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1.4, SIO2_OBJECT_INVISIBLE vs. SIO2_OBJECT_GHOST

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1.4, SIO2_OBJECT_INVISIBLE vs. SIO2_OBJECT_GHOST Empty 1.4, SIO2_OBJECT_INVISIBLE vs. SIO2_OBJECT_GHOST

Post  yarri Tue Jul 28, 2009 6:08 pm

Hi, can someone help me understand this more:
- Add SIO2_OBJECT_INVISIBLE that can be toggled by the face property "invisible"
- SIO2_OBJECT_GHOST act now like the one in blender.

I guess I don't understand how GHOST is supposed to act in Blender; and can someone post a screenshot of where in Blender you can set the "invisible" face property?

Thanks,
--yarri

yarri

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Post  sio2interactive Tue Jul 28, 2009 6:12 pm

Ghost will cause the object to still be part of the physic simulation but will not respond to collision.

In example imagine like a racing game, you can use like a plane at the start/finish line and in code you get the collision callback and calculate the number of laps etc...
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Post  yarri Tue Jul 28, 2009 6:21 pm

Cool. So then all the v1.3.5 "GHOST" objects need to be converted to "INVISIBLE" -- how do you do that in Blender? I couldn't find it in Blender 2.48 but I'm sure it's there...

--yarri

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Post  sio2interactive Tue Jul 28, 2009 6:48 pm

For invisible, is on the Texture Face panel, for Ghost is on the Logic Panel
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