Sky that created through planes problem
3 posters
Sky that created through planes problem
Hello everyone!
Have created sky through 5 planes(left, right, front, back, top). Each plane includes its material. I think that this better than one texture for one mesh cube, may be it's wrong opinion.
And now have one problem - ribs of cube(brinks between planes) are shown in blender and in Iphone.
Help me to resolve this problem please.
Picture for visibility.
Thanks in advance!
Have created sky through 5 planes(left, right, front, back, top). Each plane includes its material. I think that this better than one texture for one mesh cube, may be it's wrong opinion.
And now have one problem - ribs of cube(brinks between planes) are shown in blender and in Iphone.
Help me to resolve this problem please.
Picture for visibility.
Thanks in advance!
alexanderlonsky- Posts : 24
Join date : 2009-06-11
Re: Sky that created through planes problem
Hm... If You just want cool sky without tons of fight with skybox - use skydome. If You really really want Your sky on box - disable mipmaps, make sure that You have right clamp for Your textures etc etc. Anyway - one big texture is better. It is one material, nor than six or five.
Skydomes rulez...
Skydomes rulez...
_-MADMAN-_- Posts : 52
Join date : 2009-04-23
Re: Sky that created through planes problem
thanks a lot! but one more question -_-MADMAN-_ wrote:Hm... If You just want cool sky without tons of fight with skybox - use skydome. If You really really want Your sky on box - disable mipmaps, make sure that You have right clamp for Your textures etc etc. Anyway - one big texture is better. It is one material, nor than six or five.
Skydomes rulez...
skydome consists of many polygons but one texture, cube it is just 5 polygons and 5 textures.
What about performance? a lot of polygons it is may be worse for performance.
Could You answer please?
alexanderlonsky- Posts : 24
Join date : 2009-06-11
Re: Sky that created through planes problem
Of course "yes" a skybox with 5 planes is more optimized... but honestly its not a little skydome at 100 triangles that is going to make a big difference in your app... you'll have to struggle with MANY other things than that to keep a good performance and a good visual for your game... so I wouldn't worry too much about that really
Since also when you are rendering the skybox or skydome, you should render it first and disable the depth test and depth mask... rendering it is alot faster than rendering other objects...
Since also when you are rendering the skybox or skydome, you should render it first and disable the depth test and depth mask... rendering it is alot faster than rendering other objects...
Re: Sky that created through planes problem
ok, thanks again! will know.sio2interactive wrote:Of course "yes" a skybox with 5 planes is more optimized... but honestly its not a little skydome at 100 triangles that is going to make a big difference in your app... you'll have to struggle with MANY other things than that to keep a good performance and a good visual for your game... so I wouldn't worry too much about that really
Since also when you are rendering the skybox or skydome, you should render it first and disable the depth test and depth mask... rendering it is alot faster than rendering other objects...
alexanderlonsky- Posts : 24
Join date : 2009-06-11
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