template.mm.
PS
> Blender was the most obvious choice to provide a free solution for the users to start creating stuff out of the box
I know. Its a fantastic tool. Been using it for a while now. If only my artistic skills were any good!
E.g.
Explain to start by copying template folder to myProject.
Then go on to explain a little about EAGLView.mm and template.mm.
PS
> Blender was the most obvious choice to provide a free solution for the users to start creating stuff out of the box
I know. Its a fantastic tool. Been using it for a while now. If only my artistic skills were any good!
Re: Supurb. Tutorial suggestion...
I would like to second this request - maybe even moreso on the later tutorials and the code contained in them... but then again, figuring it out is half the fun
Re: Supurb. Tutorial suggestion...
If anyone is interested of writing this tutorial, It would be a pleasure for me to host it...
EAGLView dissected
Regarding this topic, I've found the following link pretty interesting:
http://www.visualnewt.com/OpenGL/learning_iphones_opengl_es/part_iv_-_the_iphone_opengl.html
Hope this helps to anybody looking for an introduction to the system. At least, it was useful for me
Best Regards,
J o r g e
http://www.visualnewt.com/OpenGL/learning_iphones_opengl_es/part_iv_-_the_iphone_opengl.html
Hope this helps to anybody looking for an introduction to the system. At least, it was useful for me
Best Regards,
J o r g e
phonio- Posts : 2
Join date : 2009-06-21
Location : Spain
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