Exporter and Render Settings
3 posters
Exporter and Render Settings
Does the python exporter script pick up render settings from Blender? Specifically, I am working on a game character and am using the edge setting to outline the character, giving it a toon look when combined with solid color materials and some extra lamps - sort of homebrew cel shading. But when I export it and load it into the iPhone, the edge settings don't show up - everything else does, though. Should I be doing this with textures instead or is there a way to get the edge settings to show up?
cdicelico- Posts : 8
Join date : 2009-08-06
Re: Exporter and Render Settings
Although that would be nice, it wouldn't be smooth. First of all, Blender uses raytracing to render compared to iphone and games currently, which use real time rendering (different techniques and effects, although they look some what the same). What you could do is google" toon shading opengl " for that, and implement the technique in your codebase.
A dirty trick for toon outline static meshes: is to make a copy and flip, scale up, color vertices in black and you should have the outline effect ;^).
Gd Luck !
A dirty trick for toon outline static meshes: is to make a copy and flip, scale up, color vertices in black and you should have the outline effect ;^).
Gd Luck !
goldfrapp0x0309- Posts : 43
Join date : 2009-02-28
Re: Exporter and Render Settings
Yeah, I was thinking about the black vertices approach and was already messing around with a code-based solution, but wanted to see if I could avoid it (the code-based solution) somehow. Thanks.
cdicelico- Posts : 8
Join date : 2009-08-06
maybe this could be usefull
Hi i´ve found this tutotial http://download.blender.org/documentation/242GE_Docs/blendo-tutorial.html maybe could be helpful in some way.
vladimir- Posts : 4
Join date : 2009-08-14
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