OpenGL ES Trace
OpenGL ES Trace
I've been working on some code in order to trace all the OpenGL calls, with that you can easily optimize you 3D apps. avoiding to repeat GL commands, machine state etc...
sio2_gl.cc
sio2_gl.h
ps: You do not need SIO2 in order to use it. Simply replace SIO2_MAX_CHAR with 50.
sio2_gl.cc
sio2_gl.h
ps: You do not need SIO2 in order to use it. Simply replace SIO2_MAX_CHAR with 50.
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